Beispiel #1
0
 private static void QueueTimerCompletion(TimerQueueTimer timer)
 {
     // Can use "unsafe" variant because we take care of capturing and restoring the ExecutionContext.
     ThreadPool.UnsafeQueueCustomWorkItem(timer, forceGlobal: true);
 }
Beispiel #2
0
        // Fire any timers that have expired, and update the native timer to schedule the rest of them.
        // We're in a thread pool work item here, and if there are multiple timers to be fired, we want
        // to queue all but the first one.  The first may can then be invoked synchronously or queued,
        // a task left up to our caller, which might be firing timers from multiple queues.
        private void FireNextTimers()
        {
            // We fire the first timer on this thread; any other timers that need to be fired
            // are queued to the ThreadPool.
            TimerQueueTimer timerToFireOnThisThread = null;

            lock (this)
            {
                // Since we got here, that means our previous appdomain timer has fired.
                m_isAppDomainTimerScheduled = false;
                bool haveTimerToSchedule        = false;
                uint nextAppDomainTimerDuration = uint.MaxValue;

                int nowTicks = TickCount;

                // Sweep through the "short" timers.  If the current tick count is greater than
                // the current threshold, also sweep through the "long" timers.  Finally, as part
                // of sweeping the long timers, move anything that'll fire within the next threshold
                // to the short list.  It's functionally ok if more timers end up in the short list
                // than is truly necessary (but not the opposite).
                TimerQueueTimer timer = m_shortTimers;
                for (int listNum = 0; listNum < 2; listNum++) // short == 0, long == 1
                {
                    while (timer != null)
                    {
                        Debug.Assert(timer.m_dueTime != Timeout.UnsignedInfinite, "A timer in the list must have a valid due time.");

                        // Save off the next timer to examine, in case our examination of this timer results
                        // in our deleting or moving it; we'll continue after with this saved next timer.
                        TimerQueueTimer next = timer.m_next;

                        uint elapsed   = (uint)(nowTicks - timer.m_startTicks);
                        int  remaining = (int)timer.m_dueTime - (int)elapsed;
                        if (remaining <= 0)
                        {
                            // Timer is ready to fire.

                            if (timer.m_period != Timeout.UnsignedInfinite)
                            {
                                // This is a repeating timer; schedule it to run again.

                                // Discount the extra amount of time that has elapsed since the previous firing time to
                                // prevent timer ticks from drifting.  If enough time has already elapsed for the timer to fire
                                // again, meaning the timer can't keep up with the short period, have it fire 1 ms from now to
                                // avoid spinning without a delay.
                                timer.m_startTicks = nowTicks;
                                uint elapsedForNextDueTime = elapsed - timer.m_dueTime;
                                timer.m_dueTime = (elapsedForNextDueTime < timer.m_period) ?
                                                  timer.m_period - elapsedForNextDueTime :
                                                  1;

                                // Update the appdomain timer if this becomes the next timer to fire.
                                if (timer.m_dueTime < nextAppDomainTimerDuration)
                                {
                                    haveTimerToSchedule        = true;
                                    nextAppDomainTimerDuration = timer.m_dueTime;
                                }

                                // Validate that the repeating timer is still on the right list.  It's likely that
                                // it started in the long list and was moved to the short list at some point, so
                                // we now want to move it back to the long list if that's where it belongs. Note that
                                // if we're currently processing the short list and move it to the long list, we may
                                // end up revisiting it again if we also enumerate the long list, but we will have already
                                // updated the due time appropriately so that we won't fire it again (it's also possible
                                // but rare that we could be moving a timer from the long list to the short list here,
                                // if the initial due time was set to be long but the timer then had a short period).
                                bool targetShortList = (nowTicks + timer.m_dueTime) - m_currentAbsoluteThreshold <= 0;
                                if (timer.m_short != targetShortList)
                                {
                                    MoveTimerToCorrectList(timer, targetShortList);
                                }
                            }
                            else
                            {
                                // Not repeating; remove it from the queue
                                DeleteTimer(timer);
                            }

                            // If this is the first timer, we'll fire it on this thread (after processing
                            // all others). Otherwise, queue it to the ThreadPool.
                            if (timerToFireOnThisThread == null)
                            {
                                timerToFireOnThisThread = timer;
                            }
                            else
                            {
                                ThreadPool.UnsafeQueueCustomWorkItem(timer, forceGlobal: true);
                            }
                        }
                        else
                        {
                            // This timer isn't ready to fire.  Update the next time the native timer fires if necessary,
                            // and move this timer to the short list if its remaining time is now at or under the threshold.

                            if (remaining < nextAppDomainTimerDuration)
                            {
                                haveTimerToSchedule        = true;
                                nextAppDomainTimerDuration = (uint)remaining;
                            }

                            if (!timer.m_short && remaining <= ShortTimersThresholdMilliseconds)
                            {
                                MoveTimerToCorrectList(timer, shortList: true);
                            }
                        }

                        timer = next;
                    }

                    // Switch to process the long list if necessary.
                    if (listNum == 0)
                    {
                        // Determine how much time remains between now and the current threshold.  If time remains,
                        // we can skip processing the long list.  We use > rather than >= because, although we
                        // know that if remaining == 0 no timers in the long list will need to be fired, we
                        // don't know without looking at them when we'll need to call FireNextTimers again.  We
                        // could in that case just set the next appdomain firing to 1, but we may as well just iterate the
                        // long list now; otherwise, most timers created in the interim would end up in the long
                        // list and we'd likely end up paying for another invocation of FireNextTimers that could
                        // have been delayed longer (to whatever is the current minimum in the long list).
                        int remaining = m_currentAbsoluteThreshold - nowTicks;
                        if (remaining > 0)
                        {
                            if (m_shortTimers == null && m_longTimers != null)
                            {
                                // We don't have any short timers left and we haven't examined the long list,
                                // which means we likely don't have an accurate nextAppDomainTimerDuration.
                                // But we do know that nothing in the long list will be firing before or at m_currentAbsoluteThreshold,
                                // so we can just set nextAppDomainTimerDuration to the difference between then and now.
                                nextAppDomainTimerDuration = (uint)remaining + 1;
                                haveTimerToSchedule        = true;
                            }
                            break;
                        }

                        // Switch to processing the long list.
                        timer = m_longTimers;

                        // Now that we're going to process the long list, update the current threshold.
                        m_currentAbsoluteThreshold = nowTicks + ShortTimersThresholdMilliseconds;
                    }
                }

                // If we still have scheduled timers, update the appdomain timer to ensure it fires
                // in time for the next one in line.
                if (haveTimerToSchedule)
                {
                    EnsureAppDomainTimerFiresBy(nextAppDomainTimerDuration);
                }
            }

            // Fire the user timer outside of the lock!
            timerToFireOnThisThread?.Fire();
        }
Beispiel #3
0
 /// <summary>
 /// Queues a waiter task to the ThreadPool. We use this small helper method so that
 /// the larger Release(count) method does not need to be SecuritySafeCritical.
 /// </summary>
 private static void QueueWaiterTask(TaskNode waiterTask)
 {
     ThreadPool.UnsafeQueueCustomWorkItem(waiterTask, forceGlobal: false);
 }
Beispiel #4
0
 private static void QueueWaiterTask(SemaphoreSlim.TaskNode waiterTask)
 {
     ThreadPool.UnsafeQueueCustomWorkItem(waiterTask, false);
 }