/// <summary>
        /// This method is called when new RTP packet received.
        /// </summary>
        /// <param name="sender">Sender.</param>
        /// <param name="e">Event data.</param>
        private void m_pRTP_Stream_PacketReceived(object sender, RTP_PacketEventArgs e)
        {
            if (m_IsDisposed)
            {
                return;
            }

            try{
                AudioCodec codec = null;
                if (!m_pAudioCodecs.TryGetValue(e.Packet.PayloadType, out codec))
                {
                    // Unknown codec(payload value), skip it.

                    return;
                }
                m_pActiveCodec = codec;

                // Audio-out not created yet, create it.
                if (m_pAudioOut == null)
                {
                    m_pAudioOut = new AudioOut(m_pAudioOutDevice, codec.AudioFormat);
                }
                // Audio-out audio format not compatible to codec, recreate it.
                else if (!m_pAudioOut.AudioFormat.Equals(codec.AudioFormat))
                {
                    m_pAudioOut.Dispose();
                    m_pAudioOut = new AudioOut(m_pAudioOutDevice, codec.AudioFormat);
                }

                // Decode RTP audio frame and queue it for play out.
                byte[] decodedData = codec.Decode(e.Packet.Data, 0, e.Packet.Data.Length);
                m_pAudioOut.Write(decodedData, 0, decodedData.Length);
            }
            catch (Exception x) {
                if (!this.IsDisposed)
                {
                    // Raise error event(We can't throw expection directly, we are on threadpool thread).
                    OnError(x);
                }
            }
        }
        /// <summary>
        /// Stops receiving RTP audio and palying it out.
        /// </summary>
        /// <exception cref="ObjectDisposedException">Is raised when this object is disposed and this method is accessed.</exception>
        public void Stop()
        {
            if (this.IsDisposed)
            {
                throw new ObjectDisposedException(this.GetType().Name);
            }
            if (!m_IsRunning)
            {
                return;
            }

            m_IsRunning = false;

            m_pRTP_Stream.PacketReceived -= new EventHandler <RTP_PacketEventArgs>(m_pRTP_Stream_PacketReceived);

            if (m_pAudioOut != null)
            {
                m_pAudioOut.Dispose();
                m_pAudioOut = null;
            }
        }
Beispiel #3
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        /// <summary>
        /// Starts playing specified wave file for the specified number of times.
        /// </summary>
        /// <param name="stream">Wave stream.</param>
        /// <param name="count">Number of times to play.</param>
        /// <exception cref="ArgumentNullException">Is raised when <b>stream</b> is null reference.</exception>
        public void Play(Stream stream, int count)
        {
            if (stream == null)
            {
                throw new ArgumentNullException("stream");
            }

            if (m_IsPlaying)
            {
                Stop();
            }

            m_IsPlaying = true;
            m_Stop      = false;

            ThreadPool.QueueUserWorkItem(new WaitCallback(delegate(object state){
                using (BinaryReader waveFile = new BinaryReader(stream)){
                    WavReader wavReader = new WavReader(waveFile);

                    if (!string.Equals(wavReader.Read_ChunkID(), "riff", StringComparison.InvariantCultureIgnoreCase))
                    {
                        throw new ArgumentNullException("Invalid wave file, RIFF header missing.");
                    }
                    RIFF_Chunk riff = wavReader.Read_RIFF();

                    wavReader.Read_ChunkID();
                    fmt_Chunk fmt = wavReader.Read_fmt();

                    using (AudioOut player = new AudioOut(m_pOutputDevice, fmt.SampleRate, fmt.BitsPerSample, fmt.NumberOfChannels)){
                        long audioStartOffset = waveFile.BaseStream.Position;

                        // Loop audio playing for specified times.
                        for (int i = 0; i < count; i++)
                        {
                            waveFile.BaseStream.Position = audioStartOffset;

                            // Read wave chunks.
                            while (true)
                            {
                                string chunkID = wavReader.Read_ChunkID();

                                // EOS reached.
                                if (chunkID == null || (waveFile.BaseStream.Length - waveFile.BaseStream.Position) < 4)
                                {
                                    break;
                                }
                                // Wave data chunk.
                                else if (string.Equals(chunkID, "data", StringComparison.InvariantCultureIgnoreCase))
                                {
                                    data_Chunk data = wavReader.Read_data();

                                    int totalReaded = 0;
                                    byte[] buffer   = new byte[8000];
                                    while (totalReaded < data.ChunkSize)
                                    {
                                        if (m_Stop)
                                        {
                                            m_IsPlaying = false;

                                            return;
                                        }

                                        // Read audio block.
                                        int countReaded = waveFile.Read(buffer, 0, (int)Math.Min(buffer.Length, data.ChunkSize - totalReaded));

                                        // Queue audio for play.
                                        player.Write(buffer, 0, countReaded);

                                        // Don't buffer more than 2x read buffer, just wait some data played out first.
                                        while (m_IsPlaying && player.BytesBuffered >= (buffer.Length * 2))
                                        {
                                            Thread.Sleep(10);
                                        }

                                        totalReaded += countReaded;
                                    }
                                }
                                // unknown chunk.
                                else
                                {
                                    wavReader.SkipChunk();
                                }
                            }
                        }

                        // Wait while audio playing is completed.
                        while (m_IsPlaying && player.BytesBuffered > 0)
                        {
                            Thread.Sleep(10);
                        }
                    }
                }

                m_IsPlaying = false;
            }));
        }