public void Connect(TcpClient client, out SocketException ex)
        {
            ex = null;

            for (int i = 0; i < 10 && !ReadWriteClient.Connected; i++)
            {
                try
                {
                    if (client.Equals(ReadWriteClient))
                        client.Connect(_readWriteEndpoint);
                    if (client.Equals(ReadOnlyClient))
                        client.Connect(_readOnlyEndpoint);
                    break;
                }
                catch (SocketException se)
                {
                    ex = se;
                    continue;
                }
            }
        }
        public void DoWhenConnected(TcpClient client, Behavior behavior, SocketException se, out string result, string command = null)
        {
            result = null;

            if (client.Connected)
            {
                BinaryReader reader = null;
                BinaryWriter writer = null;

                // if the behavior is set to read it'll only read, if write it'll only write, if readwrite it'll do both
                if (behavior == Behavior.ReadOnly || behavior == Behavior.ReadWrite)
                    reader = new BinaryReader(client.GetStream());

                if (behavior == Behavior.Write || behavior == Behavior.ReadWrite)
                {
                    writer = new BinaryWriter(client.GetStream());
                    writer.Write(command);
                }
                if (behavior == Behavior.ReadOnly || behavior == Behavior.ReadWrite)
                {
                    try
                    {
                        result = reader.ReadString();
                    }
                    catch (System.IO.IOException ioe)
                    {
                        Console.WriteLine("Server has closed, and lef this message: {0}", ioe.Message);
                    }
                }

                if (client.Equals(ReadWriteClient))
                {
                    client.Close();
                    client = new TcpClient();
                }
            }
            else throw se;
        }