public void _Hide()
        {
            OnCancelButton(null);

            UIMainControl.FadeOut(canvasGroup, 0.25f);
            StartCoroutine(DelayHide());
        }
Beispiel #2
0
 public void _Hide()
 {
     isOn = false;
     UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
     butClose.SetActive(false);
     //StartCoroutine(DelayHide());
 }
Beispiel #3
0
        public void _Hide()
        {
            indicator.gameObject.SetActive(false);

            UIMainControl.FadeOut(canvasGroup, 0.2f, thisObj);
            //StartCoroutine(DelayHide());
        }
        public void _Hide()
        {
            if (!showing)
            {
                return;
            }
            showing = false;

            UIMainControl.FadeOut(canvasGroup, 0.25f);
            StartCoroutine(DelayHide());
        }
Beispiel #5
0
        IEnumerator DisplayItemRoutine(UIMsgItem item)
        {
            item.rectT.SetAsFirstSibling();

            UIMainControl.FadeIn(item.canvasG, 0.1f, item.rootObj);

            StartCoroutine(ScaleRectTRoutine(item.rectT, .1f, scale, scaleZoomed));
            yield return(StartCoroutine(UIMainControl.WaitForRealSeconds(.1f)));

            //yield return new WaitForSeconds(0.1f);
            StartCoroutine(ScaleRectTRoutine(item.rectT, .25f, scaleZoomed, scale));

            yield return(StartCoroutine(UIMainControl.WaitForRealSeconds(.8f)));

            //yield return new WaitForSeconds(0.8f);

            UIMainControl.FadeOut(item.canvasG, 1.0f, item.rootObj);
        }
 public void _Hide()
 {
     UIMainControl.FadeOut(canvasGroup, 0.2f, thisObj);
     //StartCoroutine(DelayHide());
 }
Beispiel #7
0
 public void _Hide()
 {
     UIMainControl.FadeOut(canvasGroup, 0.25f);
     StartCoroutine(DelayHide());
 }