Beispiel #1
0
        Vector2 DrawItemIDAbility(float startX, float startY, Perk perk, int limit = 1)
        {
            string[]       abilityNameList = EditorDBManager.GetAbilityNameList();
            List <Ability> abilityList     = EditorDBManager.GetAbilityList();

            if (perk.itemIDList.Count == 0)
            {
                perk.itemIDList.Add(-1);
            }
            while (perk.itemIDList.Count > limit)
            {
                perk.itemIDList.RemoveAt(perk.itemIDList.Count - 1);
            }

            for (int i = 0; i < perk.itemIDList.Count; i++)
            {
                int ID = perk.itemIDList[i];

                if (ID >= 0)
                {
                    for (int n = 0; n < abilityList.Count; n++)
                    {
                        if (abilityList[n].ID == ID)
                        {
                            ID = n + 1; break;
                        }
                    }
                }

                cont = new GUIContent(" - Ability:", "The ability to add to game when the perk is unlocked");
                EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), cont);
                ID = EditorGUI.Popup(new Rect(startX + spaceX - 20, startY, width, 15), ID, abilityNameList);
                if (ID > 0 && !perk.itemIDList.Contains(abilityList[ID - 1].ID))
                {
                    perk.itemIDList[i] = abilityList[ID - 1].ID;
                }
                else if (ID == 0)
                {
                    perk.itemIDList[i] = -1;
                }

                //if the list is full, extend it
                if (i == perk.itemIDList.Count - 1 && ID >= 0 && perk.itemIDList.Count < limit)
                {
                    perk.itemIDList.Add(-1);
                }

                //if one of the element in the list is empty, shrink it
                if (i < perk.itemIDList.Count - 1 && perk.itemIDList[i] == -1)
                {
                    perk.itemIDList.RemoveAt(i); i -= 1;
                }
            }

            return(new Vector2(startX, startY));
        }
        private static void GetAbility()
        {
            EditorDBManager.Init();

            abilityList = EditorDBManager.GetAbilityList();

            if (Application.isPlaying)
            {
                return;
            }

            List <int> abilityIDList = EditorDBManager.GetAbilityIDList();

            for (int i = 0; i < instance.unavailableIDList.Count; i++)
            {
                if (!abilityIDList.Contains(instance.unavailableIDList[i]))
                {
                    instance.unavailableIDList.RemoveAt(i); i -= 1;
                }
            }
        }