Beispiel #1
0
        public void HookBase(HookPoint hookPoint, HookOrder order, NLua.LuaFunction callback)
        {
            var targetType = hookPoint.DelegateType.GetGenericArguments()[0];
            var call       = this.GetType().GetMethod("InternalCall");//.MakeGenericMethod(targetType);
            var act        = typeof(HookAction <>).MakeGenericType(targetType);

            var inst = Activator.CreateInstance(act, call);

            //if (initialized)
            //hookPoint.HookBase(this, new HookAction<Object>((ref HookContext ctx, ref Object args) =>
            //{
            //    callback.Call(ctx, args);
            //}));
            //else
            //{
            //    lock (desiredHooks)
            //        desiredHooks.Add(new HookEntry
            //        {
            //            hookPoint = hookPoint,
            //            callback = new HookAction<Object>((ref HookContext ctx, ref Object args) =>
            //            {
            //                callback.Call(ctx, args);
            //            }),
            //            order = order
            //        });
            //}
        }
Beispiel #2
0
        //public static readonly HookPoint<HookArgs.PatchServer> PatchServer;

        static HookPoints()
        {
            ConsoleMessageReceived = new HookPoint <HookArgs.ConsoleMessageReceived>("console-message-received");
            //UnkownReceivedPacket = new HookPoint<HookArgs.UnkownReceivedPacket>("unkown-receive-packet");
            //UnkownSendPacket = new HookPoint<HookArgs.UnkownSendPacket>("unkown-send-packet");
            //PlayerTeleport = new HookPoint<HookArgs.PlayerTeleport>("player-teleport");
            ServerStateChange         = new HookPoint <HookArgs.ServerStateChange>("server-state-change");
            NewConnection             = new HookPoint <HookArgs.NewConnection>("new-connection");
            PluginLoadRequest         = new HookPoint <HookArgs.PluginLoadRequest>("plugin-load-request");
            ConnectionRequestReceived = new HookPoint <HookArgs.ConnectionRequestReceived>("connection-request-received");
            DisconnectReceived        = new HookPoint <HookArgs.DisconnectReceived>("disconnect-received");
            ServerPassReceived        = new HookPoint <HookArgs.ServerPassReceived>("server-pass-received");
            PlayerPassReceived        = new HookPoint <HookArgs.PlayerPassReceived>("player-pass-received");
            PlayerDataReceived        = new HookPoint <HookArgs.PlayerDataReceived>("player-data-received");
            StateUpdateReceived       = new HookPoint <HookArgs.StateUpdateReceived>("state-update-received");
            InventoryItemReceived     = new HookPoint <HookArgs.InventoryItemReceived>("inventory-item-received");
            ObituaryReceived          = new HookPoint <HookArgs.ObituaryReceived>("obituary-received");
            PlayerWorldAlteration     = new HookPoint <HookArgs.PlayerWorldAlteration>("player-world-alteration");
            //DoorStateChanged = new HookPoint<HookArgs.DoorStateChanged>("door-state-changed");
            LiquidFlowReceived           = new HookPoint <HookArgs.LiquidFlowReceived>("liquid-flow-received");
            ProjectileReceived           = new HookPoint <HookArgs.ProjectileReceived>("projectile-received");
            KillProjectileReceived       = new HookPoint <HookArgs.KillProjectileReceived>("kill-projectile-received");
            TileSquareReceived           = new HookPoint <HookArgs.TileSquareReceived>("tile-square-received");
            ChestBreakReceived           = new HookPoint <HookArgs.ChestBreakReceived>("chest-break-received");
            ChestOpenReceived            = new HookPoint <HookArgs.ChestOpenReceived>("chest-open-received");
            PvpSettingReceived           = new HookPoint <HookArgs.PvpSettingReceived>("pvp-setting-received");
            PartySettingReceived         = new HookPoint <HookArgs.PartySettingReceived>("party-setting-received");
            PlayerEnteringGame           = new HookPoint <HookArgs.PlayerEnteringGame>("player-entering-game");
            PlayerEnteredGame            = new HookPoint <HookArgs.PlayerEnteredGame>("player-entered-game");
            PlayerLeftGame               = new HookPoint <HookArgs.PlayerLeftGame>("player-left-game");
            PlayerAuthenticationChanging = new HookPoint <HookArgs.PlayerAuthenticationChanging>("player-auth-changing");
            PlayerAuthenticationChanged  = new HookPoint <HookArgs.PlayerAuthenticationChanged>("player-auth-change");
            //Explosion = new HookPoint<HookArgs.Explosion>("explosion");
            SignTextSet   = new HookPoint <HookArgs.SignTextSet>("sign-text-set");
            SignTextGet   = new HookPoint <HookArgs.SignTextGet>("sign-text-get");
            PluginsLoaded = new HookPoint <HookArgs.PluginsLoaded>("plugins-loaded");
            //WorldLoaded = new HookPoint<HookArgs.WorldLoaded>("world-loaded");
            //PlayerHurt = new HookPoint<HookArgs.PlayerHurt>("player-hurt");
            //NpcHurt = new HookPoint<HookArgs.NpcHurt>("npc-hurt");
            //NpcCreation = new HookPoint<HookArgs.NpcCreation>("npc-creation");
            PlayerTriggeredEvent = new HookPoint <HookArgs.PlayerTriggeredEvent>("player-triggered-event");
            PlayerChat           = new HookPoint <HookArgs.PlayerChat>("player-chat");
            Command = new HookPoint <HookArgs.Command>("command");
            //WorldGeneration = new HookPoint<HookArgs.WorldGeneration>("world-generation");
            WorldRequestMessage = new HookPoint <HookArgs.WorldRequestMessage>("world-request-message");
            StartDefaultServer  = new HookPoint <HookArgs.StartDefaultServer>("start-default-server");
            //StatusTextChanged = new HookPoint<HookArgs.StatusTextChanged>("status-text-changed");
            SendNetData = new HookPoint <HookArgs.SendNetData>("netmessage-senddata");
            //UpdateServer = new HookPoint<HookArgs.UpdateServer>("update-server");
            ProgramStart           = new HookPoint <HookArgs.ProgramStart>("program-start");
            StartCommandProcessing = new HookPoint <HookArgs.StartCommandProcessing>("start-command-processing");
            ConfigurationLine      = new HookPoint <HookArgs.ConfigurationLine>("config-line");
            AddBan            = new HookPoint <HookArgs.AddBan>("add-ban");
            NPCSpawn          = new HookPoint <HookArgs.NPCSpawn>("npc-spawn");
            InvasionNPCSpawn  = new HookPoint <HookArgs.InvasionNPCSpawn>("invasion-npc-spawn");
            PlayerPreGreeting = new HookPoint <HookArgs.PlayerPreGreeting>("player-pre-greeting");
        }
 public void HookBase(HookPoint hookPoint, HookOrder order, Delegate callback)
 {
     if (initialized)
     {
         hookPoint.HookBase(this, callback);
     }
     else
     {
         lock (desiredHooks)
             desiredHooks.Add(new HookEntry {
                 hookPoint = hookPoint, callback = callback, order = order
             });
     }
 }
        internal bool Dispose(object state = null)
        {
            if (Interlocked.CompareExchange(ref disposed, 1, 0) == 1)
            {
                return(true);
            }

            var result = Disable();

            try
            {
                Disposed(state);
            }
            catch (Exception e)
            {
                Tools.WriteLine("Exception in disposal handler of plugin " + Name);
                Tools.WriteLine(e);
                result = false;
            }

            commands.Clear();

            var hooks = new HookPoint[this.hooks.Count];

            this.hooks.CopyTo(hooks, 0, hooks.Length);

            foreach (var hook in hooks)
            {
                hook.Unhook(this);
            }

            if (this.hooks.Count > 0)
            {
                Tools.WriteLine("Warning: failed to clean up {0} hooks of plugin {1}.", this.hooks.Count, Name);
                this.hooks.Clear();
            }

            return(result);
        }
        //public void HookBase(HookPoint hookPoint, HookOrder order, NLua.LuaFunction callback)
        //{

        //    if (initialized)
        //        hookPoint.HookBase(this, new HookAction<Object>((ref HookContext ctx, ref Object args) =>
        //        {
        //            callback.Call(ctx, args);
        //        }));
        //    else
        //    {
        //        lock (desiredHooks)
        //            desiredHooks.Add(new HookEntry
        //            {
        //                hookPoint = hookPoint,
        //                callback = new HookAction<Object>((ref HookContext ctx, ref Object args) =>
        //                {
        //                    callback.Call(ctx, args);
        //                }),
        //                order = order
        //            });
        //    }
        //}

        public void Unhook(HookPoint hookPoint)
        {
            if (initialized)
            {
                hookPoint.Unhook(this);
            }
            else
            {
                lock (desiredHooks)
                {
                    int i = 0;
                    foreach (var h in desiredHooks)
                    {
                        if (h.hookPoint == hookPoint)
                        {
                            desiredHooks.RemoveAt(i);
                            break;
                        }
                        i++;
                    }
                }
            }
        }
        //public static readonly HookPoint<HookArgs.PatchServer> PatchServer;
        static HookPoints()
        {
            ConsoleMessageReceived = new HookPoint<HookArgs.ConsoleMessageReceived>("console-message-received");
            //            UnknownReceivedPacket = new HookPoint<HookArgs.UnknownReceivedPacket>("unknown-receive-packet");
            //            UnknownSendPacket = new HookPoint<HookArgs.UnknownSendPacket>("unknown-send-packet");
            //PlayerTeleport = new HookPoint<HookArgs.PlayerTeleport>("player-teleport");
            ServerStateChange = new HookPoint<HookArgs.ServerStateChange>("server-state-change");
            NewConnection = new HookPoint<HookArgs.NewConnection>("new-connection");
            PluginLoadRequest = new HookPoint<HookArgs.PluginLoadRequest>("plugin-load-request");
            ConnectionRequestReceived = new HookPoint<HookArgs.ConnectionRequestReceived>("connection-request-received");
            DisconnectReceived = new HookPoint<HookArgs.DisconnectReceived>("disconnect-received");
            ServerPassReceived = new HookPoint<HookArgs.ServerPassReceived>("server-pass-received");
            PlayerPassReceived = new HookPoint<HookArgs.PlayerPassReceived>("player-pass-received");
            PlayerDataReceived = new HookPoint<HookArgs.PlayerDataReceived>("player-data-received");
            StateUpdateReceived = new HookPoint<HookArgs.StateUpdateReceived>("state-update-received");
            InventoryItemReceived = new HookPoint<HookArgs.InventoryItemReceived>("inventory-item-received");
            ObituaryReceived = new HookPoint<HookArgs.ObituaryReceived>("obituary-received");
            PlayerWorldAlteration = new HookPoint<HookArgs.PlayerWorldAlteration>("player-world-alteration");
            //DoorStateChanged = new HookPoint<HookArgs.DoorStateChanged>("door-state-changed");
            LiquidFlowReceived = new HookPoint<HookArgs.LiquidFlowReceived>("liquid-flow-received");
            ProjectileReceived = new HookPoint<HookArgs.ProjectileReceived>("projectile-received");
            KillProjectileReceived = new HookPoint<HookArgs.KillProjectileReceived>("kill-projectile-received");
            TileSquareReceived = new HookPoint<HookArgs.TileSquareReceived>("tile-square-received");
            ChestBreakReceived = new HookPoint<HookArgs.ChestBreakReceived>("chest-break-received");
            ChestOpenReceived = new HookPoint<HookArgs.ChestOpenReceived>("chest-open-received");
            PvpSettingReceived = new HookPoint<HookArgs.PvpSettingReceived>("pvp-setting-received");
            PartySettingReceived = new HookPoint<HookArgs.PartySettingReceived>("party-setting-received");
            PlayerEnteringGame = new HookPoint<HookArgs.PlayerEnteringGame>("player-entering-game");
            PlayerEnteredGame = new HookPoint<HookArgs.PlayerEnteredGame>("player-entered-game");
            PlayerLeftGame = new HookPoint<HookArgs.PlayerLeftGame>("player-left-game");
            PlayerAuthenticationChanging = new HookPoint<HookArgs.PlayerAuthenticationChanging>("player-auth-changing");
            PlayerAuthenticationChanged = new HookPoint<HookArgs.PlayerAuthenticationChanged>("player-auth-change");
            //Explosion = new HookPoint<HookArgs.Explosion>("explosion");
            SignTextSet = new HookPoint<HookArgs.SignTextSet>("sign-text-set");
            SignTextGet = new HookPoint<HookArgs.SignTextGet>("sign-text-get");
            PluginsLoaded = new HookPoint<HookArgs.PluginsLoaded>("plugins-loaded");
            //WorldLoaded = new HookPoint<HookArgs.WorldLoaded>("world-loaded");
            //PlayerHurt = new HookPoint<HookArgs.PlayerHurt>("player-hurt");
            //NpcHurt = new HookPoint<HookArgs.NpcHurt>("npc-hurt");
            //NpcCreation = new HookPoint<HookArgs.NpcCreation>("npc-creation");
            PlayerTriggeredEvent = new HookPoint<HookArgs.PlayerTriggeredEvent>("player-triggered-event");
            PlayerChat = new HookPoint<HookArgs.PlayerChat>("player-chat");
            Command = new HookPoint<HookArgs.Command>("command");
            //WorldGeneration = new HookPoint<HookArgs.WorldGeneration>("world-generation");
            WorldRequestMessage = new HookPoint<HookArgs.WorldRequestMessage>("world-request-message");
            StartDefaultServer = new HookPoint<HookArgs.StartDefaultServer>("start-default-server");
            //StatusTextChanged = new HookPoint<HookArgs.StatusTextChanged>("status-text-changed");
            SendNetMessage = new HookPoint<HookArgs.SendNetMessage>("send-net-message");
            ReceiveNetMessage = new HookPoint<HookArgs.ReceiveNetMessage>("receive-net-message");
            //UpdateServer = new HookPoint<HookArgs.UpdateServer>("update-server");
            ProgramStart = new HookPoint<HookArgs.ProgramStart>("program-start");
            StartCommandProcessing = new HookPoint<HookArgs.StartCommandProcessing>("start-command-processing");
            ConfigurationLine = new HookPoint<HookArgs.ConfigurationLine>("config-line");
            AddBan = new HookPoint<HookArgs.AddBan>("add-ban");
            NPCSpawn = new HookPoint<HookArgs.NPCSpawn>("npc-spawn");
            InvasionNPCSpawn = new HookPoint<HookArgs.InvasionNPCSpawn>("invasion-npc-spawn");
            PlayerPreGreeting = new HookPoint<HookArgs.PlayerPreGreeting>("player-pre-greeting");

            NPCKilled = new HookPoint<HookArgs.NPCKilled>("npc-killed");
            InvasionWarning = new HookPoint<HookArgs.InvasionWarning>("invasion-warning");
        }
 public void Hook <T>(HookPoint <T> hookPoint, HookOrder order, HookAction <T> callback)
 {
     HookBase(hookPoint, order, callback);
 }
 public void Hook <T>(HookPoint <T> hookPoint, HookAction <T> callback)
 {
     Hook <T>(hookPoint, HookOrder.NORMAL, callback);
 }