public void Wait_QueuesWork()
        {
            var l = new AsyncLock();

            var l1 = false;
            var l2 = false;
            l.Wait(() => { l.Wait(() => { Assert.IsTrue(l1); l2 = true; }); l1 = true; });
            Assert.IsTrue(l2);
        }
Beispiel #2
0
 private void Tick(object state)
 {
     _gate.Wait(() =>
     {
         _state = _action(_state);
     });
 }
Beispiel #3
0
        /// <summary>
        /// Schedules a periodic piece of work, using a System.Threading.Timer object.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
        public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action)
        {
            if (period < TimeSpan.Zero)
            {
                throw new ArgumentOutOfRangeException(nameof(period));
            }
            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var state1 = state;
            var gate   = new AsyncLock();

            var cancel = s_cal.StartPeriodicTimer(() =>
            {
                gate.Wait(() =>
                {
                    state1 = action(state1);
                });
            }, period);

            return(Disposable.Create(() =>
            {
                cancel.Dispose();
                gate.Dispose();
                action = Stubs <TState> .I;
            }));
        }
        /// <summary>
        /// Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
        public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action)
        {
            if (period < TimeSpan.Zero)
            {
                throw new ArgumentOutOfRangeException("period");
            }
            if (action == null)
            {
                throw new ArgumentNullException("action");
            }

#if !NO_TASK_DELAY
            var cancel = new CancellationDisposable();

            var state1 = state;
            var gate   = new AsyncLock();

            var moveNext = default(Action);
                                   moveNext = () =>
            {
#if USE_TASKEX
                TaskEx.Delay(period, cancel.Token).ContinueWith(
#else
                Task.Delay(period, cancel.Token).ContinueWith(
#endif
                    _ =>
                {
                    moveNext();

                    gate.Wait(() =>
                    {
                        state1 = action(state1);
                    });
                },
                    CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, taskFactory.Scheduler
                    );
            };

                                   moveNext();

                                   return(new CompositeDisposable(cancel, gate));
#else
            var state1 = state;
            var gate   = new AsyncLock();

            var timer = ConcurrencyAbstractionLayer.Current.StartPeriodicTimer(() =>
            {
                taskFactory.StartNew(() =>
                {
                    gate.Wait(() =>
                    {
                        state1 = action(state1);
                    });
                });
            }, period);

            return(new CompositeDisposable(timer, gate));
#endif
        }
        public void Wait_Fail()
        {
            var l = new AsyncLock();

            var ex = new Exception();
            try
            {
                l.Wait(() => { throw ex; });
                Assert.Fail();
            }
            catch (Exception e)
            {
                Assert.AreSame(ex, e);
            }

            // has faulted; should not run
            l.Wait(() => { Assert.Fail(); });
        }
Beispiel #6
0
 private void Tick()
 {
     _gate.Wait(
         this,
         @this =>
     {
         @this._state = @this._action(@this._state);
     });
 }
        /// <summary>
        /// Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than <see cref="TimeSpan.Zero"/>.</exception>
        public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action)
        {
            if (period < TimeSpan.Zero)
            {
                throw new ArgumentOutOfRangeException(nameof(period));
            }
            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var cancel = new CancellationDisposable();

            var state1 = state;
            var gate   = new AsyncLock();

            var moveNext = default(Action);

            moveNext = () =>
            {
                //TaskHelpers.Delay(period, cancel.Token).ContinueWith(
                //    _ =>
                //    {
                //        moveNext();

                //        gate.Wait(() =>
                //        {
                //            state1 = action(state1);
                //        });
                //    },
                //CancellationToken.None, TaskContinuationOptions.ExecuteSynchronously | TaskContinuationOptions.OnlyOnRanToCompletion, taskFactory.Scheduler
                TaskHelpers.Delay(period, cancel.Token).ContinueWith(
                    t =>
                {
                    if (!t.IsCompletedSuccessfully)
                    {
                        return;
                    }

                    moveNext();

                    gate.Wait(() =>
                    {
                        state1 = action(state1);
                    });
                },
                    CancellationToken.None
                    );
            };

            moveNext();

            return(StableCompositeDisposable.Create(cancel, gate));
        }
            private IDisposable Tick(IScheduler self)
            {
                _next += _period;

                Disposable.TrySetMultiple(ref _task, self.Schedule(this, _next - _scheduler._stopwatch.Elapsed, (_, s) => s.Tick(_)));

                _gate.Wait(
                    this,
                    closureWorkItem => closureWorkItem._state = closureWorkItem._action(closureWorkItem._state));

                return(Disposable.Empty);
            }
        public void Dispose()
        {
            var l = new AsyncLock();

            var l1 = false;
            var l2 = false;
            var l3 = false;
            var l4 = false;

            l.Wait(() =>
            {
                l.Wait(() =>
                {
                    l.Wait(() =>
                    {
                        l3 = true;
                    });

                    l2 = true;

                    l.Dispose();

                    l.Wait(() =>
                    {
                        l4 = true;
                    });
                });

                l1 = true;
            });

            Assert.IsTrue(l1);
            Assert.IsTrue(l2);
            Assert.IsFalse(l3);
            Assert.IsFalse(l4);
        }
Beispiel #10
0
            public override IDisposable Schedule <TState>(TState state, Func <IScheduler, TState, IDisposable> action)
            {
                if (action == null)
                {
                    throw new ArgumentNullException("action");
                }

                var m = new SingleAssignmentDisposable();

                if (asyncLock == null)
                {
                    asyncLock = new AsyncLock();
                }

                asyncLock.Wait(() =>
                {
                    if (!m.IsDisposed)
                    {
                        m.Disposable = action(this, state);
                    }
                });

                return(m);
            }
        /// <summary>
        /// Schedules a periodic piece of work, using a Windows.System.Threading.ThreadPoolTimer object.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>
        public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action)
        {
            // The WinRT thread pool is based on the Win32 thread pool and cannot handle
            // sub-1ms resolution. When passing a lower period, we get single-shot
            // timer behavior instead. See MSDN documentation for CreatePeriodicTimer
            // for more information.
            if (period < TimeSpan.FromMilliseconds(1))
            {
                throw new ArgumentOutOfRangeException(nameof(period), "The WinRT thread pool doesn't support creating periodic timers with a period below 1 millisecond.");
            }

            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var state1 = state;
            var gate   = new AsyncLock();

            WasmRuntime.ScheduleTimeout(
                (int)period.TotalMilliseconds,
                () =>
            {
                Action run = null;

                run = () =>
                {
                    gate.Wait(() =>
                    {
                        state1 = action(state1);

                        WasmRuntime.ScheduleTimeout(
                            (int)period.TotalMilliseconds,
                            run);
                    });
                };
            });

            return(Disposable.Create(() =>
            {
                gate.Dispose();
                action = Stubs <TState> .I;
            }));
        }
        /// <summary>
        /// Schedules a periodic piece of work on the designated thread.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than <see cref="TimeSpan.Zero"/>.</exception>
        /// <exception cref="ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception>
        public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action)
        {
            if (period < TimeSpan.Zero)
            {
                throw new ArgumentOutOfRangeException(nameof(period));
            }
            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var start = _stopwatch.Elapsed;
            var next  = start + period;

            var state1 = state;

            var td = new TernaryDisposable();

            var gate = new AsyncLock();

            td.Extra = gate;

            var tick = default(Func <IScheduler, object, IDisposable>);

            tick = (self_, _) =>
            {
                next += period;

                td.Next = self_.Schedule(null, next - _stopwatch.Elapsed, tick);

                gate.Wait(() =>
                {
                    state1 = action(state1);
                });

                return(Disposable.Empty);
            };

            td.First = Schedule(null, next - _stopwatch.Elapsed, tick);

            return(td);
        }
        /// <summary>
        /// Schedules a periodic piece of work on the designated thread.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than <see cref="TimeSpan.Zero"/>.</exception>
        /// <exception cref="ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception>
        public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action)
        {
            if (period < TimeSpan.Zero)
            {
                throw new ArgumentOutOfRangeException(nameof(period));
            }
            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var start = _stopwatch.Elapsed;
            var next  = start + period;

            var state1 = state;

            var d    = new MultipleAssignmentDisposable();
            var gate = new AsyncLock();

            var tick = default(Func <IScheduler, object, IDisposable>);

            tick = (self_, _) =>
            {
                next += period;

                d.Disposable = self_.Schedule(null, next - _stopwatch.Elapsed, tick);

                gate.Wait(() =>
                {
                    state1 = action(state1);
                });

                return(Disposable.Empty);
            };

            d.Disposable = Schedule(null, next - _stopwatch.Elapsed, tick);

            return(StableCompositeDisposable.Create(d, gate));
        }
Beispiel #14
0
        /// <summary>
        /// Schedules a periodic piece of work, using a Windows.System.Threading.ThreadPoolTimer object.
        /// </summary>
        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
        /// <param name="state">Initial state passed to the action upon the first iteration.</param>
        /// <param name="period">Period for running the work periodically.</param>
        /// <param name="action">Action to be executed, potentially updating the state.</param>
        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>
        public IDisposable SchedulePeriodic <TState>(TState state, TimeSpan period, Func <TState, TState> action)
        {
            //
            // The WinRT thread pool is based on the Win32 thread pool and cannot handle
            // sub-1ms resolution. When passing a lower period, we get single-shot
            // timer behavior instead. See MSDN documentation for CreatePeriodicTimer
            // for more information.
            //
            if (period < TimeSpan.FromMilliseconds(1))
            {
                throw new ArgumentOutOfRangeException(nameof(period), Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS);
            }
            if (action == null)
            {
                throw new ArgumentNullException(nameof(action));
            }

            var state1 = state;
            var gate   = new AsyncLock();

            var res = global::Windows.System.Threading.ThreadPoolTimer.CreatePeriodicTimer(
                tpt =>
            {
                gate.Wait(() =>
                {
                    state1 = action(state1);
                });
            },
                period
                );

            return(Disposable.Create(() =>
            {
                res.Cancel();
                gate.Dispose();
                action = Stubs <TState> .I;
            }));
        }
 private void Tick(ThreadPoolTimer timer)
 {
     _gate.Wait(
         this,
         @this => @this._state = @this._action(@this._state));
 }
 private void Tick()
 {
     _gate.Wait(
         this,
         closureWorkItem => closureWorkItem._state = closureWorkItem._action(closureWorkItem._state));
 }
Beispiel #17
0
 public void Wait_ArgumentChecking()
 {
     var asyncLock = new AsyncLock();
     asyncLock.Wait(null);
 }
Beispiel #18
0
 public void Wait_ArgumentChecking()
 {
     var asyncLock = new AsyncLock();
     Assert.Throws<ArgumentNullException>(() => asyncLock.Wait(null));
 }