IEnumerator GameOverDelay(bool won)
        {
            yield return(StartCoroutine(WaitForRealSeconds(.1f)));

            CameraControl.FadeBlur(uiBlurEffect, 0, 2);
            CameraControl.TurnBlurOn();
            UIGameOver.Show(won);
        }
Beispiel #2
0
		public void Awake(){
			instance=this;
			thisObj=gameObject;
			canvasGroup=thisObj.GetComponent<CanvasGroup>();
			if(canvasGroup==null) canvasGroup=thisObj.AddComponent<CanvasGroup>();
			
			canvasGroup.alpha=0;
			thisObj.SetActive(false);
			thisObj.GetComponent<RectTransform>().anchoredPosition=new Vector3(0, 0, 0);
		}