internal static void Evt_USMSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     AutoConfigBinding.CleanupDirty(false);
 }
 internal static void On_GNMDisconnect(On.RoR2.Networking.GameNetworkManager.orig_Disconnect orig, GameNetworkManager self)
 {
     orig(self);
     AutoConfigBinding.CleanupDirty(true);
 }