Write() public method

public Write ( byte buffer, int offset, int size ) : void
buffer byte
offset int
size int
return void
        public void Write(ref NetworkStream stream)
        {
            // write OpenCount
            stream.Write(BitConverter.GetBytes(this.OpenCount), 0, 4);

            // write SignList
            stream.WriteByte((byte)this.SignList.Count);

            foreach(ushort n in this.SignList)
            {
                stream.Write(BitConverter.GetBytes(n), 0, 2);
            }
        }
Beispiel #2
0
 public static void SendString(NetworkStream client, string s)
 {
     var bytes = Encoding.UTF8.GetBytes(s);
     client.Write(BitConverter.GetBytes(bytes.Length), 0, 4);
     client.Write(bytes, 0, bytes.Length);
     client.Flush();
 }
Beispiel #3
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        public override void Write(NetworkStream ns)
        {
            var s = File.ReadAllText(Content);
            var ws = new WebSharpInterpiter(s, Headers, req );
            var cont = ws.Gencontent();

            {
                var hds = Headers.ToString();
                if (hds != "")
                {
                    var buf = Encoding.ASCII.GetBytes(hds + Environment.NewLine);
                    ns.Write(buf, 0, buf.Length);
                }
            }
            {
                var hds = ws.Headers.ToString();
                if (hds != "")
                {
                    var buf = Encoding.ASCII.GetBytes(hds + Environment.NewLine + Environment.NewLine);
                    ns.Write(buf, 0, buf.Length);
                }
            }
            {

                var buf = Encoding.ASCII.GetBytes(cont);
                ns.Write(buf, 0, buf.Length);
            }
        }
Beispiel #4
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        //생성자 인자로 ServerIP와 보낼 파일의 FilePath를 받는다.
        public TCPSender(string ipAddress, int port, string FilePath, string FileName, int apikey)
        {
            try
            {
                tcpClient = new TcpClient(ipAddress, port); //TcpClient 객체 생성 및 ip와 연결
                netStream = tcpClient.GetStream(); //데이터를 보내고 받는 NetworkStream 반환
                fileStream = File.OpenRead(FilePath); //서버로 보낼 파일을 FileStream으로 부른다.

                // 파일 크기 전송
                fileLength = fileStream.Length; //파일의 크기를 저장한다.
                byte[] buffer = BitConverter.GetBytes(fileLength);
                netStream.Write(buffer, 0, buffer.Length);

                // 파일 이름, 이름 크기 전송
                byte[] filenamebuffer = System.Text.Encoding.UTF8.GetBytes(FileName);
                buffer = BitConverter.GetBytes(filenamebuffer.Length);
                netStream.Write(buffer, 0, buffer.Length);
                netStream.Write(filenamebuffer, 0, filenamebuffer.Length);

                // APIkey
                buffer = BitConverter.GetBytes(apikey);
                netStream.Write(buffer, 0, buffer.Length);

                FileSend();
                //send = new Thread(new ThreadStart(FileSend)); //send 쓰레드 생성
                //send.Start(); //쓰레드 시작으로 상태 전환
            }
            catch(Exception e)
            {

            }
        }
        public void Write(ref NetworkStream stream)
        {
            // write Index
            stream.Write(BitConverter.GetBytes(this.Index), 0, 4);

            // write Name
            stream.WriteByte((byte)this.Name.Length);
            byte[] _name = Encoding.ASCII.GetBytes(this.Name);
            stream.Write(_name, 0, _name.Length);
        }
Beispiel #6
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 public override void Write(NetworkStream ns)
 {
     {
         var buf = Encoding.ASCII.GetBytes(Headers.ToString() + Environment.NewLine + Environment.NewLine);
         ns.Write(buf, 0, buf.Length);
     }
     {
         var buf = Encoding.ASCII.GetBytes(Content);
         ns.Write(buf, 0, buf.Length);
     }
 }
        /// <summary>
        /// 添加权限
        /// </summary>
        /// <param name="dataStream"></param>
        /// <param name="in_message"></param>
        /// <param name="newClientInfo"></param>
        /// <returns></returns>
        public static Boolean AddPermission(NetworkStream dataStream, Message in_message, ClientInfo newClientInfo)
        {
            Message out_message = new Message();

            //登陆确认命令
            out_message.Command = Message.CommandHeader.AddPermission;

            //从输入信息中获取用户名、密码
            string name = Encoding.Unicode.GetString(in_message.MessageBody).Split(':')[0];
            string projectid = Encoding.Unicode.GetString(in_message.MessageBody).Split(':')[1];
            int permissionlevel = Convert.ToInt32(Encoding.Unicode.GetString(in_message.MessageBody).Split(':')[2]);

            //用户名密码校验
            Boolean isUserExisted = UserBussinessManager.UserExisted(name);
            if (!isUserExisted)//消息体需要根据数据库检索结果//同时初始化permission
            {//用户不存在
                Console.WriteLine("添加权限:User doesn't existed!");
                out_message.MessageBody = Encoding.Unicode.GetBytes(Constants.M_NOTEXISTED);
                //打包输出信息,将输出信息写入输出流
                dataStream.Write(out_message.ToBytes(), 0, out_message.MessageLength);
                return false;
            }
            else
            {
                Boolean isPermissionExisted = PermissionExisted(name, projectid, permissionlevel);
                if (isPermissionExisted)
                {//权限已经存在
                    out_message.MessageBody = Encoding.Unicode.GetBytes(Constants.M_EXISTED);
                    Console.WriteLine("添加权限:权限已经存在!");
                    //打包输出信息,将输出信息写入输出流
                    dataStream.Write(out_message.ToBytes(), 0, out_message.MessageLength);
                    return false;
                }
                else
                {
                    Console.WriteLine("添加权限:准备添加权限");
                    if (Database.insertPermission(name, projectid, permissionlevel))
                    {
                        out_message.MessageBody = Encoding.Unicode.GetBytes(Constants.M_SUCCEED);
                        Console.WriteLine("添加权限:" + name + " " + projectid + " " + permissionlevel.ToString() + "权限添加成功!");
                        //打包输出信息,将输出信息写入输出流
                        dataStream.Write(out_message.ToBytes(), 0, out_message.MessageLength);

                        return true;
                    }
                    return false;
                }
            }
        }
        private SmtpResponse SendCommand(NetworkStream networkStream, StreamReader streamReader, string command, params SmtpStatusCode[] goodReplys)
        {
            var dataBuffer = Encoding.ASCII.GetBytes(command + "\r\n");
            networkStream.Write(dataBuffer, 0, dataBuffer.Length);

            return this.AcceptResponse(streamReader, goodReplys);
        }
 private void send(NetworkStream networkStream, Byte[] bufferOut)
 {
     //------------------------------------------------Send message
     networkStream.Write(bufferOut, 0, bufferOut.Length);
     networkStream.Flush();
     base.ByteSent += bufferOut.Length;
 }
Beispiel #10
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 public override void Flush(NetworkStream ns)
 {
     MinecraftStream Write = new MinecraftStream();
     Write.WriteLong(Payload);
     var buf = Write.Flush(ID);
     ns.Write(buf, 0, buf.Length);
 }
 private void ServerConnection(NetworkStream stream)
 {
     int RecievedSymbols = 0;
     byte[] recieved = new byte[2048];
     byte[] to_send = new byte[2048];
     string task = "";
     while ( (RecievedSymbols = stream.Read(recieved, 0, recieved.Length)) > 0 )
     {
         task = Resize(recieved);
         task = TaskToDo(task);
         Console.WriteLine(task);
         if (task.Equals("closed -1"))
         {
             to_send = Encoding.ASCII.GetBytes(task);
             stream.Write(to_send, 0, to_send.Length);
             client.Close();
             return;
         }
         else
         {
             to_send = Encoding.ASCII.GetBytes(task);
             stream.Write(to_send, 0, to_send.Length);
         }
        Array.Clear(to_send, 0, to_send.Length);
        Array.Clear(recieved, 0, recieved.Length);
     }
 }
Beispiel #12
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        private void button2_Click(object sender, EventArgs e)

        {

            readData = "Conected to Chat Server ...";

            msg();

            clientSocket.Connect("127.0.0.1", 8888);

            serverStream = clientSocket.GetStream();



            byte[] outStream = System.Text.Encoding.ASCII.GetBytes(textBox3.Text + "$");

            serverStream.Write(outStream, 0, outStream.Length);

            serverStream.Flush();



            Thread ctThread = new Thread(getMessage);

            ctThread.Start();

        }
Beispiel #13
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 public override void Flush(NetworkStream ns)
 {
     MinecraftStream read = new MinecraftStream();
     read.WriteString(Json);
     var buf = read.Flush(ID);
     ns.Write(buf, 0, buf.Length);
 }
Beispiel #14
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        /** 
         * Function to send a message to the server
         * \param stream - The stream to write to
         * \param msg - The message to send
         * \return - Retun true on success, false on failure
         */
        private bool sendMessage(NetworkStream stream, Message msg)
        {
            string json = JsonConvert.SerializeObject(msg);

            using (MemoryStream mstream = new MemoryStream())
            {
                using (BinaryWriter writer = new BinaryWriter(mstream))
                {
                    byte[] encodedJson = Encoding.UTF8.GetBytes(json);
                    writer.Write(hostToBig_i32(encodedJson.Length));
                    writer.Write(encodedJson);
                }

                byte[] request = mstream.ToArray();
                try
                {
                    stream.Write(request, 0, request.Length);
                    stream.Flush();
                }
                catch(SocketException ex)
                {
                    Message emsg = new Message("error_socket", null);
                    emsg.AddParameter("error_code", ex.ErrorCode);
                    emsg.AddParameter("message", ex.Message);                    
                    recvq.Enqueue(emsg);
                    return false;
                }
            }

            return true;
        }
 public void Post(NetworkStream stream)
 {
     StreamWriter writer = new StreamWriter(stream);
     writer.WriteLine("{0} {1}\r\nServer: {2}\r\nContent-Type: {3}\r\nAccept-Ranges: bytes\r\nContent-Length: {4}\r\n",
         HttpServer.VERSION, status, HttpServer.Name, mime, data.Length);
     stream.Write(data, 0, data.Length);
 }
Beispiel #16
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        private void SendToPipe(byte[] data, byte[] tag)
        {
            byte[] newData = new byte[tag.Length + 2 + data.Length];

            tag.CopyTo(newData, 0);

            byte[] dataLen = BitConverter.GetBytes((ushort)data.Length);
            dataLen.CopyTo(newData, tag.Length);

            data.CopyTo(newData, tag.Length + 2);

            if (null == m_tcpStream)
            {
                return;
            }

            lock (m_tcpStream)
            {
                try
                {
                    m_tcpStream.Write(newData, 0, newData.Length);
                }
                catch (Exception)
                {
                    OnPipeDead(EventArgs.Empty);
                }
            }
        }
Beispiel #17
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        public string SendAndRecv(string order)
        {
            System.Net.Sockets.NetworkStream ns = this.TCPSocket.GetStream();
            ns.ReadTimeout  = 5000;
            ns.WriteTimeout = 5000;

            byte[] str = MakePacket(order);

            ns.Write(str, 0, str.Length);

            byte[] resBytes = new byte[this.TCPSocket.ReceiveBufferSize];
            int    resSize  = ns.Read(resBytes, 0, resBytes.Length);

            if (resSize <= 5)
            {
                if (resSize <= 0)
                {
                    this.ErrorMessage = "";
                    return("");
                }
                if (resBytes[0] == '-')
                {
                    this.ErrorMessage = R._("メッセージを送信できません。エラーコードが戻りました。\r\n送信データ:\r\n{0}", str.ToString());
                    return("");
                }
                this.ErrorMessage = R._("サーバがおかしな応答を返しました。\r\n送信データ:\r\n{0}\r\n受信データ:\r\n{1}", str.ToString(), U.subrange(resBytes, 0, (uint)resSize).ToString());
                return("");
            }
//            return Encoding.ASCII.GetString(resBytes, 0, resSize);
            return(UnPacket(resBytes, resSize));
        }
Beispiel #18
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        static void Main(string[] args)
        {
            Console.Write("Please enter your name: ");
            userName = Console.ReadLine();
            client = new TcpClient();
            try
            {
                client.Connect(host, port);
                stream = client.GetStream();

                string message = userName;
                byte[] data = Encoding.Unicode.GetBytes(message);
                stream.Write(data, 0, data.Length);

                Thread receiveThread = new Thread(new ThreadStart(ReceiveMessage));
                receiveThread.Start();
                Console.WriteLine("Wellcome, {0}", userName);
                SendMessage();
            }
            catch(Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
            finally
            {
                Disconnect();
            }
        }
Beispiel #19
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        // Camera parameter を取得する
        static string GetCameraParameterInJson(string ipAddress)
        {
            TcpClient tcp = new TcpClient(ipAddress, SHOOTIMAGESERVER_PORT);

            System.Net.Sockets.NetworkStream ns = tcp.GetStream();
            ns.ReadTimeout  = 10000;
            ns.WriteTimeout = 10000;

            // get parameter コマンドを送信
            string cmd = "PGT";

            byte[] cmdBytes = System.Text.Encoding.UTF8.GetBytes(cmd);
            ns.Write(cmdBytes, 0, cmdBytes.Length);

            // データを受信
            while (tcp.Client.Available == 0)
            {
            }
            byte[] rcvBytes = new byte[tcp.Client.Available];
            ns.Read(rcvBytes, 0, tcp.Client.Available);
            string rcvString = System.Text.Encoding.UTF8.GetString(rcvBytes);

            tcp.Close();
            return(rcvString);
        }
        public OutboundPacket(NetworkStream stream, String command)
        {
            command = "!1" + command;
            int dataSize = command.Length + _packetFooter.Length;
            int packetSize = _packetHeaderTotalSize + dataSize;

            byte[] message = new byte[packetSize];
            int pos = 0;

            foreach (byte b in _packetHeader)
                message[pos++] = b;

            foreach (byte b in BitConverter.GetBytes(dataSize).Reverse())
                message[pos++] = b;

            message[pos++] = _protocolVersion;
            pos += 3;

            foreach (byte b in System.Text.Encoding.ASCII.GetBytes(command))
                message[pos++] = b;

            foreach (byte b in _packetFooter)
                message[pos++] = b;
            stream.Write(message, 0, message.Length);
            try { System.Threading.Thread.Sleep(100); } catch (Exception) { }
        }
Beispiel #21
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        private static void Main(string[] args)
        {
            Console.Write("Введите свое имя: ");
            _userName = Console.ReadLine();
            _client = new TcpClient();
            try
            {
                _client.Connect(Host, Port);
                _stream = _client.GetStream();

                var message = _userName;

                if (message != null)
                {
                    var data = Encoding.Unicode.GetBytes(message);
                    _stream.Write(data, 0, data.Length);
                }

                var receiveThread = new Thread(ReceiveMessage);
                receiveThread.Start();
                Console.WriteLine($"Добро пожаловать, {_userName}");
                SendMessage();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
            finally
            {
                Disconnect();
            }
        }
        public override void Respond(TcpClient client, NetworkStream stream, byte[] message)
        {
            string msgIncoming = Encoding.ASCII.GetString(message, 0, message.Length);
            System.Diagnostics.Debug.WriteLine("RECEIVED//" + msgIncoming + "//");

            switch (msgIncoming)
            {
                case REQ_SEND_CLASS_LIST:

                    List<Class> classList = _helper.GetClasses();
                    SendData(classList, stream);
                    break;

                case REQ_SEND_STUD_LIST:
                    System.Diagnostics.Debug.WriteLine("Requesting class ID");
                    string msgToSend = CMD_SEND_CLASS_ID;
                    byte[] bytesToSend = Encoding.ASCII.GetBytes(msgToSend);
                    stream.Write(bytesToSend, 0, bytesToSend.Length);

                    message = new byte[5];
                    stream.Read(message, 0, message.Length);
                    msgIncoming = Encoding.ASCII.GetString(message, 0, message.Length).Trim();
                    System.Diagnostics.Debug.WriteLine("RECEIVED//" + msgIncoming + "//");
                    List<Student> studentsList = _helper.GetStudentsInClass(new Class(Convert.ToInt32(msgIncoming), ""));
                    SendData(studentsList, stream);
                    break;
            }
        }
Beispiel #23
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        public void sendNotify(string notify)
        {
            try
            {
                client.Connect(serverName, port);

                stream = client.GetStream();
                UnicodeEncoding encoder = new UnicodeEncoding();
                byte[] buffer = encoder.GetBytes(notify);

                stream.Write(buffer, 0, buffer.Length);

            }
            catch (SocketException ex)
            {
                Trace.TraceError(String.Format("unClientClass says: {0}", ex.Message));
            }
            finally
            {
                if (stream != null)
                {
                    stream.Close();
                }
                if (client.Connected)
                {
                    client.Close();
                }
            }
        }
Beispiel #24
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        /// <summary>
        /// 获取通信返回信息
        /// </summary>
        /// <param name="cmd">命令</param>
        /// <param name="stream"></param>
        /// <returns></returns>
        public static void Work(string cmd, NetworkStream stream)
        {
            Byte[] buffer = System.Text.Encoding.GetEncoding("GB2312").GetBytes(cmd);
            stream.Write(buffer, 0, buffer.Length);

            Console.WriteLine("发送信息:" +cmd);

            buffer = new Byte[1024];
            StringBuilder sb = new StringBuilder();
            Int32 numberOfBytesRead = 0;
            do
            {
                numberOfBytesRead = stream.Read(buffer, 0, buffer.Length);
                sb.Append(System.Text.Encoding.GetEncoding("GB2312").GetString(buffer, 0, numberOfBytesRead));
            }
            while (stream.DataAvailable);

            string result = sb.ToString();
            if (string.IsNullOrEmpty(result))
             Console.WriteLine("DServer无响应,请检查服务是否正常运行.");

            if (result.StartsWith("OK"))
            {
                if (result.Length == 2)
                {
                    Console.WriteLine("任务已接收");
                }
                else
                {
                    Console.WriteLine(result.Substring(3));
                }

            }
        }
Beispiel #25
0
 public static async Task SendTransportPacket(NetworkStream sw, TransportPacketType type, byte[] Data)
 {
     TransportPacket tp = new TransportPacket(Data, type, Constants.TransportVersion);
     byte[] msg = PacketCodec.CreateTransportPacket(tp);
     sw.Write(msg, 0, msg.Length);
     await sw.FlushAsync();
 }
        private void button2_Click(object sender, EventArgs e)
        {
            try
            {
                readData = "Connected to Chat Server ...";
                msg();
                clientSocket.Connect("127.0.0.1", 8888);
                serverStream = clientSocket.GetStream();

                byte[] outStream = System.Text.Encoding.ASCII.GetBytes(textBox2.Text + "$");
                serverStream.Write(outStream, 0, outStream.Length);
                serverStream.Flush();

                Thread ctThread = new Thread(getMessage);
                ctThread.Start();

                if(strUser == null)
                {
                    strUser = textBox2.Text;
                    Registry.SetValue(keyName, "user", strUser);
                }

                buttonSend.Enabled = true;
            }
            catch(Exception ex)
            {
                buttonSend.Enabled = false;
            }
        }
Beispiel #27
0
 public override void Flush(NetworkStream ns)
 {
     MinecraftStream read = new MinecraftStream();
     read.WriteVarInt(KeepAliveID);
     var buf = read.Flush(ID);
     ns.Write(buf, 0, buf.Length);
 }
Beispiel #28
0
        public Client(Common.ServerConfig config, NameValueCollection appSettings, int myID, bool receiveOnly)
            : base(appSettings)
        {
            ClientRetryTime = Convert.ToInt32(appSettings["ClientRetryTime"]);

            tcpClient = AttemptTCPConnect(config);
            ns = tcpClient.GetStream();

            //give them our id
            Console.WriteLine("Sending id: {0}", myID);
            byte[] buffer = BitConverter.GetBytes(myID);
            ns.Write(buffer, 0, 4);
            Console.WriteLine("Sent id");

            TCPThreadState TCPState = new TCPThreadState(myID, ns);

            Thread receiveThread = new Thread(ReceiveThread);
            receiveThread.Start(TCPState);

            if (!receiveOnly)
            {
                Thread broadcastThread = new Thread(BroadcastThread);
                broadcastThread.Start(TCPState);
            }
        }
Beispiel #29
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        private void HandleRequest(object conSocket)
        {
            var connectionSocket = (Socket)conSocket;
            Stream ns = new NetworkStream(connectionSocket);
            var sr = new StreamReader(ns);
            var sw = new StreamWriter(ns);

            try
            {
                var line = "dummy";
                var requestRaw = "";
                while (line != "\r\n")
                {
                    line = sr.ReadLine() + "\r\n";
                    requestRaw += line;
                }

                var request = new HttpRequest(requestRaw);
                var response = new HttpResponse(request.Uri);

                StopServer = request.MessageType == "EXIT";

                var responseBytes = response.ToBytes();
                ns.Write(responseBytes, 0, responseBytes.Length);
            }
            finally
            {
                sw.Close();
                sr.Close();
                ns.Close();
                connectionSocket.Close();
            }
        }
Beispiel #30
0
 /// <summary>
 /// Send an SMTP command
 /// </summary>
 /// <param name="command"></param>
 /// <param name="expected"></param>
 /// <returns></returns>
 private bool SmtpCommand(string command, Response expected)
 {
     _stack.Push(command);
     byte[] buffer = Encoding.ASCII.GetBytes(_stack.Peek().ToString());
     _stream.Write(buffer, 0, buffer.Length);
     return(this.ValidResponse(expected));
 }
Beispiel #31
0
        public override void Write(ref NetworkStream stream)
        {
            // write id & size
            stream.Write(BitConverter.GetBytes((ushort)this.ID), 0, 2);
            stream.Write(BitConverter.GetBytes(this.BodySize), 0, 4);

            // write loginserverip
            stream.WriteByte((byte)this.LoginServerIP.Length);
            stream.Write(Encoding.ASCII.GetBytes(this.LoginServerIP), 0, this.LoginServerIP.Length);

            // write loginserverport
            stream.Write(BitConverter.GetBytes(this.LoginServerPort), 0, 4);

            // write authkey
            stream.Write(BitConverter.GetBytes(this.AuthKey), 0, 4);
        }
Beispiel #32
0
 public virtual void send(NetworkStream ns)
 {
     if (data == null) {
         getBytes ();
     }
     ns.Write (data, 0, data.Length);
     ns.Flush ();
 }
Beispiel #33
0
        internal static void Write(NetworkStream stream, string data)
        {
            //prepend the length of the data to the message, and convert to bytes
            byte[] bytes = Encoding.ASCII.GetBytes(data.Length.ToString() + SIZE_PREFIX_DELIM + data);

            // send message
            stream.Write(bytes, 0, bytes.Length);
        }
 /* This procedure puts a message on the current client stream. */
 private void sendClient(String message)
 {
     byte[] bytesToSend = Encoding.UTF8.GetBytes(message);
     stream.Write(bytesToSend, 0, bytesToSend.Length);
     /* Since we're writing something, flush() must be used. */
     stream.Flush();
     Debug.Log("answer was sent: " + message);
 }
        public void Write(NetworkStream stream)
        {
            stream.WriteByte((byte)this.Type);

            StreamHelper.WriteInt(stream, this.X);
            StreamHelper.WriteInt(stream, this.Z);
            StreamHelper.WriteShort(stream, Size);
            for (int i = 0; i < this.Size; i++)
            {
                StreamHelper.WriteShort(stream, CoordinateArray[i]);
            }

            stream.Write(this.TypeArray, 0, this.TypeArray.Length);
            stream.Write(this.MetadataArray, 0, this.MetadataArray.Length);

            stream.Flush();
        }
Beispiel #36
0
        private void button2_Click(object sender, EventArgs e)
        {
            try
            {
                string[] sendfiles = textBoxData.Text.ToString().Split(',');

                foreach (string filename in sendfiles)
                {
                    FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read);

                    int    fileSize = (int)fs.Length;     // ファイルのサイズ
                    byte[] buf      = new byte[fileSize]; // データ格納用配列

                    int readSize;                         // Readメソッドで読み込んだバイト数
                    int remain = fileSize;                // 読み込むべき残りのバイト数
                    int bufPos = 0;                       // データ格納用配列内の追加位置

                    while (remain > 0)
                    {
                        // 1024Bytesずつ読み込む
                        readSize = fs.Read(buf, bufPos, Math.Min(1024, remain));

                        bufPos += readSize;
                        remain -= readSize;
                    }
                    fs.Dispose();
                    if (comboBoxType.SelectedIndex == 0)
                    {
                        m_ns.Write(buf, 0, fileSize);
                    }
                    else if (comboBoxType.SelectedIndex == 1)
                    {
                        if (state != null)
                        {
                            if (state.workSocket != null)
                            {
                                TcpServerSend(state.workSocket, buf);
                            }
                        }
                    }
                    else if (comboBoxType.SelectedIndex == 2)
                    {
                        if (m_udp != null)
                        {
                            UdpSend(buf);
                        }
                    }
                }

                //                listBox1.Items.Add("送信成功");
            }
            catch (Exception)
            {
//                listBox1.Items.Add("送信失敗");
            }
        }
 public void sendToClient(string msg, TcpClient tcpClient)
 {
     try
     {
         System.Net.Sockets.NetworkStream ns = tcpClient.GetStream();
         byte[] sendbuffer = System.Text.Encoding.ASCII.GetBytes(msg);
         ns.Write(sendbuffer, 0, sendbuffer.Length);
         //Debug.Write("To phone: " + msg + "\n");
     }
     catch (Exception ex)
     {
         Debug.Write("Error in sendToSmartphone: " + ex);
     }
 }
 public void SendMessage(byte[] bytesToSend)
 {
     try {
         //Send the text
         System.Net.Sockets.NetworkStream ns = default(System.Net.Sockets.NetworkStream);
         lock (Client.GetStream()) {
             ns = Client.GetStream();
             //byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(msg);
             ns.Write(bytesToSend, 0, bytesToSend.Length);
             ns.Flush();
         }
     } catch (Exception ex) {
         //MessageBox.Show(ex.ToString);
     }
 }
    public void DisconnectFromServer()
    {
        print("Disconnect form Server");

        if (ns != null)
        {
            byte[] ba = new byte[] { 0x65, 0x6e, 0x64 };//System.Text.Encoding.Unicode.GetBytes ("end");
            ns.Write(ba, 0, ba.Length);
            ns.Flush();
            //閉じる
            ns.Close();
            tcp.Close();
        }

        isConnectedToServer = false;
    }
Beispiel #40
0
    public void Send(System.Net.Sockets.NetworkStream stream)
    {
        try {
            var bytes = Bytes();
            if (length <= 1)
            {
                return;
            }

            stream.Write(bytes, 0, length);
            Server.statsPacketsSent++;
            Server.statsBytesSent += length;
        } catch (System.IO.IOException) {
            Godot.GD.Print("Sending disrupted");
        }
    }
Beispiel #41
0
        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="data"></param>
        public void sendData(Stream sr)
        {
            System.Net.Sockets.NetworkStream ns = tcpClient1.GetStream();
            byte[] bs  = new byte[128];
            int    num = 0;

            //  sr.Position = 0;
            while (sr.CanRead)
            {
                num = sr.Read(bs, 0, bs.Length);
                ns.Write(bs, 0, num);
            }
            //  sr.CopyTo(ns);


            ns.Flush();
        }
Beispiel #42
0
 /// <summary>
 /// Pipe functions.
 /// From read pipe to socket
 /// From socket to write pipe
 /// </summary>
 static void ReadPipeToSocket(System.Net.Sockets.NetworkStream networkStream, StreamString ss)
 {
     Task.Factory.StartNew(() =>
     {
         String dataEncoded;
         byte[] dataDecoded;
         while (true)
         {
             dataEncoded = ss.ReadString();
             dataDecoded = Convert.FromBase64String(dataEncoded);
             if (dataDecoded.Length > 0)
             {
                 Console.WriteLine("ReadPipeToSocket: Encoded " + dataEncoded.Length + " / Decoded " + dataDecoded.Length);
                 networkStream.Write(dataDecoded, 0, dataDecoded.Length);
             }
         }
     });
 }
Beispiel #43
0
    public void sendtcp(string sendMsg)
    {
        string ipOrHost = "127.0.0.1";

        int port = 8080;

        System.Net.Sockets.TcpClient tcp =
            new System.Net.Sockets.TcpClient(ipOrHost, port);
        Console.WriteLine("サーバー({0}:{1})と接続しました({2}:{3})。",
                          ((System.Net.IPEndPoint)tcp.Client.RemoteEndPoint).Address,
                          ((System.Net.IPEndPoint)tcp.Client.RemoteEndPoint).Port,
                          ((System.Net.IPEndPoint)tcp.Client.LocalEndPoint).Address,
                          ((System.Net.IPEndPoint)tcp.Client.LocalEndPoint).Port);
        System.Net.Sockets.NetworkStream ns = tcp.GetStream();

        ns.ReadTimeout  = 10000;
        ns.WriteTimeout = 10000;

        System.Text.Encoding enc = System.Text.Encoding.UTF8;
        byte[] sendBytes         = enc.GetBytes(sendMsg + '\n');
        ns.Write(sendBytes, 0, sendBytes.Length);
        Console.WriteLine(sendMsg);
        System.IO.MemoryStream ms = new System.IO.MemoryStream();
        byte[] resBytes           = new byte[256];
        int    resSize            = 0;

        resSize = ns.Read(resBytes, 0, resBytes.Length);

        if (resSize == 0)
        {
            Console.WriteLine("サーバーが切断しました。");
        }

        string resMsg = enc.GetString(ms.GetBuffer(), 0, (int)ms.Length);

        ms.Close();
        //末尾の\nを削除
        resMsg = resMsg.TrimEnd('\n');
        Console.WriteLine(resMsg);

        //閉じる
        ns.Close();
        tcp.Close();
    }
Beispiel #44
0
    //send data from list
    private void SendDataFromList()
    {
        try
        {
            while (true)
            {
                if (ClientNetMgr.GetSingle().IsConnect())
                {
                    if (m_SendDataList.Count <= 0)
                    {
                        Thread.Sleep(30);
                        continue;
                    }
                    //Debug.Log("SendData:Send Count!"+m_SendDataList.Count);
                    System.Net.Sockets.NetworkStream netStream = ClientNetMgr.GetSingle().GetNetworkStream();
                    lock (netStream)
                    {
                        if (netStream != null && netStream.CanWrite)
                        {
                            lock (m_SendDataList)
                            {
                                CSendData data = (CSendData)m_SendDataList[0];
                                netStream.Write(data.m_bDataList, 0, data.m_nLength);
                                m_SendDataList.RemoveAt(0);
                                //Debug.Log( "<color=#FFc900>Send packet:</color>"+ data.m_nMessageID);


                                //Debug.Log("Send packet:" + data.m_nMessageID);
                            }
                        }
                    }
                }
                else
                {
                    //CloseSendThread();
                    break;
                }
            }
        }
        catch (System.Exception ex)
        {
            Debug.Log(ex.Message);
        }
    }
        public void SendMessage(Chat.Packet msg)
        {
            try {
                //Send the text
                System.Net.Sockets.NetworkStream ns = default(System.Net.Sockets.NetworkStream);
                lock (_client.GetStream()) {
                    ns = _client.GetStream();

                    // Serialize the message
                    string message = "";
                    message = Chat.Serialize(msg);

                    byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(message);
                    ns.Write(bytesToSend, 0, bytesToSend.Length);
                    ns.Flush();
                }
            } catch (Exception ex) {
                //MessageBox.Show(ex.ToString);
            }
        }
Beispiel #46
0
 /// <summary>
 /// 发送数据
 /// </summary>
 /// <param name="data"></param>
 public void sendData(byte[] data)
 {
     lock (this)
     {
         try
         {
             System.Net.Sockets.NetworkStream ns = tcpClient1.GetStream();
             ns.Write(data, 0, data.Length);
             ns.Flush();
         }
         catch (ObjectDisposedException ex2)
         {
             connectionDisconnection();
         }
         catch (IOException ex3)
         {
             connectionDisconnection();
         }
     }
 }
        public bool SendMessage(byte[] bytesToSend)
        {
            Exception = null;
            bool result = false;

            try
            {
                //Send the text
                if (TCP.Connected == true)
                {
                    System.Net.Sockets.NetworkStream ns = default(System.Net.Sockets.NetworkStream);
                    lock (TCP.GetStream())
                    {
                        ns = TCP.GetStream();

                        //byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(msg);

                        //Sends the text
                        ns.Write(bytesToSend, 0, bytesToSend.Length);
                        ns.Flush();
                    }

                    result = true;
                }
                else
                {
                    //If the client is unable to connect to the IM server
                    //and it tries to send a message, it will display this message.
                    Exception = "Your connection to the server was lost.";
                }
            }
            catch (Exception ex)
            {
                Exception = ex.ToString();
            }

            return(result);
        }
    /* This function will get started by a new client-specific thread to handle its communication */
    public void handleClient(object obj)
    {
        // retrieve client from parameter passed to thread
        TcpClient client = (TcpClient)obj;

        System.Net.Sockets.NetworkStream currentStream = client.GetStream();

        /* If we have to send the same instruction to all clients, we order all client handlers to do so. */

        while (true)
        {
            if (toAllClients)
            {
                byte[] bytesToSend = Encoding.UTF8.GetBytes(currentInstruction);
                currentInstruction = "N";
                currentStream.Write(bytesToSend, 0, bytesToSend.Length);
                /* Since we're writing something, flush() must be used. */
                currentStream.Flush();
                Debug.Log("answer was sent: " + currentInstruction);
            }
            System.Threading.Thread.Sleep(1000);
        }
    }
            /// <summary>
            /// send message to others
            /// </summary>
            /// <param name="destinationIP">the destination ip ,e.g.,192.168.1.1</param>
            /// <param name="msg">message you want to send</param>
            public static void SendMessage(string destinationIP, string msg)
            {
                System.Net.Sockets.TcpClient     tcpClient = null;
                System.Net.Sockets.NetworkStream netStream = null;
                byte[] buffer = System.Text.Encoding.UTF8.GetBytes(msg);
                var    destIP = System.Net.IPAddress.Parse(destinationIP);
                var    myIP   = Communication.GetLocalIP();
                //var myIP = "192.10.110.54";
                var epDest = new System.Net.IPEndPoint(destIP, 1124);

                Random ro       = new Random();
                int    up       = 1150;
                int    down     = 1123;
                var    sendport = 1123;

                while (!FunctionUtils.checkPort(sendport.ToString()))//检查端口占用
                {
                    sendport = ro.Next(down, up);
                }
                var dpLocal = new System.Net.IPEndPoint(myIP, sendport);

                tcpClient = new System.Net.Sockets.TcpClient(dpLocal);
                tcpClient.Connect(epDest);

                netStream = tcpClient.GetStream();
                if (netStream.CanWrite)
                {
                    netStream.Write(buffer, 0, buffer.Length);
                }
                tcpClient.GetStream().Close();
                tcpClient.Client.Close();
                tcpClient.Close();
                // tcpClient.GetStream().Close();
                // tcpClient.Client.Disconnect(false);
                //tcpClient.Close();
            }
Beispiel #50
0
        private void beginTradingToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // Create three stocks and add them to the market
            Subject = new RealTimedata();

            // In this lab assignment we will add three companies only using the following format:
            // Company symbol , Company name , Open price
            Subject.addCompany("MSFT", "Microsoft Corporation", 46.13);
            Subject.addCompany("AAPL", "Apple Inc.", 105.22);
            Subject.addCompany("FB", "Facebook, Inc.", 80.67);

            this.watchToolStripMenuItem.Visible        = true;
            this.ordersToolStripMenuItem.Visible       = true;
            this.beginTradingToolStripMenuItem.Enabled = false;
            this.marketToolStripMenuItem.Text          = "&Join <<Connected>>";

            clientSocket.Connect(txtServerIP.Text, Convert.ToInt32(txtServerPort.Text));
            System.Net.Sockets.NetworkStream netStream = clientSocket.GetStream();
            Byte[] sendRegister = Encoding.UTF8.GetBytes("REGISTER/" + txtUsername.Text + "/" + txtClientIP.Text + "/" + txtClientPort.Text);
            netStream.Write(sendRegister, 0, sendRegister.Length);

            MarketDepthSubMenu(this.marketByOrderToolStripMenuItem1);
            MarketDepthSubMenu(this.marketByPriceToolStripMenuItem1);
        }
Beispiel #51
0
        /// <summary>
        /// 发送单个文件
        /// </summary>
        /// <param name="client"></param>
        /// <param name="task"></param>
        /// <param name="item"></param>
        void PerformSendFile(TcpClient client, FileTaskInfo task, FileTaskItem item)
        {
            System.IO.FileStream             fs     = null;
            System.Net.Sockets.NetworkStream writer = null;
            try
            {
                writer = client.GetStream();
            }
            catch (Exception)
            {
                TaskManager.MarkSendTaskItemState(item, FileTaskItemState.Failure);
                return;
            }
            try
            {
                fs = new System.IO.FileStream(item.FullPath, System.IO.FileMode.Open, System.IO.FileAccess.Read);
            }
            catch (Exception)
            {
                if (writer != null)
                {
                    writer.Close();
                }
                TaskManager.MarkSendTaskItemState(item, FileTaskItemState.Failure);
                OnFileSystemOperationError(new FileSystemOperationErrorEventArgs(FileSystemOperationType.OpenFileToSend, item.FullPath, task.RemoteHost));

                return;
            }
            using (fs)
            {
                //检测断点数据是否正确
                if (item.CurrentFileTransfered < 0 || item.CurrentFileTransfered > (ulong)fs.Length)
                {
                    item.CurrentFileTransfered = 0;
                }
                fs.Seek((long)item.CurrentFileTransfered, System.IO.SeekOrigin.Begin);

                //设置当前任务信息
                item.CurrentFileSize = (ulong)fs.Length;
                TaskManager.MarkSendTaskItemState(item, FileTaskItemState.Processing);
                item.StartTime = DateTime.Now;

                using (writer)
                {
                    byte[] buffer = new byte[SendBuffer];                       //缓冲区

                    while (item.CurrentFileTransfered < item.CurrentFileSize)
                    {
                        int bytesRead = fs.Read(buffer, 0, buffer.Length);
                        try
                        {
                            writer.Write(buffer, 0, bytesRead);
                        }
                        catch (Exception)
                        {
                            TaskManager.MarkSendTaskItemState(item, FileTaskItemState.Failure);
                            break;
                        }

                        //更新进度
                        item.CurrentFileTransfered += (ulong)bytesRead;
                        item.FinishedSize          += (ulong)bytesRead;
                    }
                    item.FinishedFileCount++;
                    writer.Close();
                }
                fs.Close();
                //标记任务完成
                if (item.State != FileTaskItemState.Failure)
                {
                    TaskManager.MarkSendTaskItemState(item, FileTaskItemState.Finished);
                }
            }
        }
Beispiel #52
0
    public static void Main()
    {
        //サーバーに送信するデータを入力してもらう
        Console.WriteLine("文字列を入力し、Enterキーを押してください。");
        string sendMsg = Console.ReadLine();

        //何も入力されなかった時は終了
        if (sendMsg == null || sendMsg.Length == 0)
        {
            return;
        }

        //サーバーのIPアドレス(または、ホスト名)とポート番号
        string ipOrHost = "127.0.0.1";
        //string ipOrHost = "localhost";
        int port = 2001;

        //TcpClientを作成し、サーバーと接続する
        System.Net.Sockets.TcpClient tcp =
            new System.Net.Sockets.TcpClient(ipOrHost, port);
        Console.WriteLine("サーバー({0}:{1})と接続しました({2}:{3})。",
                          ((System.Net.IPEndPoint)tcp.Client.RemoteEndPoint).Address,
                          ((System.Net.IPEndPoint)tcp.Client.RemoteEndPoint).Port,
                          ((System.Net.IPEndPoint)tcp.Client.LocalEndPoint).Address,
                          ((System.Net.IPEndPoint)tcp.Client.LocalEndPoint).Port);

        //NetworkStreamを取得する
        System.Net.Sockets.NetworkStream ns = tcp.GetStream();

        //読み取り、書き込みのタイムアウトを10秒にする
        //デフォルトはInfiniteで、タイムアウトしない
        //(.NET Framework 2.0以上が必要)
        ns.ReadTimeout  = 10000;
        ns.WriteTimeout = 10000;

        //サーバーにデータを送信する
        //文字列をByte型配列に変換
        System.Text.Encoding enc = System.Text.Encoding.UTF8;
        byte[] sendBytes         = enc.GetBytes(sendMsg + '\n');
        //データを送信する
        ns.Write(sendBytes, 0, sendBytes.Length);
        Console.WriteLine(sendMsg);

        //サーバーから送られたデータを受信する
        System.IO.MemoryStream ms = new System.IO.MemoryStream();
        byte[] resBytes           = new byte[256];
        int    resSize            = 0;

        do
        {
            //データの一部を受信する
            resSize = ns.Read(resBytes, 0, resBytes.Length);
            //Readが0を返した時はサーバーが切断したと判断
            if (resSize == 0)
            {
                Console.WriteLine("サーバーが切断しました。");
                break;
            }
            //受信したデータを蓄積する
            ms.Write(resBytes, 0, resSize);
            //まだ読み取れるデータがあるか、データの最後が\nでない時は、
            // 受信を続ける
        } while (ns.DataAvailable || resBytes[resSize - 1] != '\n');
        //受信したデータを文字列に変換
        string resMsg = enc.GetString(ms.GetBuffer(), 0, (int)ms.Length);

        ms.Close();
        //末尾の\nを削除
        resMsg = resMsg.TrimEnd('\n');
        Console.WriteLine(resMsg);

        //閉じる
        ns.Close();
        tcp.Close();
        Console.WriteLine("切断しました。");

        Console.ReadLine();
    }
Beispiel #53
0
        static void Main(string[] args)
        {
            // Loading SyncshooterDefs
            var defs = SyncshooterDefs.Deserialize(@"..\..\syncshooterDefs.json");

            // TEST
            defs.Serialize(@"..\..\syncshooterDefs_copy.json");

            // UDP マルチキャストを開く
            MultiCastClient mcastClient = new MultiCastClient(MCAST_GRP, MCAST_PORT);

            if (mcastClient.Open() == false)
            {
                return;
            }
            //mcastClient.SendCommand( "SDW" );	// TEST

            // 接続しているラズパイのアドレスとポートを列挙する
            var mapIPvsPort = GetConectedHostAddress(mcastClient);

            // Camera parameter を取得する
            Console.Error.WriteLine("Get and save camera parameters...");
            foreach (var pair in mapIPvsPort)
            {
                IPAddress adrs = pair.Key;
                string    text = GetCameraParameterInJson(adrs.ToString());
                Console.WriteLine("{0}", text);
                var    param = JsonConvert.DeserializeObject <CameraParam>(text);
                string path  = string.Format(@"..\..\cameraParam_{0}.json", adrs.ToString());
                param.Serialize(path);
            }

            // Preview image の取得
            Console.Error.WriteLine("Previewing...");
            foreach (var pair in mapIPvsPort)
            {
                IPAddress adrs = pair.Key;
                TcpClient tcp  = new TcpClient(adrs.ToString(), SHOOTIMAGESERVER_PORT);
                System.Net.Sockets.NetworkStream ns = tcp.GetStream();
                ns.ReadTimeout  = 10000;
                ns.WriteTimeout = 10000;
                Console.WriteLine("IP Address: {0}", adrs);
                System.IO.MemoryStream ms = new System.IO.MemoryStream();

                // get preview image コマンドを送信
                string cmd      = "PRV";
                byte[] cmdBytes = System.Text.Encoding.UTF8.GetBytes(cmd);
                ns.Write(cmdBytes, 0, cmdBytes.Length);

                // データを受信
                while (ns.DataAvailable == false)
                {
                }
                ulong sum           = 0;
                ulong bytes_to_read = 0;
                do
                {
                    byte[] rcvBytes = new byte[tcp.Client.Available];
                    int    resSize  = ns.Read(rcvBytes, 0, rcvBytes.Length);
                    if (sum == 0)
                    {
                        // 先頭の4バイトには、次に続くデータのサイズが書かれている
                        bytes_to_read = ((ulong)rcvBytes[0]) | ((ulong)rcvBytes[1] << 8) | ((ulong)rcvBytes[2] << 16) | ((ulong)rcvBytes[3] << 24);
                        Console.WriteLine("bytes_to_read = {0}", bytes_to_read);
                    }
                    sum += (ulong)resSize;
                    ms.Write(rcvBytes, 0, resSize);
                } while (sum < bytes_to_read + 4);
                Console.WriteLine("size = {0}", (int)sum - 4);
                ms.Close();

                String path = string.Format("preview_{0}.bmp", adrs.ToString());
                using (var fs = new FileStream(path, FileMode.Create, FileAccess.ReadWrite)) {
                    fs.Write(ms.GetBuffer(), 4, (int)sum - 4);
                }

                ns.Close();
                tcp.Close();
            }

            //
            // Full image (JPG) の取得
            // Multicast で 撮影コマンドを送信
            mcastClient.SendCommand("SHJ");
            Console.Error.WriteLine("Capturing JPEG...");
            // Full image の取得
            foreach (var pair in mapIPvsPort)
            {
                IPAddress adrs = pair.Key;
                TcpClient tcp  = new TcpClient(adrs.ToString(), SHOOTIMAGESERVER_PORT);
                System.Net.Sockets.NetworkStream ns = tcp.GetStream();
                ns.ReadTimeout  = 10000;
                ns.WriteTimeout = 10000;
                Console.WriteLine("IP Address: {0}", adrs);
                System.IO.MemoryStream ms = new System.IO.MemoryStream();

                // full image 取得コマンドを送信
                string cmd      = "IMG";
                byte[] cmdBytes = System.Text.Encoding.UTF8.GetBytes(cmd);
                ns.Write(cmdBytes, 0, cmdBytes.Length);

                // データを受信
                while (ns.DataAvailable == false)
                {
                }
                ulong sum           = 0;
                ulong bytes_to_read = 0;
                do
                {
                    byte[] rcvBytes = new byte[tcp.Client.Available];
                    int    resSize  = ns.Read(rcvBytes, 0, rcvBytes.Length);
                    if (sum == 0)
                    {
                        // 先頭の4バイトには、次に続くデータのサイズが書かれている
                        bytes_to_read = ((ulong)rcvBytes[0]) | ((ulong)rcvBytes[1] << 8) | ((ulong)rcvBytes[2] << 16) | ((ulong)rcvBytes[3] << 24);
                        Console.WriteLine("bytes_to_read = {0}", bytes_to_read);
                    }
                    sum += (ulong)resSize;
                    ms.Write(rcvBytes, 0, resSize);
                } while (sum < bytes_to_read + 4);
                Console.WriteLine("size = {0}", (int)sum - 4);
                ms.Close();

                String path = string.Format("full_{0}.jpg", adrs.ToString());
                using (var fs = new FileStream(path, FileMode.Create, FileAccess.ReadWrite)) {
                    fs.Write(ms.GetBuffer(), 4, (int)sum - 4);
                }

                ns.Close();
                tcp.Close();
            }

            mcastClient.Close();
        }
Beispiel #54
0
 internal static void Send(System.Net.Sockets.NetworkStream ns, PayLoad pl)
 {
     byte[] b = pl.GetPackage();
     ns.Write(b, 0, b.Length);
     ns.Flush();
 }
Beispiel #55
0
    public static void Main()
    {
        string ipString = "127.0.0.1";

        System.Net.IPAddress ipAdd = System.Net.IPAddress.Parse(ipString);

        int port = 2001;

        System.Net.Sockets.TcpListener listener =
            new System.Net.Sockets.TcpListener(ipAdd, port);

        listener.Start();

        Console.WriteLine("Listenを開始しました({0}:{1})。",
                          ((System.Net.IPEndPoint)listener.LocalEndpoint).Address,
                          ((System.Net.IPEndPoint)listener.LocalEndpoint).Port);


        // 接続要求があったら受け入れる
        System.Net.Sockets.TcpClient client = listener.AcceptTcpClient();
        Console.WriteLine("クライアント({0}:{1})と接続しました。",
                          ((System.Net.IPEndPoint)client.Client.RemoteEndPoint).Address,
                          ((System.Net.IPEndPoint)client.Client.RemoteEndPoint).Port);

        // NetworkStreamを取得データの流れ
        System.Net.Sockets.NetworkStream ns = client.GetStream();

        ns.ReadTimeout  = 10000;
        ns.WriteTimeout = 10000;

        System.Text.Encoding enc = System.Text.Encoding.UTF8;
        bool disconnected        = false;

        System.IO.MemoryStream ms = new System.IO.MemoryStream();

        byte[] resBytes = new byte[256];
        int    resSize  = 0;


        do
        {
            //データの一部を受信する
            resSize = ns.Read(resBytes, 0, resBytes.Length);
            //Readが0を返した時はクライアントが切断したと判断
            if (resSize == 0)
            {
                disconnected = true;
                Console.WriteLine("クライアントが切断しました。");
                break;
            }
            //受信したデータを蓄積する
            ms.Write(resBytes, 0, resSize);
            //まだ読み取れるデータがあるか、データの最後が\nでない時は、
            // 受信を続ける
        } while (ns.DataAvailable || resBytes[resSize - 1] != '\n');

        //受信したデータを文字列に変換
        string resMsg = enc.GetString(ms.GetBuffer(), 0, (int)ms.Length);

        ms.Close();

        resMsg = resMsg.TrimEnd('\n');
        Console.WriteLine(resMsg);

        if (!disconnected)
        {
            //クライアントにデータを送信する
            //クライアントに送信する文字列を作成
            string sendMsg = resMsg.Length.ToString();

            //文字列をByte型配列に変換
            byte[] sendBytes = enc.GetBytes(sendMsg + '\n');

            //データを送信する
            ns.Write(sendBytes, 0, sendBytes.Length);
            Console.WriteLine(sendMsg);
        }

        ns.Close();
        client.Close();
        Console.WriteLine("クライアントとの接続を閉じました。");

        listener.Stop();
        Console.WriteLine("Listenerを閉じました。");

        Console.ReadLine();
    }
Beispiel #56
0
        private async void MainWindow_Loaded(object sender, RoutedEventArgs e)
        {
            f.Navigate(sa);
            TcpClient tcp = new TcpClient(ipaddress, 2001);

            Console.WriteLine("サーバー({0}:{1})と接続しました({2}:{3})。",
                              ((System.Net.IPEndPoint)tcp.Client.RemoteEndPoint).Address,
                              ((System.Net.IPEndPoint)tcp.Client.RemoteEndPoint).Port,
                              ((System.Net.IPEndPoint)tcp.Client.LocalEndPoint).Address,
                              ((System.Net.IPEndPoint)tcp.Client.LocalEndPoint).Port);
            ns = tcp.GetStream();


            //send name
            byte[] sendBytes = enc.GetBytes(name + '\n');
            ns.Write(sendBytes, 0, sendBytes.Length);

            //サーバーから送られたデータを受信する


            await Task.Run(async() =>
            {
                while (true)
                {
                    string resMsg = await resGetAsync();
                    status_update(resMsg);
                    if (resMsg.IndexOf("全員") > -1)
                    {
                        break;
                    }
                    await Task.Delay(100);
                }
                //ゲームスタート!!
                //Get namelist
                while (true)
                {
                    string temp = await resGetAsync();
                    if (temp.IndexOf("namelist[") > -1)
                    {
                        Console.WriteLine(temp);
                        int i = 0;
                        MatchCollection mc = Regex.Matches(temp, @"\{(.+?)\}", RegexOptions.Singleline);
                        foreach (Match m in mc)
                        {
                            string tem    = m.ToString().Replace("{", "").Replace("}", "").Replace("\r\n", "").Replace("\n", "");
                            namelist[i++] = tem;
                        }
                        break;
                    }
                    await Task.Delay(100);
                }
                int cnt = 0;
                foreach (string s in namelist)
                {
                    this.Dispatcher.Invoke(() =>
                    {
                        if (s != name)
                        {
                            if (cnt == 0)
                            {
                                name1.Name = s;
                                name1.Text = s + "[0]";
                            }
                            else if (cnt == 1)
                            {
                                name2.Name = s;
                                name2.Text = s + "[0]";
                            }
                            else
                            {
                                name3.Name = s;
                                name3.Text = s + "[0]";
                            }
                            cnt++;
                        }
                        else
                        {
                            name_me.Name = name;
                            name_me.Text = name + "[0]";
                        }
                    });
                }
                await this.Dispatcher.Invoke(async() =>
                {
                    sa.status.Text = "読み込んでいます";

                    for (int i = 1; i <= 13; i++)
                    {
                        clover[i - 1] = new BitmapImage();
                        clover[i - 1].BeginInit();
                        clover[i - 1].UriSource = new Uri(System.IO.Path.GetDirectoryName(Application.ResourceAssembly.Location) + @"\tramp\clover\" + i.ToString() + ".png");
                        clover[i - 1].EndInit();
                    }
                    for (int i = 1; i <= 13; i++)
                    {
                        heart[i - 1] = new BitmapImage();
                        heart[i - 1].BeginInit();
                        heart[i - 1].UriSource = new Uri(System.IO.Path.GetDirectoryName(Application.ResourceAssembly.Location) + @"\tramp\heart\" + i.ToString() + ".png");
                        heart[i - 1].EndInit();
                    }
                    for (int i = 1; i <= 13; i++)
                    {
                        spade[i - 1] = new BitmapImage();
                        spade[i - 1].BeginInit();
                        spade[i - 1].UriSource = new Uri(System.IO.Path.GetDirectoryName(Application.ResourceAssembly.Location) + @"\tramp\spade\" + i.ToString() + ".png");
                        spade[i - 1].EndInit();
                    }
                    for (int i = 1; i <= 13; i++)
                    {
                        dia[i - 1] = new BitmapImage();
                        dia[i - 1].BeginInit();
                        dia[i - 1].UriSource = new Uri(System.IO.Path.GetDirectoryName(Application.ResourceAssembly.Location) + @"\tramp\dia\" + i.ToString() + ".png");
                        dia[i - 1].EndInit();
                    }
                    joker.BeginInit();
                    joker.UriSource = new Uri(System.IO.Path.GetDirectoryName(Application.ResourceAssembly.Location) + @"\tramp\joker.png");
                    joker.EndInit();
                    back.BeginInit();
                    back.UriSource = new Uri(System.IO.Path.GetDirectoryName(Application.ResourceAssembly.Location) + @"\tramp\back.jpg");
                    back.EndInit();
                    await Task.Delay(1500);
                    sa.status.Text = "ゲーム開始を待機しています";
                    sendMes("OKREADY");
                    //ゲーム開始を待機する
                    string temp = await resGetAsync();
                    while (true)
                    {
                        if (temp.IndexOf("gamestart") > -1)
                        {
                            break;
                        }
                        await Task.Delay(500);
                    }
                    //カードを初期化
                    for (int i = 0; i < 14; i++)
                    {
                        mycardV[i] = -1;
                    }
                    //カード情報をゲット
                    while (true)
                    {
                        if (temp.IndexOf("cardinfo") > -1)
                        {
                            mycard = temp;
                            MatchCollection kmc = Regex.Matches(temp, @"\[(.+?)\]");
                            MatchCollection vmc = Regex.Matches(temp, @"\{(.+?)\}");
                            int mCnt            = 0;
                            int mmCnt           = 0;
                            foreach (Match m in kmc)
                            {
                                foreach (Match mm in vmc)
                                {
                                    if (mCnt == mmCnt)
                                    {
                                        string ms  = m.ToString().Replace("[", "").Replace("]", "");
                                        string mms = mm.ToString().Replace("{", "").Replace("}", "");
                                        Console.WriteLine(ms + mms);
                                        mycardK[mCnt] = ms;
                                        mycardV[mCnt] = int.Parse(mms);
                                    }
                                    mmCnt++;
                                }

                                mmCnt = 0;
                                mCnt++;
                            }
                            mycardR = mCnt;
                            break;
                        }

                        await Task.Delay(500);
                        temp = await resGetAsync();
                    }

                    {
                        Image img  = new Image();
                        img.Source = back;
                        img.Width  = 28;
                        img.Height = 100;
                        sp1.Children.Add(img);
                    }

                    {
                        Image img  = new Image();
                        img.Source = back;
                        img.Width  = 28;
                        img.Height = 100;
                        sp2.Children.Add(img);
                    }

                    {
                        Image img  = new Image();
                        img.Source = back;
                        img.Width  = 28;
                        img.Height = 100;
                        sp3.Children.Add(img);
                    }
                    status.Text = "";
                });
                while (true)
                {
                    updateCard();
                    await Task.Delay(1000);//カードを更新してゲームを進行していきます
                }
            });

            //閉じる
            ns.Close();
            tcp.Close();
            Console.WriteLine("切断しました。");
        }
 void toClientSend()
 {
     byte[] sendBytes = enc.GetBytes(ClientSendMsg + '\n');
     ns.Write(sendBytes, 0, sendBytes.Length);
 }
        static void Main(string[] args)
        {
            //Connect
            TcpClient tcpClient = new TcpClient();

            tcpClient.Connect("localhost", 3334);
            MessageSender   messageSender   = new MessageSender(tcpClient.Session);
            MessageReceiver messageReceiver = new MessageReceiver(tcpClient.Session);
            MessageExecutor messageExecutor =
                new MessageExecutor(messageSender, messageReceiver, new InstantTaskScheduler());

            messageExecutor.Configuration.DefaultTimeout = 10000;
            var notificationListener = new NotificationListener();

            messageReceiver.AddListener(-1, notificationListener);

            //auth
            AuthorizeHciRequest request = new AuthorizeHciRequest();

            request.ClientId = -1;
            request.Locale   = "en-US";
            var future = messageExecutor.Submit <AuthorizeHciResponse>(request);

            future.Wait();
            AuthorizeHciResponse AuthorizeHciResponse = future.Value;
            int clientId = AuthorizeHciResponse.ClientId;

            System.Console.WriteLine("AuthorizeHciResponse precessed");

            //login
            LoginRequest loginRequest = new LoginRequest();

            loginRequest.UserLogin    = "******";
            loginRequest.UserPassword = "******";
            loginRequest.ClientId     = clientId;
            var loginResponcetask = messageExecutor.Submit <LoginResponse>(loginRequest);

            loginResponcetask.Wait();

            // Id of the emu-copter is 2
            var vehicleToControl = new Vehicle {
                Id = 3
            };

            TcpClientt.TcpListener server = new TcpClientt.TcpListener(IPAddress.Any, 8080);
            server.Start(); // run server
            byte[] ok = new byte[100];
            ok = Encoding.Default.GetBytes("ok");
            while (true) // бесконечный цикл обслуживания клиентов
            {
                TcpClientt.TcpClient     client = server.AcceptTcpClient();
                TcpClientt.NetworkStream ns     = client.GetStream();
                while (client.Connected)
                {
                    byte[] msg   = new byte[100];
                    int    count = ns.Read(msg, 0, msg.Length);
                    Console.Write(Encoding.Default.GetString(msg, 0, count));
                    string allMessage  = Encoding.Default.GetString(msg);
                    string result      = allMessage.Substring(0, count - 1);
                    var    commandName = result.ToString().Split(":")[0];


                    switch (commandName)
                    {
                    case "takeoff_command":
                    {
                        Console.Write("got command: {0}", commandName);

                        SendCommandRequest takeoff = new SendCommandRequest
                        {
                            ClientId = clientId,
                            Command  = new Command
                            {
                                Code              = "takeoff_command",
                                Subsystem         = Subsystem.S_FLIGHT_CONTROLLER,
                                Silent            = true,
                                ResultIndifferent = true
                            }
                        };
                        takeoff.Vehicles.Add(vehicleToControl);
                        var takeoffCmd = messageExecutor.Submit <SendCommandResponse>(takeoff);
                        takeoffCmd.Wait();
                        Thread.Sleep(5000);
                        ns.Write(ok, 0, ok.Length);
                        break;
                    }

                    case "direct_vehicle_control":
                    {
                        Console.Write("got command: {0}", commandName);
                        var commandArgs = result.Split(":")[1];
                        Console.Write("args of command: {0}", commandArgs);
                        // Vehicle control in joystick mode
                        SendCommandRequest vehicleJoystickControl = new SendCommandRequest
                        {
                            ClientId = clientId,
                            Command  = new UGCS.Sdk.Protocol.Encoding.Command
                            {
                                Code              = "direct_vehicle_control",
                                Subsystem         = Subsystem.S_FLIGHT_CONTROLLER,
                                Silent            = true,
                                ResultIndifferent = true
                            }
                        };


                        vehicleJoystickControl.Vehicles.Add(vehicleToControl);

                        List <CommandArgument> listJoystickCommands = new List <CommandArgument>();
                        var    directionCommand = commandArgs.ToString().Split(",")[0];
                        string commandValueStr  = commandArgs.ToString().Split(",")[1];
                        double commandValue     = double.Parse(commandValueStr,
                                                               System.Globalization.CultureInfo.InvariantCulture);

                        switch (directionCommand)
                        {
                        case "roll":
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "roll",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "pitch",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "yaw",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "throttle",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;

                        case "pitch":
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "pitch",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "roll",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "yaw",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "throttle",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;

                        case "throttle":
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "throttle",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "pitch",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "roll",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "yaw",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;

                        case "yaw":
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "yaw",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "pitch",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "roll",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickCommands.Add(new CommandArgument
                                {
                                    Code  = "throttle",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;
                        }


                        vehicleJoystickControl.Command.Arguments.AddRange(listJoystickCommands);
                        var sendJoystickCommandResponse =
                            messageExecutor.Submit <SendCommandResponse>(vehicleJoystickControl);
                        sendJoystickCommandResponse.Wait();
                        System.Console.WriteLine("Was sent {0}", commandValue);

                        Thread.Sleep(2000);
                        ns.Write(ok, 0, ok.Length);
                        break;
                    }

                    case "set_relative_heading":
                    {
                        Console.Write("got command: {0}", commandName);
                        var commandArgs = result.Split(":")[1];
                        Console.Write("args of command: {0}", commandArgs);
                        // Vehicle control in joystick mode
                        SendCommandRequest vehicleRelativeOffsetControl = new SendCommandRequest
                        {
                            ClientId = clientId,
                            Command  = new UGCS.Sdk.Protocol.Encoding.Command
                            {
                                Code              = "set_relative_heading",
                                Subsystem         = Subsystem.S_FLIGHT_CONTROLLER,
                                Silent            = false,
                                ResultIndifferent = false
                            }
                        };


                        vehicleRelativeOffsetControl.Vehicles.Add(vehicleToControl);

                        List <CommandArgument> listRelativeOffsetCommands = new List <CommandArgument>();
                        var    directionCommand = commandArgs.ToString().Split(",")[0];
                        string commandValueStr  = commandArgs.ToString().Split(",")[1];
                        double commandValue     = double.Parse(commandValueStr,
                                                               System.Globalization.CultureInfo.InvariantCulture);

                        switch (directionCommand)
                        {
                        case "relative_heading":
                            listRelativeOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "relative_heading",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            break;
                        }

                        vehicleRelativeOffsetControl.Command.Arguments.AddRange(listRelativeOffsetCommands);
                        var sendRelativeOffsetCommandResponse =
                            messageExecutor.Submit <SendCommandResponse>(vehicleRelativeOffsetControl);
                        sendRelativeOffsetCommandResponse.Wait();
                        System.Console.WriteLine("Was sent {0}", commandValue);

                        Thread.Sleep(2000);
                        ns.Write(ok, 0, ok.Length);
                        break;
                    }

                    case "set_position_offset":
                    {
                        Console.Write("got command: {0}", commandName);
                        var commandArgs = result.Split(":")[1];
                        Console.Write("args of command: {0}", commandArgs);
                        // Vehicle control in joystick mode
                        SendCommandRequest vehicleJoystickOffset = new SendCommandRequest
                        {
                            ClientId = clientId,
                            Command  = new UGCS.Sdk.Protocol.Encoding.Command
                            {
                                Code              = "set_position_offset",
                                Subsystem         = Subsystem.S_FLIGHT_CONTROLLER,
                                Silent            = false,
                                ResultIndifferent = false
                            }
                        };


                        vehicleJoystickOffset.Vehicles.Add(vehicleToControl);

                        List <CommandArgument> listJoystickOffsetCommands = new List <CommandArgument>();
                        var    directionCommand = commandArgs.ToString().Split(",")[0];
                        string commandValueStr  = commandArgs.ToString().Split(",")[1];
                        double commandValue     = double.Parse(commandValueStr,
                                                               System.Globalization.CultureInfo.InvariantCulture);

                        switch (directionCommand)
                        {
                        case "x":
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "x",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "y",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "z",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;

                        case "y":
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "y",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "x",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "z",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;

                        case "z":
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "z",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "y",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listJoystickOffsetCommands.Add(new CommandArgument
                                {
                                    Code  = "x",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;
                        }


                        vehicleJoystickOffset.Command.Arguments.AddRange(listJoystickOffsetCommands);
                        var sendJoystickOffsetResponse =
                            messageExecutor.Submit <SendCommandResponse>(vehicleJoystickOffset);
                        sendJoystickOffsetResponse.Wait();
                        System.Console.WriteLine("Was sent {0}", commandValue);

                        Thread.Sleep(2000);
                        ns.Write(ok, 0, ok.Length);
                        break;
                    }


                    case "payload_control":
                    {
                        Console.Write("got command: {0}", commandName);
                        var commandArgs = result.ToString().Split(":")[1];
                        Console.Write("args of command: {0}", commandArgs);
                        SendCommandRequest vehiclePayloadCommandRequest = new SendCommandRequest
                        {
                            ClientId = clientId,
                            Command  = new UGCS.Sdk.Protocol.Encoding.Command
                            {
                                Code              = "payload_control",
                                Subsystem         = Subsystem.S_CAMERA,
                                Silent            = false,
                                ResultIndifferent = false
                            }
                        };
                        vehiclePayloadCommandRequest.Vehicles.Add(vehicleToControl);
                        List <CommandArgument> listPayloadCommands = new List <CommandArgument>();
                        var    directionCommand = commandArgs.ToString().Split(",")[0];
                        string commandValueStr  = commandArgs.ToString().Split(",")[1];
                        double commandValue     = double.Parse(commandValueStr,
                                                               System.Globalization.CultureInfo.InvariantCulture);

                        switch (directionCommand)
                        {
                        case "tilt":
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "tilt",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "roll",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "yaw",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "zoom_level",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;

                        case "roll":
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "roll",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "tilt",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "yaw",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "zoom_level",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;

                        case "zoom_level":
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "zoom_level",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "tilt",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "roll",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "yaw",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;

                        case "yaw":
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "yaw",
                                    Value = new Value()
                                    {
                                        DoubleValue = commandValue
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "tilt",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "roll",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            listPayloadCommands.Add(new CommandArgument
                                {
                                    Code  = "zoom_level",
                                    Value = new Value()
                                    {
                                        DoubleValue = 0
                                    }
                                });
                            break;
                        }

                        vehiclePayloadCommandRequest.Command.Arguments.AddRange(listPayloadCommands);
                        var sendPayloadCommandResponse =
                            messageExecutor.Submit <SendCommandResponse>(vehiclePayloadCommandRequest);
                        sendPayloadCommandResponse.Wait();
                        System.Console.WriteLine("Was sent {0}", commandValue);
                        Thread.Sleep(2000);
                        ns.Write(ok, 0, ok.Length);
                        break;
                    }

                    case "land_command":
                    {
                        SendCommandRequest land = new SendCommandRequest
                        {
                            ClientId = clientId,
                            Command  = new UGCS.Sdk.Protocol.Encoding.Command
                            {
                                Code              = "land_command",
                                Subsystem         = Subsystem.S_FLIGHT_CONTROLLER,
                                Silent            = false,
                                ResultIndifferent = false
                            }
                        };
                        land.Vehicles.Add(vehicleToControl);
                        var landCmd = messageExecutor.Submit <SendCommandResponse>(land);
                        landCmd.Wait();
                        Thread.Sleep(5000);
                        ns.Write(ok, 0, ok.Length);
                        break;
                    }

                    case "joystick":
                    {
                        SendCommandRequest joystickModeCommand = new SendCommandRequest
                        {
                            ClientId = clientId,
                            Command  = new UGCS.Sdk.Protocol.Encoding.Command
                            {
                                Code              = "joystick",
                                Subsystem         = Subsystem.S_FLIGHT_CONTROLLER,
                                Silent            = false,
                                ResultIndifferent = false
                            }
                        };

                        joystickModeCommand.Vehicles.Add(vehicleToControl);
                        var joystickMode = messageExecutor.Submit <SendCommandResponse>(joystickModeCommand);
                        joystickMode.Wait();
                        ns.Write(ok, 0, ok.Length);
                        break;
                    }

                    case "manual":
                    {
                        break;
                    }
                    }
                }

                // System.Console.ReadKey();
                // tcpClient.Close();
                // messageSender.Cancel();
                // messageReceiver.Cancel();
                // messageExecutor.Close();
                // notificationListener.Dispose();
            }
        }
Beispiel #59
0
    // Update is called once per frame
    void Update()
    {
        //↓にC++に送るデータをぶち込む
        //今回は経過時間
        if (goldfish0.moterflag == 1 || goldfish1.moterflag == 1 || goldfish2.moterflag == 1 || goldfish3.moterflag == 1 || goldfish4.moterflag == 1)
        {
            data = "1";
        }
        else
        {
            data = "0";
        }
        //Debug.Log(goldfish0.moterflag.ToString());
        //data = "1.0000";
        //data = Time.time.ToString();

        //タイムアウト設定
        ns.ReadTimeout  = 10000;
        ns.WriteTimeout = 10000;

        //サーバーにデータを送信
        //文字列をByte型配列に変換
        System.Text.Encoding enc = System.Text.Encoding.UTF8;
        byte[] sendBytes         = enc.GetBytes(data + '\n');
        //データを送信する
        ns.Write(sendBytes, 0, sendBytes.Length);
        //Debug.Log(data);


        //サーバーから送られたデータを受信する
        //今回は一周期分の時間が送られてくる。
        System.IO.MemoryStream ms = new System.IO.MemoryStream();
        byte[] resBytes           = new byte[256];
        int    resSize            = 256;

        //データを受信
        resSize = ns.Read(resBytes, 0, resBytes.Length);
        //受信したデータを蓄積
        ms.Write(resBytes, 0, resSize);
        //受信したデータを文字列に変換
        resMsg = enc.GetString(ms.GetBuffer(), 0, (int)ms.Length);
        ms.Close();
        //末尾の\nを削除
        resMsg = resMsg.TrimEnd('\n');
        //Debug.Log(resMsg);

        //データをセンサの数だけ分割
        string[] str = resMsg.Split(' ');

        for (int i = 0; i < str.Length; i++)
        {
            //int型に変換
            num[i] = int.Parse(str[i]);
            //Debug.Log(num[i]);
        }


        //書き込みを行うセンサー値を取得

        /*
         * SenserVal[SenserCount] = num[1];
         * Debug.Log(SenserVal[SenserCount]);
         * SenserCount += 1;
         */

        //rb.MoveRotation(Quaternion.AngleAxis(45f, Vector3.forward))Debug.Log(num);

        //スペース押すと閉じる
        if (Input.GetKey(KeyCode.Space))
        {
            //センサー値をCSV形式でエクスポート
            //logSave(SenserVal, "Test");

            ns.Close();
            tcp.Close();
            Debug.Log("切断しました。");
        }
    }
Beispiel #60
0
    public static void Main()
    {
        // ListenするIPアドレス
        string ipString = "127.0.0.1";

        System.Net.IPAddress ipAdd = System.Net.IPAddress.Parse(ipString);

        // Listenするポート番号
        int port = 2001;

        // TcpListenerオブジェクトの作成
        System.Net.Sockets.TcpListener listener = new System.Net.Sockets.TcpListener(ipAdd, port);

        // Listenを開始
        listener.Start();
        Console.WriteLine("Listenを開始しました({0}:{1}).",
                          ((System.Net.IPEndPoint)listener.LocalEndpoint).Address,
                          ((System.Net.IPEndPoint)listener.LocalEndpoint).Port);

        // 接続要求があったら受け入れる
        System.Net.Sockets.TcpClient client = listener.AcceptTcpClient();
        Console.WriteLine("クライアント({0}:{1})と接続しました.",
                          ((System.Net.IPEndPoint)listener.LocalEndpoint).Address,
                          ((System.Net.IPEndPoint)listener.LocalEndpoint).Port);

        // NetworkStreamを取得
        System.Net.Sockets.NetworkStream ns = client.GetStream();

        // 読取り,書き込みのタイムアウトを10秒にする
        // デフォルトはInfiniteでタイムアウトしない
        // (.NET Framework 2.0以上が必要
        ns.ReadTimeout  = 10000;
        ns.WriteTimeout = 10000;

        // クライアントから送られたデータを受信する
        System.Text.Encoding enc = System.Text.Encoding.UTF8;
        bool disconnected        = false;

        System.IO.MemoryStream ms = new System.IO.MemoryStream();
        byte[] resBytes           = new byte[256];
        int    resSize            = 0;

        do
        {
            // データの一部を受信する
            resSize = ns.Read(resBytes, 0, resBytes.Length);
            // Readが0を返した時はクライアントが切断したと判断
            if (resSize == 0)
            {
                disconnected = true;
                Console.WriteLine("クライアントが切断しました.");
                break;
            }
            // 受信したデータを蓄積する
            ms.Write(resBytes, 0, resSize);
            // まだ読み取れるデータがあるか,データの最後が\n出ない時は,受信を続ける
        } while (ns.DataAvailable || resBytes[resSize - 1] != '\n');

        // 受信したデータを文字列に変換
        string resMsg = enc.GetString(ms.GetBuffer(), 0, (int)ms.Length);

        ms.Close();

        // 末尾の\nを削除
        resMsg = resMsg.TrimEnd('\n');
        Console.WriteLine(resMsg);

        if (!disconnected)
        {
            // クライアントにデータを送信する
            // クライアントに送信する文字列を作成
            string sendMsg = resMsg.Length.ToString();
            // 文字列をByte型配列に変換
            byte[] sendBytes = enc.GetBytes(sendMsg + "\n");
            // データを送信する
            ns.Write(sendBytes, 0, sendBytes.Length);
            Console.WriteLine(sendMsg);
        }

        // 閉じる
        ns.Close();
        client.Close();
        Console.WriteLine("クライアントとの接続を閉じました.");

        // リスナを閉じる
        listener.Stop();
        Console.WriteLine("Listenerを閉じました.");
        Console.ReadLine();
    }