private void ManageCollision(Collider other, bool _isCapturing)
 {
     if (networkObject.IsOwner)
     {
         if (other.CompareTag(CommonNames.DESTINATION_TAG))
         {
             var playerDestinationComponent = other.GetComponent <DestinationController>();
             TowerCaptureController.CheckForCapture(playerDestinationComponent, _isCapturing);
         }
     }
 }
 private void TowerComponents_networkStarted(NetworkBehavior behavior)
 {
     TowerCaptureController = behavior.GetComponent <TowerCaptureController>();
     TowerCaptureController.InitTowerCaptureController(this);
 }