private static void DisableRun() { Running = false; if (Recording) { controller.WriteInputs(); } Recording = false; state = State.None; nextState = State.None; }
private static void DisableRun() { Running = false; if (Recording) { controller.WriteInputs(); } Recording = false; state &= ~State.Enable; state &= ~State.FrameStep; state &= ~State.Record; }