Beispiel #1
0
 public ConfirmBuyAction(LinkedList <UserEntry> pendingPurchases, DateTimeWrapper date, DailyDealAction dailyDealAction, DealWrapper dealEntry)
 {
     this.pendingPurchases = pendingPurchases;
     currentDealDate       = date;
     this.dailyDealAction  = dailyDealAction;
     this.dealEntry        = dealEntry;
 }
Beispiel #2
0
 public ResetAction(DailyDealAction dealAction)
 {
     this.dealAction = dealAction;
 }
Beispiel #3
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        public void Initialize()
        {
            DealPicker dealPicker = new DealPicker();

            //------------------------------------------------------------------------

            // finds the balance (co-op shop points) of the invoker
            // Specific to The After Party steam group

            actions.Add(new BalanceBotAction());

            //------------------------------------------------------------------------

            // determines which member has the most co-op shop points.
            // Specific to The After Party steam group

            actions.Add(new QueenBotAction());

            //------------------------------------------------------------------------

            // rolls a number between the specified values, or if no values are specified it rolls a random number between 1-100

            actions.Add(new RollAction());

            //------------------------------------------------------------------------

            // a trivial action to count how many times !milkshakes has been invoked
            // no real purpose

            actions.Add(new MilkshakeAction());

            //------------------------------------------------------------------------

            // creates a daily deal for this day
            // Specific to The After Party steam group

            DealWrapper     deal       = new DealWrapper(dealPicker.PickDeal(new Random(Convert.ToInt32((DateTime.Today - new DateTime(2010, 1, 1)).TotalDays)), 1));
            DailyDealAction dealAction = new DailyDealAction(dealPicker, deal);

            actions.Add(dealAction);

            //------------------------------------------------------------------------

            // if the current deal is bought, there is need to reroll the deal to get a new random deal
            // otherwise it uses the same seed (a value procurred via today's date times a reroll factor)
            // and will just pick the next item on the list after the purchased item is removed
            // Specific to The After Party steam group

            actions.Add(new RerollAction(dealAction));

            //------------------------------------------------------------------------

            // resets the reroll counter in the dailyDealAction
            // only successfully executes if Monukai invokes it personally
            // Specific to The After Party steam group

            actions.Add(new ResetAction(dealAction));

            //------------------------------------------------------------------------

            // The buy deal action gives users a chance to reserve the current deal
            // It is complemented by a confirm action that confirms their purchase

            LinkedList <UserEntry> users = new LinkedList <UserEntry>();
            DateTimeWrapper        date  = new DateTimeWrapper();

            actions.Add(new BuyDealAction(users, date, dealAction, deal));
            actions.Add(new ConfirmBuyAction(users, date, dealAction, deal));

            //------------------------------------------------------------------------

            // The spin action "spins" a number of deals equal to the number specified in the command
            // -- uses current datetime to seed randomness
            // Specific to The After Party steam group

            actions.Add(new SpinAction(dealPicker));

            //------------------------------------------------------------------------

            // parses steamApp links to see if the specified game/app is in the co-op shop
            // Specific to The After Party steam group

            actions.Add(new ParseAppIDAction());

            //------------------------------------------------------------------------

            // simple action to join a specified chatroom by it's steamcommunity URL

            actions.Add(new JoinAction());

            //------------------------------------------------------------------------

            // report the player of the week of the TAP group

            actions.Add(new POTWAction());

            //------------------------------------------------------------------------

            // simple action to post directory URLs to help easily navigate users to certain pages

            actions.Add(new DirectoryAction());

            //------------------------------------------------------------------------

            // repost what the user said after the /me command as RP text

            actions.Add(new MeAction());

            //------------------------------------------------------------------------

            // simple action to tell the user who invokes the command their 64-bit Steam ID

            actions.Add(new IDAction());

            //------------------------------------------------------------------------

            // simple action to tell the user who invokes the command their 64-bit Steam ID

            actions.Add(new SearchAction());
        }
Beispiel #4
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 public RerollAction(DailyDealAction dealAction)
 {
     this.dealAction = dealAction;
 }