OnInstructionExecute() private method

private OnInstructionExecute ( ) : void
return void
Beispiel #1
0
 internal override void Execute(Processor processor, ActionFrame frame)
 {
     if (frame.State == Initialized)
     {
         processor.OnInstructionExecute();
     }
     base.Execute(processor, frame);
 }
Beispiel #2
0
 internal override void Execute(Processor processor, ActionFrame frame)
 {
     if (frame.State == Initialized)
     {
         processor.PushDebuggerStack();
         processor.OnInstructionExecute();
     }
     base.Execute(processor, frame);
     if (frame.State == Finished)
     {
         processor.PopDebuggerStack();
     }
 }
Beispiel #3
0
 internal void OnInstructionExecute(Processor processor) {
     Debug.Assert(processor.Debugger != null, "We don't generate calls this function if ! debugger");
     Debug.Assert(DbgData.StyleSheet != null, "We call this function from *EventDbg only");
     processor.OnInstructionExecute();
 }
Beispiel #4
0
 internal void OnInstructionExecute(Processor processor)
 {
     Debug.Assert(processor.Debugger != null, "We don't generate calls this function if ! debugger");
     Debug.Assert(DbgData.StyleSheet != null, "We call this function from *EventDbg only");
     processor.OnInstructionExecute();
 }
 internal override void Execute(Processor processor, ActionFrame frame) {
     if(frame.State == Initialized) {
         processor.OnInstructionExecute();
     }
     base.Execute(processor, frame);
 }
 internal override void Execute(Processor processor, ActionFrame frame) {
     if(frame.State == Initialized) {
         processor.PushDebuggerStack();
         processor.OnInstructionExecute();
     }
     base.Execute(processor, frame);
     if (frame.State == Finished) {
         processor.PopDebuggerStack();
     }
 }