public void DisplayLookAround() { // // get current island location // IslandLocation currentIslandLocation = _gameUniverse.GetIslandLocationById(_gameSurvivor.IslandLocationID); // // get list of game objects in current space-time location // List <GameObject> gameObjectsInCurrentIslandLocation = _gameUniverse.GetGameObjectsByIslandLocationId(_gameSurvivor.IslandLocationID); // // get list of NPCs in current space-time location // List <Npc> npcsInCurrentIslandLocation = _gameUniverse.GetNpcsBySpaceTimeLocationId(_gameSurvivor.IslandLocationID); string messageBoxText = Text.LookAround(currentIslandLocation) + Environment.NewLine + Environment.NewLine; messageBoxText += Text.GameObjectsChooseList(gameObjectsInCurrentIslandLocation); messageBoxText += Text.NpcsChooseList(npcsInCurrentIslandLocation); DisplayGamePlayScreen("Current Location", messageBoxText, ActionMenu.MainMenu, ""); }