Beispiel #1
0
 private void HandleRunspaceStateChanged(object source, RunspaceStateEventArgs stateEventArgs)
 {
     switch (stateEventArgs.RunspaceStateInfo.State)
     {
         case RunspaceState.BeforeOpen:
         case RunspaceState.Opening:
         case RunspaceState.Closing:
             return;
     }
     OperationStateEventArgs operationStateEventArgs = null;
     lock (this._syncObject)
     {
         if (!this.stopComplete)
         {
             this.stopComplete = true;
             this.startComplete = true;
             operationStateEventArgs = new OperationStateEventArgs {
                 BaseEvent = stateEventArgs,
                 OperationState = OperationState.StopComplete
             };
         }
         else if (!this.startComplete)
         {
             this.startComplete = true;
             operationStateEventArgs = new OperationStateEventArgs {
                 BaseEvent = stateEventArgs,
                 OperationState = OperationState.StartComplete
             };
         }
     }
     if (operationStateEventArgs != null)
     {
         this.FireEvent(operationStateEventArgs);
     }
 }
Beispiel #2
0
		private static void DefaultRunspace_StateChanged(object sender, RunspaceStateEventArgs e)
		{
			CimSessionState cimSessionState = null;
			Runspace runspace = (Runspace)sender;
			RunspaceState state = e.RunspaceStateInfo.State;
			switch (state)
			{
				case RunspaceState.Closed:
				case RunspaceState.Broken:
				{
					if (CimSessionBase.cimSessions.TryRemove(runspace.InstanceId, out cimSessionState))
					{
						object[] instanceId = new object[2];
						instanceId[0] = runspace.InstanceId;
						instanceId[1] = e.RunspaceStateInfo.State;
						DebugHelper.WriteLog(string.Format(CultureInfo.CurrentUICulture, DebugHelper.runspaceStateChanged, instanceId));
						cimSessionState.Dispose();
					}
					runspace.StateChanged -= new EventHandler<RunspaceStateEventArgs>(CimSessionBase.DefaultRunspace_StateChanged);
					return;
				}
				case RunspaceState.Closing:
				{
					return;
				}
				default:
				{
					return;
				}
			}
		}
 private void OnRunspaceStateChanged(object sender, RunspaceStateEventArgs e)
 {
     if (RunspaceState.Closing == e.RunspaceStateInfo.State)
     {
         _runspace.StateChanged -= OnRunspaceStateChanged;
         Stop(true);
     }
 }
 private void HandleRunspaceStateChanged(object sender, RunspaceStateEventArgs eventArgs)
 {
     switch (eventArgs.RunspaceStateInfo.State)
     {
     case RunspaceState.BeforeOpen:
     case RunspaceState.Opening:
     case RunspaceState.Opened:
     case RunspaceState.Closing:
     case RunspaceState.Disconnecting:
         return;
     }
     this.RaiseOperationCompleteEvent();
 }
 private void HandleRunspaceStateChanged(object sender, RunspaceStateEventArgs eventArgs)
 {
     switch (eventArgs.RunspaceStateInfo.State)
     {
         case RunspaceState.BeforeOpen:
         case RunspaceState.Opening:
         case RunspaceState.Opened:
         case RunspaceState.Closing:
         case RunspaceState.Disconnecting:
             return;
     }
     this.RaiseOperationCompleteEvent();
 }
        private void HandleRunspaceStateChanged(object sender, RunspaceStateEventArgs stateEventArgs)
        {
            switch (stateEventArgs.RunspaceStateInfo.State)
            {
                case RunspaceState.Opened:
                    try
                    {
                        if (this.invokeAndDisconnect)
                        {
                            base.pipeline.InvokeAsyncAndDisconnect();
                        }
                        else
                        {
                            base.pipeline.InvokeAsync();
                        }
                    }
                    catch (InvalidPipelineStateException)
                    {
                        this.remoteRunspace.CloseAsync();
                    }
                    catch (InvalidRunspaceStateException exception)
                    {
                        base.internalException = exception;
                        this.remoteRunspace.CloseAsync();
                    }
                    return;

                case RunspaceState.Closed:
                    if (stateEventArgs.RunspaceStateInfo.Reason == null)
                    {
                        this.RaiseOperationCompleteEvent();
                        return;
                    }
                    this.RaiseOperationCompleteEvent(stateEventArgs);
                    return;

                case RunspaceState.Broken:
                    this.RaiseOperationCompleteEvent(stateEventArgs);
                    return;
            }
        }
Beispiel #7
0
        private void HandleRunspaceStateChanged(object sender, RunspaceStateEventArgs eventArgs)
        {
            switch (eventArgs.RunspaceStateInfo.State)
            {
            case RunspaceState.BeforeOpen:
                break;

            case RunspaceState.Opening:
                break;

            case RunspaceState.Opened:
                break;

            case RunspaceState.Closing:
                break;

            default:
                this.RaiseOperationCompleteEvent();
                break;
            }
        }
Beispiel #8
0
            private void StateCallBackHandler(object sender, RunspaceStateEventArgs eArgs)
            {
                if (eArgs.RunspaceStateInfo.State == RunspaceState.Disconnecting)
                {
                    return;
                }

                if (eArgs.RunspaceStateInfo.State == RunspaceState.Disconnected)
                {
                    // If disconnect succeeded then write the PSSession object.
                    WriteDisconnectedPSSession();
                }
                else
                {
                    // Write error if disconnect did not succeed.
                    WriteDisconnectFailed();
                }

                // Notify throttle manager that the start is complete.
                _remoteSession.Runspace.StateChanged -= StateCallBackHandler;
                SendStartComplete();
            }
 private void StateCallBackHandler(object sender, RunspaceStateEventArgs eArgs)
 {
     if (eArgs.RunspaceStateInfo.State != RunspaceState.Disconnecting)
     {
         if (eArgs.RunspaceStateInfo.State == RunspaceState.Disconnected)
         {
             this.WriteDisconnectedPSSession();
         }
         else
         {
             this.WriteDisconnectFailed(null);
         }
         this.remoteSession.Runspace.StateChanged -= new EventHandler<RunspaceStateEventArgs>(this.StateCallBackHandler);
         this.SendStartComplete();
     }
 }
Beispiel #10
0
        /// <summary>
        /// Handles state changed event of the remote runspace. If the remote runspace
        /// gets into a broken or closed state, writes a message and pops out the
        /// runspace
        /// </summary>
        /// <param name="sender">not sure</param>
        /// <param name="eventArgs">arguments describing this event</param>
        private void HandleRemoteRunspaceStateChanged(object sender, RunspaceStateEventArgs eventArgs)
        {
            RunspaceState state = eventArgs.RunspaceStateInfo.State;

            switch (state)
            {
                case RunspaceState.Opening:
                case RunspaceState.Opened:
                    {
                        return;
                    }
                case RunspaceState.Closing:
                case RunspaceState.Closed:
                case RunspaceState.Broken:
                case RunspaceState.Disconnected:
                    {
                        PopRunspace();
                    }
                    break;
            }
        }
Beispiel #11
0
            private void StateCallBackHandler(object sender, RunspaceStateEventArgs eArgs)
            {
                if (eArgs.RunspaceStateInfo.State == RunspaceState.Connecting ||
                    eArgs.RunspaceStateInfo.State == RunspaceState.Disconnecting ||
                    eArgs.RunspaceStateInfo.State == RunspaceState.Disconnected)
                {
                    return;
                }

                Dbg.Assert(eArgs.RunspaceStateInfo.State != RunspaceState.BeforeOpen, "Can't reconnect a session that hasn't been previously Opened");
                Dbg.Assert(eArgs.RunspaceStateInfo.State != RunspaceState.Opening, "Can't reconnect a session that hasn't been previously Opened");

                if (eArgs.RunspaceStateInfo.State == RunspaceState.Opened)
                {
                    // Connect operation succeeded, write the PSSession object.
                    WriteConnectedPSSession();
                }
                else
                {
                    // Check to see if failure is due to stale PSSession error and 
                    // add to retry list if this is the case.
                    bool writeError = true;
                    if (_queryRunspaces == null)
                    {
                        PSRemotingTransportException transportException = eArgs.RunspaceStateInfo.Reason as PSRemotingTransportException;
                        if (transportException != null &&
                            transportException.ErrorCode == WSManNativeApi.ERROR_WSMAN_INUSE_CANNOT_RECONNECT)
                        {
                            lock (s_LockObject)
                            {
                                _retryList.Add(_session);
                            }
                            writeError = false;
                        }
                    }

                    if (writeError)
                    {
                        // Connect operation failed, write error.
                        WriteConnectFailed(eArgs.RunspaceStateInfo.Reason, _session);
                    }
                }

                _session.Runspace.StateChanged -= StateCallBackHandler;
                SendStartComplete();
            }
 private void HandleRunspaceStateChanged(object sender, RunspaceStateEventArgs e)
 {
     RemoteRunspace runspace = sender as RemoteRunspace;
     if ((runspace != null) && (e.RunspaceStateInfo.State != RunspaceState.Opening))
     {
         runspace.URIRedirectionReported -= new EventHandler<RemoteDataEventArgs<Uri>>(this.HandleURIDirectionReported);
         runspace.StateChanged -= new EventHandler<RunspaceStateEventArgs>(this.HandleRunspaceStateChanged);
     }
 }
Beispiel #13
0
        private void RunspaceStateChanged(object sender, RunspaceStateEventArgs e)
        {
            _structuredTracer.RunspaceStateChanged(this._instanceId.ToString(), e.RunspaceStateInfo.State.ToString(), string.Empty);
            _tracer.WriteMessage("PSW Conn: runspace state" + e.RunspaceStateInfo.State.ToString());
            switch (e.RunspaceStateInfo.State)
            {
                case RunspaceState.Opening:
                    return;

                case RunspaceState.Closing:
                    return;

                case RunspaceState.Disconnecting:
                    {
                        ReadyForDisconnect = false;
                    }
                    return;

                case RunspaceState.Opened:
                    {
                        // runspace opened successfully, assign it to the asyncresult                        
                        // reset retry counter
                        RetryAttempt = 0;
                        ReadyForReconnect = false;
                        AsyncResult.Connection = this;
                        // this SetAsCompleted will result in the callback to the
                        // activity happening in the WinRM thread
                        AsyncResult.SetAsCompleted(null);
                        RaiseEvents(Open);
                        RaiseEvents(Reconnect);
                    }
                    break;

                case RunspaceState.Broken:
                    {
                        // Dispose the broken runspace before retry
                        DisposeRunspace();

                        // connection attempt failed, retry
                        if (RetryCount > 0 && RetryAttempt < RetryCount)
                        {
                            RetryAttempt++;

                            LogRetryAttempt(RetryAttempt, RetryCount);

                            Timer timer = new Timer { AutoReset = false, Enabled = false, Interval = _retryInterval * 1000 };
                            timer.Elapsed += RetryTimerElapsed;
                            timer.Start();                            
                        }
                        else
                        {
                            // all retries have failed, end the asyncresult with an exception
                            // message
                            Busy = false;

                            lock (_syncObject)
                            {
                                if (AsyncResult != null)
                                {
                                    AsyncResult.Connection = null;
                                    AsyncResult.SetAsCompleted(e.RunspaceStateInfo.Reason);
                                }
                            }

                            _tracer.WriteMessage(String.Format(CultureInfo.InvariantCulture, "Disposing broken connection to {0}", _runspace.ConnectionInfo.ComputerName));

                            RaiseEvents(Open);
                            RaiseEvents(Disconnect);
                            RaiseEvents(Close);
                            RaiseEvents(Reconnect);
                        }
                    }
                    break;

                case RunspaceState.Disconnected:
                    {
                        ReadyForReconnect = true;
                        RaiseEvents(Disconnect);
                    }
                    break;

                case RunspaceState.Closed:
                    {
                        DisposeRunspace();
                        RaiseEvents(Close);
                    }
                    break;
            }
        }
Beispiel #14
0
 /// <summary>
 /// <para>
 /// clean up the dictionaries if the runspace is closed or broken.
 /// </para>
 /// </summary>
 /// <param name="sender">Runspace</param>
 /// <param name="e">Event args</param>
 private static void DefaultRunspace_StateChanged(object sender, RunspaceStateEventArgs e)
 {
     Runspace runspace = (Runspace)sender;
     switch (e.RunspaceStateInfo.State)
     {
         case RunspaceState.Broken:
         case RunspaceState.Closed:
             CimSessionState state;
             if (cimSessions.TryRemove(runspace.InstanceId, out state))
             {
                 DebugHelper.WriteLog(String.Format(CultureInfo.CurrentUICulture, DebugHelper.runspaceStateChanged, runspace.InstanceId, e.RunspaceStateInfo.State));
                 state.Dispose();
             }
             runspace.StateChanged -= DefaultRunspace_StateChanged;
             break;
         default:
             break;
     }
 }
Beispiel #15
0
		private void RunspaceStateChanged(object sender, RunspaceStateEventArgs e)
		{
			Guid guid = this._instanceId;
			this._structuredTracer.RunspaceStateChanged(guid.ToString(), e.RunspaceStateInfo.State.ToString(), string.Empty);
			this._tracer.WriteMessage(string.Concat("PSW Conn: runspace state", e.RunspaceStateInfo.State.ToString()));
			RunspaceState state = e.RunspaceStateInfo.State;
			switch (state)
			{
				case RunspaceState.Opened:
				{
					this.RetryAttempt = 0;
					this.ReadyForReconnect = false;
					this.AsyncResult.Connection = this;
					this.AsyncResult.SetAsCompleted(null);
					this.RaiseEvents(1);
					this.RaiseEvents(4);
					return;
				}
				case RunspaceState.Closed:
				{
					this.DisposeRunspace();
					this.RaiseEvents(2);
					return;
				}
				case RunspaceState.Broken:
				{
					if (this.RetryCount <= 0 || this.RetryAttempt >= this.RetryCount)
					{
						this.Busy = false;
						lock (this._syncObject)
						{
							if (this.AsyncResult != null)
							{
								this.AsyncResult.Connection = null;
								this.AsyncResult.SetAsCompleted(e.RunspaceStateInfo.Reason);
							}
						}
						object[] computerName = new object[1];
						computerName[0] = this._runspace.ConnectionInfo.ComputerName;
						this._tracer.WriteMessage(string.Format(CultureInfo.InvariantCulture, "Disposing broken connection to {0}", computerName));
						this.DisposeRunspace();
						this.RaiseEvents(1);
						this.RaiseEvents(3);
						this.RaiseEvents(2);
						this.RaiseEvents(4);
						return;
					}
					else
					{
						Connection retryAttempt = this;
						retryAttempt.RetryAttempt = retryAttempt.RetryAttempt + 1;
						Timer timer = new Timer();
						timer.AutoReset = false;
						timer.Enabled = false;
						timer.Interval = (double)((float)(this._retryInterval * 0x3e8));
						Timer timer1 = timer;
						timer1.Elapsed += new ElapsedEventHandler(this.RetryTimerElapsed);
						timer1.Start();
						return;
					}
				}
				case RunspaceState.Disconnecting:
				{
					this.ReadyForDisconnect = false;
					return;
				}
				case RunspaceState.Disconnected:
				{
					this.ReadyForReconnect = true;
					this.RaiseEvents(3);
					return;
				}
				default:
				{
					return;
				}
			}
		}
Beispiel #16
0
        //!STOP!
        // With 'Opened' state it is called from another thread.
        // Also, it can be broken, e.g. x86 build may fail on x64 machine.
        void OnRunspaceStateEvent(object sender, RunspaceStateEventArgs e)
        {
            //! Carefully process events other than 'Opened'.
            if (e.RunspaceStateInfo.State != RunspaceState.Opened)
            {
                // alive? do nothing, wait for other events
                if (e.RunspaceStateInfo.State != RunspaceState.Broken)
                    return;

                // broken; keep an error silently
                _errorFatal = e.RunspaceStateInfo.Reason;

                //! Set the broken flag, waiting threads may continue.
                //! The last code, Invoking() may be waiting for this.
                _isRunspaceOpenedOrBroken = true;
                return;
            }

            // Add the module path.
            // STOP: [_100127_182335 test]
            // *) Add before the profile, so that it can load modules.
            // *) Add after the core loading so that standard paths are added.
            // *) Check for already added, e.g. when starting from another Far.
            var modulePathAdd = string.Concat(AppHome, "\\Modules;");
            var modulePathNow = Environment.GetEnvironmentVariable(Word.PSModulePath);
            if (!modulePathNow.Contains(modulePathAdd))
                Environment.SetEnvironmentVariable(Word.PSModulePath, modulePathAdd + modulePathNow);

            //! If it is async then PS catches all and adds errors to $Error.
            //! Thus, we don't catch anything, because this is normally async.
            string message = null;
            try
            {
                //_090315_091325
                // Get engine once to avoid this: "A pipeline is already executing. Concurrent SessionStateProxy method call is not allowed."
                // Looks like a hack, but it works fine. Problem case: run Test-CallStack-.ps1, Esc -> the error above.
                // SVN tag 4.2.26
                _engine_ = Runspace.SessionStateProxy.PSVariable.GetValue(Word.ExecutionContext) as EngineIntrinsics;

                // get version
                try
                {
                    _PSVersion = (Version)((IDictionary)Runspace.SessionStateProxy.PSVariable.GetValue("PSVersionTable"))["PSVersion"];
                }
                catch
                {
                    throw new InvalidOperationException("Cannot get PowerShell version.");
                }

                // new variables
                PSVariable var1 = new PSVariable("Psf", this, ScopedItemOptions.AllScope | ScopedItemOptions.Constant);
                var1.Description = "Exposes PowerShellFar.";
                Engine.SessionState.PSVariable.Set(var1);
                PSVariable var2 = new PSVariable("Far", Far.Api, ScopedItemOptions.AllScope | ScopedItemOptions.Constant);
                var2.Description = "Exposes FarNet.";
                Engine.SessionState.PSVariable.Set(var2);

                // invoke profiles
                using (var ps = NewPowerShell())
                {
                    // internal profile (NB: there is trap in there)
                    ps.AddScript(Resource.PowerShellFar, false).Invoke();

                    // user profile, separately for better diagnostics
                    var profile = Path.Combine(A.Psf.Manager.GetFolderPath(SpecialFolder.RoamingData, true), "Profile.ps1");
                    if (File.Exists(profile))
                    {
                        ps.Commands.Clear();
                        try
                        {
                            ps.AddCommand(profile, false).Invoke();
                        }
                        catch (RuntimeException ex)
                        {
                            message = string.Format(null, @"
            Error in the profile:
            {0}

            Error message:
            {1}

            See $Error for details.
            ", profile, ex.Message);
                        }
                    }
                }
            }
            finally
            {
                // GUI message
                if (message != null)
                    Far.Api.Message(message, Res.Me, MessageOptions.Warning | MessageOptions.Gui | MessageOptions.Ok);

                //! The last code, Invoking() may be waiting for this.
                _isRunspaceOpenedOrBroken = true;
            }
        }
Beispiel #17
0
 private static void CurrentRunspace_StateChanged(object sender, RunspaceStateEventArgs e)
 {
     switch (e.RunspaceStateInfo.State)
     {
         case RunspaceState.Broken:
         case RunspaceState.Closed:
             try
             {
                 GetRandomCommand.s_runspaceGeneratorMapLock.EnterWriteLock();
                 GetRandomCommand.s_runspaceGeneratorMap.Remove(((Runspace)sender).InstanceId);
             }
             finally
             {
                 GetRandomCommand.s_runspaceGeneratorMapLock.ExitWriteLock();
             }
             break;
     }
 }
Beispiel #18
0
		protected virtual void HandleRunspaceStateChanged (object sender, RunspaceStateEventArgs e)
		{

		}
Beispiel #19
0
		private void HandleRemoteRunspaceStateChanged(object sender, RunspaceStateEventArgs eventArgs)
		{
			RunspaceState state = eventArgs.RunspaceStateInfo.State;
			RunspaceState runspaceState = state;
			switch (runspaceState)
			{
				case RunspaceState.Closed:
				case RunspaceState.Closing:
				case RunspaceState.Broken:
				case RunspaceState.Disconnected:
				{
					this.PopRunspace();
					return;
				}
				case RunspaceState.Disconnecting:
				{
					return;
				}
				default:
				{
					return;
				}
			}
		}
Beispiel #20
0
        static void runspace_StateChanged(object sender, RunspaceStateEventArgs e)
        {
//            Console.WriteLine("RunspaceState = " + e.RunspaceStateInfo.ToString());
//            Console.WriteLine("e.RunspaceStateInfo.Reason.Message = " + e.RunspaceStateInfo.Reason.Message);
//            Console.WriteLine("e.RunspaceStateInfo.State = " + e.RunspaceStateInfo.State.ToString());
        }
Beispiel #21
0
        /// <summary>
        /// Handler for handling runspace state changed events. This method will be
        /// registered in the StartOperation and StopOperation methods. This handler
        /// will in turn invoke the OperationComplete event for all events that are 
        /// necessary - Opened, Closed, Disconnected, Broken. It will ignore all other state 
        /// changes.
        /// </summary>
        /// <remarks>
        /// There are two problems that need to be handled.
        /// 1) We need to make sure that the ThrottleManager StartComplete and StopComplete
        ///    operation events are called or the ThrottleManager will never end (hang).
        /// 2) The HandleRunspaceStateChanged event handler remains in the Runspace
        ///    StateChanged event call chain until this object is disposed.  We have to
        ///    disallow the HandleRunspaceStateChanged event from running and throwing
        ///    an exception since this prevents other event handlers in the chain from
        ///    being called.
        /// </remarks>
        /// <param name="source">Source of this event</param>
        /// <param name="stateEventArgs">object describing state information of the
        /// runspace</param>
        private void HandleRunspaceStateChanged(object source, RunspaceStateEventArgs stateEventArgs)
        {
            // Disregard intermediate states.
            switch (stateEventArgs.RunspaceStateInfo.State)
            {
                case RunspaceState.Opening:
                case RunspaceState.BeforeOpen:
                case RunspaceState.Closing:
                    return;
            }

            OperationStateEventArgs operationStateEventArgs = null;
            lock (_syncObject)
            {
                // We must call OperationComplete ony *once* for each Start/Stop operation.
                if (!_stopComplete)
                {
                    // Note that the StopComplete callback removes *both* the Start and Stop
                    // operations from their respective queues.  So update the member vars
                    // accordingly.
                    _stopComplete = true;
                    _startComplete = true;
                    operationStateEventArgs = new OperationStateEventArgs();
                    operationStateEventArgs.BaseEvent = stateEventArgs;
                    operationStateEventArgs.OperationState = OperationState.StopComplete;
                }
                else if (!_startComplete)
                {
                    _startComplete = true;
                    operationStateEventArgs = new OperationStateEventArgs();
                    operationStateEventArgs.BaseEvent = stateEventArgs;
                    operationStateEventArgs.OperationState = OperationState.StartComplete;
                }
            }

            if (operationStateEventArgs != null)
            {
                // Fire callbacks in list order.
                FireEvent(operationStateEventArgs);
            }
        }
Beispiel #22
0
        private void HandleRunspaceStateChanged(object sender, RunspaceStateEventArgs e)
        {
            Runspace runspace = sender as Runspace;
            bool remove = false;

            switch (e.RunspaceStateInfo.State)
            {
                // Detect transition to Opened state.
                case RunspaceState.Opened:
                    remove = !SetUpDebuggerOnRunspace(runspace);
                    break;

                // Detect any transition to a finished runspace.
                case RunspaceState.Broken:
                case RunspaceState.Closed:
                case RunspaceState.Disconnected:
                    remove = true;
                    break;
            }

            if (remove)
            {
                RemoveFromRunningRunspaceList(runspace);
            }
        }
 private void StateCallBackHandler(object sender, RunspaceStateEventArgs eArgs)
 {
     if (eArgs.RunspaceStateInfo.State == RunspaceState.Connecting || eArgs.RunspaceStateInfo.State == RunspaceState.Disconnecting || eArgs.RunspaceStateInfo.State == RunspaceState.Disconnected)
     {
         return;
     }
     else
     {
         if (eArgs.RunspaceStateInfo.State != RunspaceState.Opened)
         {
             bool flag = true;
             if (this._queryRunspaces == null)
             {
                 PSRemotingTransportException reason = eArgs.RunspaceStateInfo.Reason as PSRemotingTransportException;
                 if (reason != null && reason.ErrorCode == -2144108083)
                 {
                     lock (ConnectPSSessionCommand.ConnectRunspaceOperation.s_LockObject)
                     {
                         this._retryList.Add(this._session);
                     }
                     flag = false;
                 }
             }
             if (flag)
             {
                 this.WriteConnectFailed(eArgs.RunspaceStateInfo.Reason, this._session);
             }
         }
         else
         {
             this.WriteConnectedPSSession();
         }
         this._session.Runspace.StateChanged -= new EventHandler<RunspaceStateEventArgs>(this.StateCallBackHandler);
         this.SendStartComplete();
         return;
     }
 }
Beispiel #24
0
        private static void CurrentRunspace_StateChanged(object sender, RunspaceStateEventArgs e)
        {
            switch (e.RunspaceStateInfo.State)
            {
                case RunspaceState.Closed:
                case RunspaceState.Broken:
                    try
                    {
                        runspaceGeneratorMapLock.AcquireWriterLock(-1);
                        RunspaceGeneratorMap.Remove(((Runspace) sender).InstanceId);
                    }
                    finally
                    {
                        runspaceGeneratorMapLock.ReleaseWriterLock();
                    }
                    break;

                case RunspaceState.Closing:
                    break;

                default:
                    return;
            }
        }
Beispiel #25
0
 private void PipelineStateChanged(object sender, RunspaceStateEventArgs e)
 {
 }
Beispiel #26
0
		private static void HandleRunspaceStateChanged(object sender, RunspaceStateEventArgs eventArgs)
		{
			RunCommandsArguments runCommandsArgument = null;
			if (eventArgs.RunspaceStateInfo.State == RunspaceState.Opened || eventArgs.RunspaceStateInfo.State == RunspaceState.Disconnected)
			{
				Runspace runspace = sender as Runspace;
				PSActivity.ArgsTableForRunspaces.TryGetValue(runspace.InstanceId, out runCommandsArgument);
				if (runCommandsArgument != null)
				{
					PowerShell powerShellInstance = runCommandsArgument.ImplementationContext.PowerShellInstance;
					PSWorkflowHost workflowHost = runCommandsArgument.PSActivityContext.WorkflowHost;
					if (eventArgs.RunspaceStateInfo.State != RunspaceState.Opened || powerShellInstance.InvocationStateInfo.State != PSInvocationState.Disconnected)
					{
						if (eventArgs.RunspaceStateInfo.State == RunspaceState.Disconnected && !workflowHost.RemoteRunspaceProvider.IsDisconnectedByRunspaceProvider(runspace))
						{
							PSActivity.ArgsTableForRunspaces.TryRemove(runspace.InstanceId, out runCommandsArgument);
							object[] computerName = new object[1];
							computerName[0] = runspace.ConnectionInfo.ComputerName;
							RuntimeException runtimeException = new RuntimeException(string.Format(CultureInfo.CurrentCulture, Resources.ActivityFailedDueToRunspaceDisconnect, computerName), eventArgs.RunspaceStateInfo.Reason);
							PSActivity.RunspaceDisconnectedCallback(runCommandsArgument, runtimeException);
						}
						return;
					}
					else
					{
						powerShellInstance.ConnectAsync();
						return;
					}
				}
				else
				{
					return;
				}
			}
			else
			{
				return;
			}
		}
Beispiel #27
0
        /// <summary>
        /// Handles the state changed event for runspace operations
        /// </summary>
        /// <param name="sender">sender of this information</param>
        /// <param name="stateEventArgs">object describing this event</param>
        private void HandleRunspaceStateChanged(object sender,
                RunspaceStateEventArgs stateEventArgs)
        {
            RunspaceState state = stateEventArgs.RunspaceStateInfo.State;

            switch (state)
            {
                case RunspaceState.BeforeOpen:
                case RunspaceState.Opening:
                case RunspaceState.Closing:
                    return;

                case RunspaceState.Opened:
                    {
                        // if successfully opened
                        // Call InvokeAsync() on the pipeline
                        try
                        {
                            if (_invokeAndDisconnect)
                            {
                                pipeline.InvokeAsyncAndDisconnect();
                            }
                            else
                            {
                                pipeline.InvokeAsync();
                            }
                        }
                        catch (InvalidPipelineStateException)
                        {
                            RemoteRunspace.CloseAsync();
                        }
                        catch (InvalidRunspaceStateException e)
                        {
                            internalException = e;
                            RemoteRunspace.CloseAsync();
                        }
                    }
                    break;

                case RunspaceState.Broken:
                    {
                        RaiseOperationCompleteEvent(stateEventArgs);
                    }
                    break;
                case RunspaceState.Closed:
                    {
                        // raise a OperationComplete event with
                        // StopComplete message 
                        if (stateEventArgs.RunspaceStateInfo.Reason != null)
                        {
                            RaiseOperationCompleteEvent(stateEventArgs);
                        }
                        else
                        {
                            RaiseOperationCompleteEvent();
                        }
                    }
                    break;
            } // switch (state...
        } // HandleRunspaceStateChanged
Beispiel #28
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        private void OnRunspaceStateEvent(object sender, RunspaceStateEventArgs e)
        {
            //! Carefully process events other than 'Opened'.
            if (e.RunspaceStateInfo.State != RunspaceState.Opened)
            {
                // alive? do nothing, wait for other events
                if (e.RunspaceStateInfo.State != RunspaceState.Broken)
                    return;

                // broken; keep an error silently
                errorFatal = e.RunspaceStateInfo.Reason;

                //! Set the broken flag, waiting threads may continue.
                //! The last code, Invoking() may be waiting for this.
                isRunspaceOpenedOrBroken = true;
                return;
            }
            Engine = host.Runspace.SessionStateProxy.PSVariable.GetValue("ExecutionContext") as EngineIntrinsics;
        }