Beispiel #1
0
 public bool DrawgroupMatch(ModelInstance other)
 {
     return(
         ((DrawGroup1 & other.DrawGroup1) != 0) ||
         ((DrawGroup2 & other.DrawGroup2) != 0) ||
         ((DrawGroup3 & other.DrawGroup3) != 0) ||
         ((DrawGroup4 & other.DrawGroup4) != 0)
         );
 }
Beispiel #2
0
        public void AddNewInstance(ModelInstance ins)
        {
            Instances.Add(ins);

            if (InstanceBuffer != null)
            {
                InstanceBuffer.Dispose();
            }

            InstanceBuffer = new VertexBuffer(GFX.Device, instanceVertexDeclaration, Instances.Count, BufferUsage.WriteOnly);
            InstanceBuffer.SetData(Instances.Select(x => x.Data).ToArray());
            InstanceBufferBinding = new VertexBufferBinding(InstanceBuffer, 0, 1);
        }
Beispiel #3
0
        public void DrawSelected()
        {
            lock (_lock_ModelLoad_Draw)
            {
                if (Selected != null && (HighlightSelectedPiece || WireframeSelectedPiece))
                {
                    if (Selected.ModelReference == null)
                    {
                        Selected = null;
                        return;
                    }

                    //GFX.World.ApplyViewToShader(GFX.DbgPrimShader, Selected.Transform);

                    var lod = GFX.World.GetLOD(Selected.Transform);

                    var oldWireframeSetting = GFX.Wireframe;

                    var effect = ((BasicEffect)GFX.DbgPrimWireShader.Effect);

                    if (HighlightSelectedPiece)
                    {
                        throw new NotImplementedException();
                        //GFX.Wireframe = false;

                        //effect.VertexColorEnabled = true;

                        //foreach (var submesh in Selected.ModelReference.Submeshes)
                        //    submesh.Draw(lod, GFX.DbgPrimShader, forceNoBackfaceCulling: true);
                    }

                    if (WireframeSelectedPiece)
                    {
                        throw new NotImplementedException();
                        //GFX.Wireframe = true;
                        //effect.VertexColorEnabled = false;

                        //foreach (var submesh in Selected.ModelReference.Submeshes)
                        //    submesh.Draw(lod, GFX.DbgPrimShader, forceNoBackfaceCulling: true);

                        //GFX.Wireframe = oldWireframeSetting;
                    }

                    effect.VertexColorEnabled = true;
                }
            }
        }
Beispiel #4
0
        public void AddModelInstance(Model model, string name, Transform location)
        {
            lock (_lock_ModelLoad_Draw)
            {
                if (!Models.Contains(model))
                {
                    Models.Add(model);
                }

                var instance = new ModelInstance(name, model, location, -1, -1, -1, -1);
                if (LightmapAtlasMap.ContainsKey(name))
                {
                    instance.Data.atlasScale  = new Vector2(LightmapAtlasMap[name].X, LightmapAtlasMap[name].Y);
                    instance.Data.atlasOffset = new Vector2(LightmapAtlasMap[name].Z, LightmapAtlasMap[name].W);
                }
                model.AddNewInstance(instance);
            }
        }