Beispiel #1
0
        public void TestMethod1()
        {
            var session = new TGG.SocketServer.TGGSession
            {
                Player = new Player
                {
                    User = new tg_user(),
                },
                Fight          = new FightItem(),
                TaskItems      = new List <TaskItem>(),
                LastActiveTime = new DateTime(),
                SPM            = new ConcurrentDictionary <string, ASObject>(),
            };
            var user = tg_user.FindByid(1);

            session.Player.User        = user;
            session.Player.Bag.Surplus = 3;
            TGG.Core.XML.Util.ReadBaseEntity(); //加载基表数据
            Variable.OnlinePlayer.AddOrUpdate(user.id, session, (k, v) => session);

            TGG.Module.Scene.Service.LOGIN_ENTER_SCENE.GetInstance().CommandStart(session, null);
            Variable.TaskInfo.Add(new Variable.UserTaskInfo()
            {
                userid = 27, GuardSceneId = 200055
            });
            // TGG.Module.Building.Service.ENTER.GetInstance().CommandStart(session, null);
            //var roleinfo =  tg_role.FindByid(12321);
            //TGG.Module.User.Service.Common.GetInstance().UserLvUpdate(user.id, 500, roleinfo);
            //  TGG.Module.User.Service.Common.GetInstance().UserIdentifyUpdate(user.id, 500, roleinfo,(int)  VocationType.Roles);
            new TGG.Share.Reward().GetReward("7_6010007_1", 1);

            #region 职业任务更新
            //var dic = new Dictionary<string, object> { { "type", 1 }, { "npcId", 200055 }, { "taskId", 2130 } };
            //TGG.Module.Task.Service.TASK_VOCATION_UPDATE.getInstance().CommandStart(session, new ASObject(dic));
            #endregion

            #region 职业任务接受
            var dic1 = new Dictionary <string, object> {
                { "task", 291908 }
            };
            TGG.Module.Task.Service.TASK_VOCATION_ACCEPT.getInstance().CommandStart(session, new ASObject(dic1));
            #endregion

            //  TGG.Module.Task.Service.Common.getInstance().GetReward("6_4000013_3", session); //道具入包
            //  TGG.Module.Task.Service.Common.getInstance().GetReward("7_6080037_3", session); //装备入包

            #region 装备购买

            //var dic = new Dictionary<string, object> { { "id", 6010001 }, { "count", 1 } };
            //EquipBuy(session);
            #endregion

            // TGG.Module.Task.Service.TASK_PUSH.getInstance().VocationTaskUpdate();
            //TASK_VOCATION_REFRESH(session);
        }
Beispiel #2
0
        public ASObject ARENA_DEKARON1(TGG.SocketServer.TGGSession session, ASObject data)
        {
            var model = new tg_bag();

            model.user_id = session.Player.User.id;
            model.base_id = 4000013;
            model.type    = 6;
            model.count   = 20;
            //TGG.Module.Props.Service.Common.GetInstance().InBagFinishing(session, model);
            return(new ASObject());
        }
Beispiel #3
0
        /// <summary>
        /// 发送协议
        /// </summary>
        public void SendPushCommand(TGGSession session, ASObject data, int commandNumber, int mn)
        {
            var pv = new ProtocolVo
            {
                serialNumber     = 1,
                verificationCode = 1,
                moduleNumber     = mn,
                commandNumber    = commandNumber,
                sendTime         = 1000,
                serverTime       = (DateTime.Now.Ticks - 621355968000000000) / 10000,
                status           = (int)ResponseType.TYPE_SUCCESS,
                data             = data,
            };

            session.SendData(pv);
        }
Beispiel #4
0
 public ASObject YIN_JION(TGG.SocketServer.TGGSession session, ASObject data)
 {
     return(TGG.Module.Fight.Service.YIN_JION.GetInstance().CommandStart(session, data));
 }
Beispiel #5
0
 public ASObject FIGHT_PERSONAL_JOIN(TGG.SocketServer.TGGSession session, ASObject data)
 {
     return(TGG.Module.Fight.Service.FIGHT_PERSONAL_JOIN.GetInstance().CommandStart(session, data));
 }
Beispiel #6
0
 public ASObject LOGIN(TGG.SocketServer.TGGSession session, ASObject data)
 {
     return(TGG.Module.User.Service.USER_LOGIN.GetInstance().CommandStart(session, data));
 }
Beispiel #7
0
 public ASObject ARENA_DEKARON(TGG.SocketServer.TGGSession session, ASObject data)
 {
     return(TGG.Module.Arena.Service.ARENA_DEKARON.GetInstance().CommandStart(session, data));
 }
Beispiel #8
0
 public ASObject PICKUP_PROP(TGG.SocketServer.TGGSession session, ASObject data)
 {
     return(TGG.Module.Props.Service.PROP_PICKUP.GetInstance().CommandStart(session, data));
 }
Beispiel #9
0
 public ASObject RECRUIT_REFRESH(TGG.SocketServer.TGGSession session, ASObject data)
 {
     return(TGG.Module.Role.Service.RECRUIT_REFRESH.GetInstance().CommandStart(session, data));
 }
Beispiel #10
0
        public void TestMethod1()
        {
            #region 初始session

            var session = new TGG.SocketServer.TGGSession
            {
                Player = new Player
                {
                    User = new tg_user(),
                },
                Fight          = new FightItem(),
                TaskItems      = new List <TaskItem>(),
                LastActiveTime = new DateTime(),
                SPM            = new ConcurrentDictionary <string, ASObject>(),
            };
            var user = tg_user.FindByid(13);
            session.Player.User        = user;
            session.Player.Bag.Surplus = 3;
            TGG.Core.XML.Util.Init(); //加载基表数据
            // Variable.OnlinePlayer.AddOrUpdate(user.id, session, (k, v) => session);
            //模拟登陆指令
            // TGG.Module.Scene.Service.LOGIN_ENTER_SCENE..CommandStart(session, null);

            #endregion

            //调用共享模块
            // new TGG.Share.Reward().GetReward("7_6010007_1", 1);
            #region 调用系统指令
            //GetFightSet(session);
            //GetPlanSave(session);
            ////拉取方案数据
            //GetWarPlan(session);
            ////添加防守武将
            //GetRoleAdd(session);
            //移除防守武将
            // GetRoleRemove(session);
            //解锁新的防守方案
            // GetNewPlanOpen(session);

            //战报拉取
            // GetWarReport(session);
            var dic = new Dictionary <string, object> {
                { "id", 10 }, { "location", 1 }
            };
            var aso = new ASObject(dic);
            var att = new TGG.Module.Building.Service.ADD_ATTACK();
            session.Player.UserExtend = new tg_user_extend();
            session.Player.UserExtend.building_add_pro = 0;
            session.Player.UserExtend.building_add_pro = 0;
            att.CommandStart(session, aso);

#if DEBUG
            var sw = new Stopwatch();
            sw.Start();
#endif
            //GetFightTest(session);
            GetLineAdd(session);

#if DEBUG
            sw.Stop();
            TimeSpan timespan = sw.Elapsed;
            DisplayGlobal.log.Write(timespan.ToString());
            XTrace.WriteLine("指令 {1} 运行总耗时:{0} 毫秒", timespan.ToString(), GetType().Namespace);
#endif
            #endregion
        }