public Vector4D TransformV4(QuaternionD rotation) => Vector4D.Transform(this, rotation);
public Vector4D TransformV4(Matrix4x4D matrix) => Vector4D.Transform(this, matrix);
public Vector4D TransformV4(QuaternionD rotation) => Vector4D.Transform(this, rotation);
public Vector4D TransformV4(Matrix4x4D matrix) => Vector4D.Transform(this, matrix);