public void GetArcaneItemOnUseEffect(Player player, ItemArcane item)
        {
            switch (ItemArcaneEffect)
            {
            case ArcaneEffect.HEALPLAYER:
                player.Health += item.HealthModifier;
                break;

            case ArcaneEffect.SHIELDPLAYER:
                break;

            case ArcaneEffect.SPELL:
                break;

            case ArcaneEffect.STOPMONGER:
                break;

            default:
                break;
            }
        }
        public void CheckPlayerHealthByItem(ItemArcane arcaneItem)
        {
            if (Health < 100 && arcaneItem.HealthModifier > 0)
            {
                Health += arcaneItem.HealthModifier;
                if (Health > 100)
                {
                    Health = 100;
                    //_player.Lives++;
                }
            }

            if (arcaneItem.HealthModifier != 0 && arcaneItem.HealthModifier < 0)
            {
                Health += arcaneItem.HealthModifier;
                if (Health == 0)
                {
                    Health = 100;
                    Lives--;
                }
            }
        }