public override Surface CustomItemRender(GuiItem Item)
        {
            Surface Buffer;

            if (Item is MapEditRenderer)
            {
                MapEditRenderer MapRender = (MapEditRenderer)Item;

                Buffer = MapRender.Render();
            }
            else
            {
                Buffer = Item.Render();
            }

            return Buffer;
        }
Beispiel #2
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        public override Surface CustomItemRender(GuiItem Item)
        {
            Surface Buffer;

            Buffer = Item.Render();

            return Buffer;
        }