Beispiel #1
0
 public override byte[] TakeBuffer(int bufferSize)
 {
     InternalBufferManager.PooledBufferManager.BufferPool bufferPool = this.FindPool(bufferSize);
     if (bufferPool == null)
     {
         if (TraceCore.BufferPoolAllocationIsEnabled(Fx.Trace))
         {
             TraceCore.BufferPoolAllocation(Fx.Trace, bufferSize);
         }
         return(Fx.AllocateByteArray(bufferSize));
     }
     byte[] array = bufferPool.Take();
     if (array != null)
     {
         bufferPool.DecrementCount();
         return(array);
     }
     if (bufferPool.Peak == bufferPool.Limit)
     {
         bufferPool.Misses++;
         if (++this.totalMisses >= 8)
         {
             this.TuneQuotas();
         }
     }
     if (TraceCore.BufferPoolAllocationIsEnabled(Fx.Trace))
     {
         TraceCore.BufferPoolAllocation(Fx.Trace, bufferPool.BufferSize);
     }
     return(Fx.AllocateByteArray(bufferPool.BufferSize));
 }
Beispiel #2
0
 public override void Clear()
 {
     for (int i = 0; i < this.bufferPools.Length; i++)
     {
         InternalBufferManager.PooledBufferManager.BufferPool bufferPool = this.bufferPools[i];
         bufferPool.Clear();
     }
 }
Beispiel #3
0
            private void TuneQuotas()
            {
                if (this.areQuotasBeingTuned)
                {
                    return;
                }
                bool flag = false;

                try
                {
                    Monitor.TryEnter(this.tuningLock, ref flag);
                    if (!flag || this.areQuotasBeingTuned)
                    {
                        return;
                    }
                    this.areQuotasBeingTuned = true;
                }
                finally
                {
                    if (flag)
                    {
                        Monitor.Exit(this.tuningLock);
                    }
                }
                int num = this.FindMostStarvedPool();

                if (num >= 0)
                {
                    InternalBufferManager.PooledBufferManager.BufferPool bufferPool = this.bufferPools[num];
                    if (this.remainingMemory < (long)bufferPool.BufferSize)
                    {
                        int num2 = this.FindMostExcessivePool();
                        if (num2 >= 0)
                        {
                            this.DecreaseQuota(ref this.bufferPools[num2]);
                        }
                    }
                    if (this.remainingMemory >= (long)bufferPool.BufferSize)
                    {
                        this.IncreaseQuota(ref this.bufferPools[num]);
                    }
                }
                for (int i = 0; i < this.bufferPools.Length; i++)
                {
                    InternalBufferManager.PooledBufferManager.BufferPool bufferPool2 = this.bufferPools[i];
                    bufferPool2.Misses = 0;
                }
                this.totalMisses         = 0;
                this.areQuotasBeingTuned = false;
            }
Beispiel #4
0
 public override void ReturnBuffer(byte[] buffer)
 {
     InternalBufferManager.PooledBufferManager.BufferPool bufferPool = this.FindPool(buffer.Length);
     if (bufferPool != null)
     {
         if (buffer.Length != bufferPool.BufferSize)
         {
             throw Fx.Exception.Argument("buffer", InternalSR.BufferIsNotRightSizeForBufferManager);
         }
         if (bufferPool.Return(buffer))
         {
             bufferPool.IncrementCount();
         }
     }
 }
Beispiel #5
0
            private int FindMostStarvedPool()
            {
                long num    = 0L;
                int  result = -1;

                for (int i = 0; i < this.bufferPools.Length; i++)
                {
                    InternalBufferManager.PooledBufferManager.BufferPool bufferPool = this.bufferPools[i];
                    if (bufferPool.Peak == bufferPool.Limit)
                    {
                        long num2 = (long)bufferPool.Misses * (long)bufferPool.BufferSize;
                        if (num2 > num)
                        {
                            result = i;
                            num    = num2;
                        }
                    }
                }
                return(result);
            }
Beispiel #6
0
            private void ChangeQuota(ref InternalBufferManager.PooledBufferManager.BufferPool bufferPool, int delta)
            {
                if (TraceCore.BufferPoolChangeQuotaIsEnabled(Fx.Trace))
                {
                    TraceCore.BufferPoolChangeQuota(Fx.Trace, bufferPool.BufferSize, delta);
                }
                InternalBufferManager.PooledBufferManager.BufferPool bufferPool2 = bufferPool;
                int num = bufferPool2.Limit + delta;

                InternalBufferManager.PooledBufferManager.BufferPool bufferPool3 = InternalBufferManager.PooledBufferManager.BufferPool.CreatePool(bufferPool2.BufferSize, num);
                for (int i = 0; i < num; i++)
                {
                    byte[] array = bufferPool2.Take();
                    if (array == null)
                    {
                        break;
                    }
                    bufferPool3.Return(array);
                    bufferPool3.IncrementCount();
                }
                this.remainingMemory -= (long)(bufferPool2.BufferSize * delta);
                bufferPool            = bufferPool3;
            }
Beispiel #7
0
 private void IncreaseQuota(ref InternalBufferManager.PooledBufferManager.BufferPool bufferPool)
 {
     this.ChangeQuota(ref bufferPool, 1);
 }