Beispiel #1
0
 private void hostBtn_Click(object sender, EventArgs e) // Host Button
 {
     if (isIngame)
     {
         MessageBox.Show("Please stay in the main menu before starting a session!", "Error"); // Prevent the user from hosting/connecting while being ingame
         return;
     }
     WriteToTABS("HOSTNOW");                                  // Send the host command
     button1.Enabled = false;                                 // Disable the host btn
     button2.Enabled = false;                                 // Disable the connection btn
     isHost          = true;
     new Thread(() => ScreenshotHandler.UdpThread()).Start(); // Start the udp listener
 }
Beispiel #2
0
        private void connectBtn_Click(object sender, EventArgs e) // Connect Button
        {
            if (isIngame)
            {
                MessageBox.Show("Please stay in/enter the main menu before starting a session!", "Error");
                return;
            }
            try
            {
                WriteToTABS("CONNECT|" + IPAddress.Parse(textBox1.Text).ToString());  // Send connect cmd + ip with parse checking
                button1.Enabled = false;                                              // Disable the host btn
                button2.Enabled = false;                                              // Disable the connection btn

                screenPartner = new IPEndPoint(IPAddress.Parse(textBox1.Text), 8042); // Connect to the other screenClient
                screenClient.Connect(screenPartner);
                new Thread(() => ScreenshotHandler.UdpThread()).Start();              // Start the udp listener
                ScreenshotHandler.WriteToUdp(StrToByte("HELLO"));                     // Send hello
            } catch (Exception)
            {
                MessageBox.Show("Invalid IP!", "Error");
            }
        }