public static Vector2D[] GetIntersection(Vector2D[] vertexes, Line line)
 {
     Scalar[] distances = new Scalar[vertexes.Length];
     for (int index = 0; index < vertexes.Length; ++index)
     {
         line.GetDistance(ref vertexes[index], out distances[index]);
     }
     Scalar lastDistance = distances[distances.Length - 1];
     Vector2D lastVertex = vertexes[vertexes.Length - 1];
     Vector2D vertex;
     Scalar distance;
     List<Vector2D> result = new List<Vector2D>(vertexes.Length + 1);
     for (int index = 0; index < vertexes.Length; ++index, lastVertex = vertex, lastDistance = distance)
     {
         vertex = vertexes[index];
         distance = distances[index];
         if (Math.Abs(Math.Sign(distance) - Math.Sign(lastDistance)) == 2)
         {
             Scalar lastABS = Math.Abs(lastDistance);
             Scalar total = (lastABS + Math.Abs(distance));
             Scalar percent = lastABS / total;
             Vector2D intersection;
             Vector2D.Lerp(ref lastVertex, ref vertex, ref percent, out intersection);
             result.Add(intersection);
         }
         if (distance >= 0)
         {
             result.Add(vertex);
         }
     }
     return result.ToArray();
 }