Beispiel #1
0
        //by clicking on each tile take the number of row, column, and type of the tile
        // if it is a box. Then, keep related image in the currentTool
        private void Tile_Click(object sender, EventArgs e)
        {
            Grides mytile = sender as Grides;

            currentTile = mytile;
            currentRow  = currentTile.row;
            currentCol  = currentTile.column;
            currentType = tile[currentRow, currentCol].type;
            switch (currentType)
            {
            case 6:
                currentTool = Grides.ObstacleType.blueBox;
                break;

            case 7:
                currentTool = Grides.ObstacleType.redBox;
                break;

            case 8:
                currentTool = Grides.ObstacleType.greenBox;
                break;

            case 9:
                currentTool = Grides.ObstacleType.yellowBox;
                break;

            default:

                MessageBox.Show("You should select just a box");
                break;
            }
        }
        /// <summary>
        /// The click event handler to generate buttons
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void buttonGenerate_Click(object sender, EventArgs e)
        {
            try
            {
                int row    = Convert.ToInt16(textBoxRow.Text);
                int column = Convert.ToInt16(textBoxColumn.Text);
                tile = new Grides[row, column];

                for (int i = 0; i < row; i++)
                {
                    for (int j = 0; j < column; j++)
                    {
                        tile[i, j]             = new Grides();
                        tile[i, j].Location    = new Point(j * WIDTH + LEFT, i * HEIGHT + TOP);
                        tile[i, j].Width       = WIDTH;
                        tile[i, j].Height      = HEIGHT;
                        tile[i, j].Visible     = true;
                        tile[i, j].BorderStyle = BorderStyle.Fixed3D;
                        tile[i, j].SizeMode    = PictureBoxSizeMode.StretchImage;
                        tile[i, j].BringToFront();
                        this.Controls.Add(tile[i, j]);
                        tile[i, j].Click += Tile_Click;
                    }
                }
            }
            catch (Exception error)
            {
                MessageBox.Show(error.Message);
            }
        }
        /// <summary>
        /// especify images(enum) and the number of them to each grid
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Tile_Click(object sender, EventArgs e)
        {
            Grides myImage = sender as Grides;

            switch (currentTool)
            {
            case Grides.ObstacleType.None:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.None;
                myImage.Tag   = 0;
                break;

            case Grides.ObstacleType.Wall:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.Wall;
                myImage.Tag   = 1;
                break;

            case Grides.ObstacleType.blueDoor:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.BlueDoor;
                myImage.Tag   = 2;
                break;

            case Grides.ObstacleType.redDoor:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.RedDoor;
                myImage.Tag   = 3;
                break;

            case Grides.ObstacleType.greenDoor:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.GreenDoor;
                myImage.Tag   = 4;
                break;

            case Grides.ObstacleType.yellowDoor:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.YellowDoor;
                myImage.Tag   = 5;
                break;

            case Grides.ObstacleType.blueBox:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.BlueBox;
                myImage.Tag   = 6;
                break;

            case Grides.ObstacleType.redBox:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.RedBox;
                myImage.Tag   = 7;
                break;

            case Grides.ObstacleType.greenBox:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.GreenBox;
                myImage.Tag   = 8;
                break;

            case Grides.ObstacleType.yellowBox:
                myImage.Image = TKhaleghiAssignment2.Properties.Resources.YellowBox;
                myImage.Tag   = 9;
                break;
            }
        }
Beispiel #4
0
 // if next tile is a door withe same color of the box,
 //it removes the tile from the panel, and it calls the BoxNumbers method
 public void Remove(Grides currentTile)
 {
     this.panel1.Controls.Remove(currentTile);
     tile[currentRow, currentCol].type = 0;
     boxNumber = BoxNumbers(numOfRow, numOfColumn);
     if (boxNumber == 0)
     {
         MessageBox.Show("Congratulation!");
         this.panel1.Controls.Clear();
         textBoxNumMov.Text = "";
     }
 }
Beispiel #5
0
        // load the game by reading the text file and initialize each line
        //(row, column, and the image type) to the array in the nested loop
        public void load(string fileName)
        {
            this.panel1.Controls.Clear();
            try
            {
                StreamReader reader = new StreamReader(fileName);
                numOfRow    = int.Parse(reader.ReadLine());
                numOfColumn = int.Parse(reader.ReadLine());
                tile        = new Grides[numOfRow, numOfColumn];

                int x = INIT_LEFT;
                int y = INIT_TOP;

                for (int i = 0; i < numOfRow; i++)
                {
                    for (int j = 0; j < numOfColumn; j++)
                    {
                        tile[i, j]        = new Grides();
                        tile[i, j].row    = int.Parse(reader.ReadLine());
                        tile[i, j].column = int.Parse(reader.ReadLine());
                        tile[i, j].type   = int.Parse(reader.ReadLine());

                        switch (tile[i, j].type)
                        {
                        case 0:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.None;
                            break;

                        case 1:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.Wall;
                            break;

                        case 2:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.BlueDoor;
                            break;

                        case 3:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.RedDoor;
                            break;

                        case 4:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.GreenDoor;
                            break;

                        case 5:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.YellowDoor;
                            break;

                        case 6:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.BlueBox;
                            break;

                        case 7:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.RedBox;
                            break;

                        case 8:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.GreenBox;
                            break;

                        case 9:
                            tile[i, j].Image = TKhaleghiAssignment2.Properties.Resources.YellowBox;
                            break;
                        }
                        tile[i, j].Left     = x;
                        tile[i, j].Top      = y;
                        tile[i, j].Width    = WIDTH;
                        tile[i, j].Height   = HEIGHT;
                        tile[i, j].Visible  = true;
                        tile[i, j].SizeMode = PictureBoxSizeMode.StretchImage;
                        this.panel1.Controls.Add(tile[i, j]);
                        tile[i, j].Click += Tile_Click;

                        x += WIDTH;
                    }
                    x  = INIT_LEFT;
                    y += HEIGHT;
                }
                reader.Close();
            }
            catch (Exception error)
            {
                MessageBox.Show(error.Message);
            }
        }