ContainsNonCodeAccessPermissions() public method

public ContainsNonCodeAccessPermissions ( ) : bool
return bool
		public void PermissionStateUnrestricted () 
		{
			PermissionSet ps = new PermissionSet (PermissionState.Unrestricted);
			Assert.IsTrue (ps.IsUnrestricted (), "PermissionStateUnrestricted.IsUnrestricted");
			Assert.IsTrue (!ps.IsEmpty (), "PermissionStateUnrestricted.IsEmpty");
			Assert.IsTrue (!ps.IsReadOnly, "PermissionStateUnrestricted.IsReadOnly");
			Assert.AreEqual (ps.ToXml ().ToString (), ps.ToString (), "PermissionStateUnrestricted.ToXml().ToString()==ToString()");
			Assert.IsTrue (!ps.ContainsNonCodeAccessPermissions (), "ContainsNonCodeAccessPermissions");
		}
Beispiel #2
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		public void PermissionSetNull () 
		{
			// no exception is thrown
			PermissionSet ps = new PermissionSet (null);
			Assert.IsTrue (!ps.IsUnrestricted (), "PermissionStateNull.IsUnrestricted");
			Assert.IsTrue (ps.IsEmpty (), "PermissionStateNull.IsEmpty");
			Assert.IsTrue (!ps.IsReadOnly, "PermissionStateNull.IsReadOnly");
			Assert.AreEqual (ps.ToXml ().ToString (), ps.ToString (), "PermissionStateNull.ToXml().ToString()==ToString()");
			Assert.IsTrue (!ps.ContainsNonCodeAccessPermissions (), "ContainsNonCodeAccessPermissions");
		}
		public void PermissionSetPermissionSet () 
		{
			FileDialogPermission fdp = new FileDialogPermission (FileDialogPermissionAccess.Open);
			PermissionSet ps1 = new PermissionSet (PermissionState.None);
			ps1.AddPermission (fdp);
			Assert.IsTrue (!ps1.IsEmpty (), "ps1.IsEmpty");

			PermissionSet ps = new PermissionSet (ps1);
			Assert.IsTrue (!ps.IsUnrestricted (), "PermissionSetPermissionSet.IsUnrestricted");
			Assert.IsTrue (!ps.IsEmpty (), "PermissionSetPermissionSet.IsEmpty");
			Assert.IsTrue (!ps.IsReadOnly, "PermissionSetPermissionSet.IsReadOnly");
			Assert.AreEqual (ps.ToXml ().ToString (), ps.ToString (), "PermissionSetPermissionSet.ToXml().ToString()==ToString()");
			Assert.IsTrue (!ps.ContainsNonCodeAccessPermissions (), "ContainsNonCodeAccessPermissions");
		}
		public void ContainsNonCodeAccessPermissions ()
		{
			PermissionSet ps = new PermissionSet (PermissionState.None);
			Assert.IsTrue (!ps.ContainsNonCodeAccessPermissions (), "Empty");

			SecurityPermission sp = new SecurityPermission (PermissionState.Unrestricted);
			ps.AddPermission (sp);
			Assert.IsTrue (!ps.ContainsNonCodeAccessPermissions (), "SecurityPermission");

			PrincipalPermission pp = new PrincipalPermission ("mono", "hacker");
			ps.AddPermission (pp);
			Assert.IsTrue (ps.ContainsNonCodeAccessPermissions (), "PrincipalPermission");
		}
		public void AddPermission_NonCasPermissionUnrestricted_Unrestricted ()
		{
			PermissionSet ps = new PermissionSet (PermissionState.Unrestricted);
			ps.AddPermission (new PrincipalPermission (PermissionState.Unrestricted));
			Assert.AreEqual (0, ps.Count, "Count");
			Assert.IsTrue (!ps.ContainsNonCodeAccessPermissions (), "ContainsNonCodeAccessPermissions");
		}
		public void PermitOnly_NonCasPermission ()
		{
			PermissionSet ps = new PermissionSet (PermissionState.None);
			ps.AddPermission (new PrincipalPermission (PermissionState.None));
			Assert.IsTrue (ps.ContainsNonCodeAccessPermissions (), "ContainsNonCodeAccessPermissions");
			Assert.AreEqual (1, ps.Count, "Count");
			ps.PermitOnly ();
			// it's simply ignored
		}
		public void PermissionSetNamedPermissionSet ()
		{
			NamedPermissionSet nps = new NamedPermissionSet ("Test", PermissionState.Unrestricted);
			PermissionSet ps = new PermissionSet (nps);
			Assert.IsTrue (ps.IsUnrestricted (), "IsUnrestricted");
			Assert.IsTrue (!ps.ContainsNonCodeAccessPermissions (), "ContainsNonCodeAccessPermissions");
		}
Beispiel #8
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        /// <include file='doc\PermissionSet.uex' path='docs/doc[@for="PermissionSet.Union"]/*' />
        public virtual PermissionSet Union(PermissionSet other) {
            PermissionSet pset = null;
            
            // if other is null or empty, return a clone of myself
            if (other == null || other.IsEmpty())
            {
                pset = this.Copy();
            }
            else if ((this.IsUnrestricted() && !this.ContainsNonCodeAccessPermissions()) ||
                     (other.IsUnrestricted() && !other.ContainsNonCodeAccessPermissions()))
            {
                // if either this or other are unrestricted, return an unrestricted set
                pset = new PermissionSet(null, null);
                pset.m_Unrestricted = true;
                pset.m_unrestrictedPermSet = null;

                if (this.m_normalPermSet == null)
                    pset.m_normalPermSet = other.m_normalPermSet == null ? null : new TokenBasedSet( other.m_normalPermSet );
                else
                    pset.m_normalPermSet = this.m_normalPermSet.Union( other.m_normalPermSet );
            }
            else if (this.IsEmpty())
            {
                pset = other.Copy();
            }
            else
            {
                pset = new PermissionSet(null, null);

                if (this.m_unrestrictedPermSet == null)
                    pset.m_unrestrictedPermSet = other.m_unrestrictedPermSet == null ? null : new TokenBasedSet( other.m_unrestrictedPermSet );
                else
                    pset.m_unrestrictedPermSet = this.m_unrestrictedPermSet.Union( other.m_unrestrictedPermSet );

                if (this.m_normalPermSet == null)
                    pset.m_normalPermSet = other.m_normalPermSet == null ? null : new TokenBasedSet( other.m_normalPermSet );
                else
                    pset.m_normalPermSet = this.m_normalPermSet.Union( other.m_normalPermSet );
            }
            
            return pset;
        }
Beispiel #9
0
     internal virtual void InplaceUnion( PermissionSet other )
     {
         // Unions the "other" PermissionSet into this one.  It can be optimized to do less copies than
         // need be done by the traditional union (and we don't have to create a new PermissionSet).
         
         // Quick out conditions, union doesn't change this PermissionSet
         if (other == null || other.IsEmpty())
             return;
 
         // Save exceptions until the end
         Exception savedException = null;
 
         m_CheckedForNonCas = false;
         m_toBeLoaded = null;
         
         // We have to union "normal" permission no matter what now.
         
         try
         {
             if (this.m_normalPermSet == null)
                 this.m_normalPermSet = other.m_normalPermSet == null ? null : new TokenBasedSet( other.m_normalPermSet );
             else
                 this.m_normalPermSet.InplaceUnion( other.m_normalPermSet );
         }
         catch (Exception e)
         {
             savedException = e;
         }
 
         // If this is unrestricted, we're done.
         if (this.IsUnrestricted() && !this.ContainsNonCodeAccessPermissions())
             goto END;
             
         // Union makes this an unrestricted.
         if (other.IsUnrestricted() && !other.ContainsNonCodeAccessPermissions())
         {
             this.SetUnrestricted( true );
             goto END;
         }
         
         if (this.m_unrestrictedPermSet == null)
             this.m_unrestrictedPermSet = other.m_unrestrictedPermSet == null ? null : new TokenBasedSet( other.m_unrestrictedPermSet );
         else
         this.m_unrestrictedPermSet.InplaceUnion( other.m_unrestrictedPermSet );
         
     END:
         if (savedException != null)
             throw savedException;
     }
Beispiel #10
0
		public static void PermissionSetDemo()
		{
			
			Console.WriteLine("Executing Permission Set Demo");
			try
			{
				// Open a permission set.
				PermissionSet ps1 = new PermissionSet(PermissionState.None);
				Console.WriteLine("Adding permission to open a file from a file dialog box.");
				// Add a permission to the permission set.
				ps1.AddPermission(new FileDialogPermission(FileDialogPermissionAccess.Open));
				Console.WriteLine("Demanding Permission to open a file.");
				ps1.Demand();
				Console.WriteLine("Demand succeeded.");
				Console.WriteLine("Adding permission to save a file from a file dialog box.");
				ps1.AddPermission(new FileDialogPermission(FileDialogPermissionAccess.Save));
				Console.WriteLine("Demanding permission to open and save a file.");
				ps1.Demand();
				Console.WriteLine("Demand succeeded.");
				Console.WriteLine("Adding a permission to read environment variable USERNAME.");
				ps1.AddPermission(new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"));
				ps1.Demand();
				Console.WriteLine("Demand succeeded.");
				Console.WriteLine("Adding permission to read environment variable COMPUTERNAME.");
				ps1.AddPermission(new EnvironmentPermission(EnvironmentPermissionAccess.Read, "COMPUTERNAME"));
				// Demand all the permissions in the set.
				Console.WriteLine("Demand all permissions.");
				ps1.Demand();
				Console.WriteLine("Demand succeeded.");
				// Display the number of permissions in the set.
				Console.WriteLine("Number of permissions = " + ps1.Count);
				// Display the value of the IsSynchronized property.
				Console.WriteLine("IsSynchronized property = " + ps1.IsSynchronized);
				// Display the value of the IsReadOnly property.
				Console.WriteLine("IsReadOnly property = " + ps1.IsReadOnly);
				// Display the value of the SyncRoot property.
				Console.WriteLine("SyncRoot property = " + ps1.SyncRoot);
				// Display the result of a call to the ContainsNonCodeAccessPermissions method.
				// Gets a value indicating whether the PermissionSet contains permissions
				// that are not derived from CodeAccessPermission.
				// Returns true if the PermissionSet contains permissions that are not 
				// derived from CodeAccessPermission; otherwise, false.
				Console.WriteLine("ContainsNonCodeAccessPermissions method returned " + ps1.ContainsNonCodeAccessPermissions());
				Console.WriteLine("Value of the permission set ToString = \n" + ps1.ToString());
				PermissionSet ps2 = new PermissionSet(PermissionState.None);
				// Create a second permission set and compare it to the first permission set.
				ps2.AddPermission(new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"));
				ps2.AddPermission(new EnvironmentPermission(EnvironmentPermissionAccess.Write, "COMPUTERNAME"));
				Console.WriteLine("Permission set 2 = " + ps2);
				IEnumerator list = ps1.GetEnumerator();
				Console.WriteLine("Permissions in first permission set:");
				foreach (var permission in ps1)
					Console.WriteLine(permission.ToString());
				Console.WriteLine("Second permission IsSubSetOf first permission = " + ps2.IsSubsetOf(ps1));
				// Display the intersection of two permission sets.
				PermissionSet ps3 = ps2.Intersect(ps1);
				Console.WriteLine("The intersection of the first permission set and the second permission set = " + ps3.ToString());
				// Create a new permission set.
				PermissionSet ps4 = new PermissionSet(PermissionState.None);
				ps4.AddPermission(new FileIOPermission(FileIOPermissionAccess.Read, "C:\\Temp\\Testfile.txt"));
				ps4.AddPermission(new FileIOPermission(FileIOPermissionAccess.Write | FileIOPermissionAccess.Append, "C:\\Temp\\Testfile.txt"));
				// Display the union of two permission sets.
				PermissionSet ps5 = ps3.Union(ps4);
				Console.WriteLine("The union of permission set 3 and permission set 4 = " + ps5.ToString());
				// Remove FileIOPermission from the permission set.
				ps5.RemovePermission(typeof(FileIOPermission));
				Console.WriteLine("The last permission set after removing FileIOPermission = " + ps5.ToString());
				// Change the permission set using SetPermission
				ps5.SetPermission(new EnvironmentPermission(EnvironmentPermissionAccess.AllAccess, "USERNAME"));
				Console.WriteLine("Permission set after SetPermission = " + ps5.ToString());
				// Display result of ToXml and FromXml operations.
				PermissionSet ps6 = new PermissionSet(PermissionState.None);
				ps6.FromXml(ps5.ToXml());
				Console.WriteLine("Result of ToFromXml = " + ps6.ToString() + "\n");
				// Display result of PermissionSet.GetEnumerator.
				IEnumerator psEnumerator = ps1.GetEnumerator();
				while (psEnumerator.MoveNext())
				{
					Console.WriteLine(psEnumerator.Current.ToString());
				}
				// Check for an unrestricted permission set.
				PermissionSet ps7 = new PermissionSet(PermissionState.Unrestricted);
				Console.WriteLine("Permission set is unrestricted = " + ps7.IsUnrestricted());
				// Create and display a copy of a permission set.
				ps7 = ps5.Copy();
				Console.WriteLine("Result of copy = " + ps7.ToString());
			}
			catch (Exception e)
			{
				Console.WriteLine(e.Message.ToString());
			}
		}
		public void PermitOnly_NonCasPermission ()
		{
			PermissionSet ps = new PermissionSet (PermissionState.None);
			ps.AddPermission (new PrincipalPermission (PermissionState.None));
			Assert ("ContainsNonCodeAccessPermissions", ps.ContainsNonCodeAccessPermissions ());
			AssertEquals ("Count", 1, ps.Count);
			ps.PermitOnly ();
			// it's simply ignored
		}