/// <include file='doc\ObjectListShowCommandsEventArgs.uex' path='docs/doc[@for="ObjectListShowCommandsEventArgs.ObjectListShowCommandsEventArgs"]/*' /> public ObjectListShowCommandsEventArgs(ObjectListItem item, ObjectListCommandCollection commands) { _item = item; _commands = commands; }
/// <include file='doc\ObjectList.uex' path='docs/doc[@for="ObjectList.PreShowItemCommands"]/*' /> public void PreShowItemCommands(int itemIndex) { // Called just before commands are shown for a given item. We call // an event handler that can modify (or even replace) the commands collection, // but first we mark the collection, and save it off, so that we can // save the state of the collection at this point. if (_commands != null) { _globalCommands = _commands; _commands.GlobalStateSet(); } SelectedIndex = itemIndex; ObjectListShowCommandsEventArgs eventArgs = new ObjectListShowCommandsEventArgs(Selection, Commands); OnShowItemCommands(eventArgs); if (eventArgs.Commands != _commands) { _commands = eventArgs.Commands; } }
/// <include file='doc\ObjectListShowCommandsEventArgs.uex' path='docs/doc[@for="ObjectListShowCommandsEventArgs.ObjectListShowCommandsEventArgs"]/*' /> public ObjectListShowCommandsEventArgs(ObjectListItem item, ObjectListCommandCollection commands) { _item = item; _commands = commands; }