/// <summary>
 /// Sets the passed torque variable to the value
 /// </summary>
 /// <param name="variable">Torque Variable to change, can be a simple or complex type.  i.e. "Client" or "Player.client"</param>
 /// <param name="value"></param>
 public void SetVar(string variable, UInt16 value)
     {
     m_ts.SetVar(variable, value.AsString());
     }
 /// <summary>
 /// Sets the passed torque variable to the value
 /// </summary>
 /// <param name="variable">Torque Variable to change, can be a simple or complex type.  i.e. "Client" or "Player.client"</param>
 /// <param name="value"></param>
 public void SetVar(UInt32 variable, UInt16 value)
     {
     m_ts.SetVar(variable.AsString(), value.AsString());
     }
 internal void SetVar(string variable, UInt16 value)
     {
     _SetVar(variable, value.AsString());
     }
 internal void SetVar(UInt32 variable, UInt16 value)
     {
     _SetVar(variable.AsString(), value.AsString());
     }
 public void SetVar(string variable, UInt16 value)
 {
     _SetVar(variable, value.AsString(), true);
 }