Beispiel #1
0
        public void EndTurn()
        {
            if (GameState == GameFieldState.GameOver || GameState == GameFieldState.TurnEnding)
            {
                return;
            }

            GameState = GameFieldState.TurnEnding;

            var abilitiesToRemove = new List <Ability>();

            foreach (var ability in TemporaryPassiveAbilities.OfType <PassiveAbility>())
            {
                ability.TurnsLeft--;

                if (ability.TurnsLeft <= 0 && ability.LimitedByTime)
                {
                    abilitiesToRemove.Add(ability);
                }
            }

            foreach (var ability in abilitiesToRemove)
            {
                TemporaryPassiveAbilities.Remove(ability);
            }

            EnergyRule = new StandardEnergyRule();
            EnergyRule.Reset();
            ActivePlayer.EndTurn(this);
            ActivePlayer.TurnsTaken++;

            foreach (var pokemon in ActivePlayer.GetAllPokemonCards())
            {
                foreach (var attack in pokemon.Attacks)
                {
                    attack.Disabled = false;
                }
            }

            foreach (var pokemon in ActivePlayer.GetAllPokemonCards())
            {
                pokemon.AbilityDisabled = false;
            }

            NonActivePlayer.EndTurn(this);
            CheckDeadPokemon();
            SwapActivePlayer();
            FirstTurn = false;
            StartNextTurn();

            PushGameLogUpdatesToPlayers();
            SendEventToPlayers(new GameSyncEvent {
                Game = this
            });
        }
Beispiel #2
0
 public GameField()
 {
     Id = NetworkId.Generate();
     playersSetStartBench      = new HashSet <NetworkId>();
     DamageStoppers            = new List <DamageStopper>();
     TemporaryPassiveAbilities = new List <Ability>();
     GameState   = GameFieldState.WaitingForConnection;
     GameLog     = new GameLog();
     forcedFlips = new Queue <bool>();
     EnergyRule  = new StandardEnergyRule();
     Players     = new Player[2];
 }