Beispiel #1
0
        protected override void Dispose(bool disposing)
        {
            if (!_disposed)
            {
                try
                {
                    if (disposing)
                    {
                        _canRead  = false;
                        _canWrite = false;
                        _canSeek  = false;
                    }

                    if (_nativeFileStream != null)
                    {
                        _nativeFileStream.Close();
                    }
                }
                finally
                {
                    if (_fileRecord != null)
                    {
                        FileSystemManager.RemoveFromOpenList(_fileRecord);
                        _fileRecord = null;
                    }

                    _nativeFileStream = null;
                    _disposed         = true;
                }
            }
        }
Beispiel #2
0
        protected override void Dispose(bool disposing)
        {
            if (!this._disposed)
            {
                try {
                    if (this._nativeFileStream != null)
                    {
                        this._nativeFileStream.Close();
                    }
                }
                finally {
                    if (this._fileRecord != null)
                    {
                        FileSystemManager.RemoveFromOpenList(this._fileRecord);
                        this._fileRecord = null;
                    }

                    this._nativeFileStream = null;
                    this._disposed         = true;
                }
            }
        }
Beispiel #3
0
        public FileStream(String path, FileMode mode, FileAccess access, FileShare share, int bufferSize)
        {
            // This will perform validation on path
            _fileName = Path.GetFullPath(path);

            // make sure mode, access, and share are within range
            if (mode < FileMode.CreateNew || mode > FileMode.Append ||
                access < FileAccess.Read || access > FileAccess.ReadWrite ||
                share < FileShare.None || share > FileShare.ReadWrite)
            {
                throw new ArgumentOutOfRangeException();
            }

            // Get wantsRead and wantsWrite from access, note that they cannot both be false
            bool wantsRead  = (access & FileAccess.Read) == FileAccess.Read;
            bool wantsWrite = (access & FileAccess.Write) == FileAccess.Write;

            // You can't open for readonly access (wantsWrite == false) when
            // mode is CreateNew, Create, Truncate or Append (when it's not Open or OpenOrCreate)
            if (mode != FileMode.Open && mode != FileMode.OpenOrCreate && !wantsWrite)
            {
                throw new ArgumentException();
            }

            // We need to register the share information prior to the actual file open call (the NativeFileStream ctor)
            // so subsequent file operation on the same file will behave correctly
            _fileRecord = FileSystemManager.AddToOpenList(_fileName, (int)access, (int)share);

            try
            {
                uint attributes = NativeIO.GetAttributes(_fileName);
                bool exists     = (attributes != 0xFFFFFFFF);
                bool isReadOnly = (exists) ? (((FileAttributes)attributes) & FileAttributes.ReadOnly) == FileAttributes.ReadOnly : false;

                // If the path specified is an existing directory, fail
                if (exists && ((((FileAttributes)attributes) & FileAttributes.Directory) == FileAttributes.Directory))
                {
                    throw new IOException("", (int)IOException.IOExceptionErrorCode.UnauthorizedAccess);
                }

                // The seek limit is 0 (the beginning of the file) for all modes except Append
                _seekLimit = 0;

                switch (mode)
                {
                case FileMode.CreateNew:     // if the file exists, IOException is thrown
                    if (exists)
                    {
                        throw new IOException("", (int)IOException.IOExceptionErrorCode.PathAlreadyExists);
                    }
                    _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                    break;

                case FileMode.Create:     // if the file exists, it should be overwritten
                    _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                    if (exists)
                    {
                        _nativeFileStream.SetLength(0);
                    }
                    break;

                case FileMode.Open:     // if the file does not exist, IOException/FileNotFound is thrown
                    if (!exists)
                    {
                        throw new IOException("", (int)IOException.IOExceptionErrorCode.FileNotFound);
                    }
                    _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                    break;

                case FileMode.OpenOrCreate:     // if the file does not exist, it is created
                    _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                    break;

                case FileMode.Truncate:     // the file would be overwritten. if the file does not exist, IOException/FileNotFound is thrown
                    if (!exists)
                    {
                        throw new IOException("", (int)IOException.IOExceptionErrorCode.FileNotFound);
                    }
                    _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                    _nativeFileStream.SetLength(0);
                    break;

                case FileMode.Append:     // Opens the file if it exists and seeks to the end of the file. Append can only be used in conjunction with FileAccess.Write
                    // Attempting to seek to a position before the end of the file will throw an IOException and any attempt to read fails and throws an NotSupportedException
                    if (access != FileAccess.Write)
                    {
                        throw new ArgumentException();
                    }
                    _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                    _seekLimit        = _nativeFileStream.Seek(0, (uint)SeekOrigin.End);
                    break;

                    // We've already checked the mode value previously, so no need for default
                    //default:
                    //    throw new ArgumentOutOfRangeException();
                }

                // Now that we have a valid NativeFileStream, we add it to the FileRecord, so it could gets clean up
                // in case an eject or force format
                _fileRecord.NativeFileStream = _nativeFileStream;

                // Retrive the filesystem capabilities
                _nativeFileStream.GetStreamProperties(out _canRead, out _canWrite, out _canSeek);

                // If the file is readonly, regardless of the filesystem capability, we'll turn off write
                if (isReadOnly)
                {
                    _canWrite = false;
                }

                // Make sure the requests (wantsRead / wantsWrite) matches the filesystem capabilities (canRead / canWrite)
                if ((wantsRead && !_canRead) || (wantsWrite && !_canWrite))
                {
                    throw new IOException("", (int)IOException.IOExceptionErrorCode.UnauthorizedAccess);
                }

                // finally, adjust the _canRead / _canWrite to match the requests
                if (!wantsWrite)
                {
                    _canWrite = false;
                }
                else if (!wantsRead)
                {
                    _canRead = false;
                }
            }
            catch
            {
                // something went wrong, clean up and re-throw the exception
                if (_nativeFileStream != null)
                {
                    _nativeFileStream.Close();
                }

                FileSystemManager.RemoveFromOpenList(_fileRecord);

                throw;
            }
        }
        public FileStream(String path, FileMode mode, FileAccess access, FileShare share, int bufferSize)
        {
            // This will perform validation on path
            _fileName = Path.GetFullPath(path);

            // make sure mode, access, and share are within range
            if (mode < FileMode.CreateNew || mode > FileMode.Append ||
                access < FileAccess.Read || access > FileAccess.ReadWrite ||
                share < FileShare.None || share > FileShare.ReadWrite)
            {
                throw new ArgumentOutOfRangeException();
            }

            // Get wantsRead and wantsWrite from access, note that they cannot both be false
            bool wantsRead = (access & FileAccess.Read) == FileAccess.Read;
            bool wantsWrite = (access & FileAccess.Write) == FileAccess.Write;

            // You can't open for readonly access (wantsWrite == false) when
            // mode is CreateNew, Create, Truncate or Append (when it's not Open or OpenOrCreate)
            if (mode != FileMode.Open && mode != FileMode.OpenOrCreate && !wantsWrite)
            {
                throw new ArgumentException();
            }

            // We need to register the share information prior to the actual file open call (the NativeFileStream ctor)
            // so subsequent file operation on the same file will behave correctly
            _fileRecord = FileSystemManager.AddToOpenList(_fileName, (int)access, (int)share);

            try
            {
                uint attributes = NativeIO.GetAttributes(_fileName);
                bool exists = (attributes != 0xFFFFFFFF);
                bool isReadOnly = (exists) ? (((FileAttributes)attributes) & FileAttributes.ReadOnly) == FileAttributes.ReadOnly : false;

                // If the path specified is an existing directory, fail
                if (exists && ((((FileAttributes)attributes) & FileAttributes.Directory) == FileAttributes.Directory))
                {
                    throw new IOException("", (int)IOException.IOExceptionErrorCode.UnauthorizedAccess);
                }

                // The seek limit is 0 (the beginning of the file) for all modes except Append
                _seekLimit = 0;

                switch (mode)
                {
                    case FileMode.CreateNew: // if the file exists, IOException is thrown
                        if (exists) throw new IOException("", (int)IOException.IOExceptionErrorCode.PathAlreadyExists);
                        _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                        break;

                    case FileMode.Create: // if the file exists, it should be overwritten
                        _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                        if (exists) _nativeFileStream.SetLength(0);
                        break;

                    case FileMode.Open: // if the file does not exist, IOException/FileNotFound is thrown
                        if (!exists) throw new IOException("", (int)IOException.IOExceptionErrorCode.FileNotFound);
                        _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                        break;

                    case FileMode.OpenOrCreate: // if the file does not exist, it is created
                        _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                        break;

                    case FileMode.Truncate: // the file would be overwritten. if the file does not exist, IOException/FileNotFound is thrown
                        if (!exists) throw new IOException("", (int)IOException.IOExceptionErrorCode.FileNotFound);
                        _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                        _nativeFileStream.SetLength(0);
                        break;

                    case FileMode.Append: // Opens the file if it exists and seeks to the end of the file. Append can only be used in conjunction with FileAccess.Write
                        // Attempting to seek to a position before the end of the file will throw an IOException and any attempt to read fails and throws an NotSupportedException
                        if (access != FileAccess.Write) throw new ArgumentException();
                        _nativeFileStream = new NativeFileStream(_fileName, bufferSize);
                        _seekLimit = _nativeFileStream.Seek(0, (uint)SeekOrigin.End);
                        break;

                    // We've already checked the mode value previously, so no need for default
                    //default:
                    //    throw new ArgumentOutOfRangeException();
                }

                // Now that we have a valid NativeFileStream, we add it to the FileRecord, so it could gets clean up
                // in case an eject or force format
                _fileRecord.NativeFileStream = _nativeFileStream;

                // Retrive the filesystem capabilities
                _nativeFileStream.GetStreamProperties(out _canRead, out _canWrite, out _canSeek);

                // If the file is readonly, regardless of the filesystem capability, we'll turn off write
                if (isReadOnly)
                {
                    _canWrite = false;
                }

                // Make sure the requests (wantsRead / wantsWrite) matches the filesystem capabilities (canRead / canWrite)
                if ((wantsRead && !_canRead) || (wantsWrite && !_canWrite))
                {
                    throw new IOException("", (int)IOException.IOExceptionErrorCode.UnauthorizedAccess);
                }

                // finally, adjust the _canRead / _canWrite to match the requests
                if (!wantsWrite)
                {
                    _canWrite = false;
                }
                else if (!wantsRead)
                {
                    _canRead = false;
                }
            }
            catch
            {
                // something went wrong, clean up and re-throw the exception
                if (_nativeFileStream != null)
                {
                    _nativeFileStream.Close();
                }

                FileSystemManager.RemoveFromOpenList(_fileRecord);

                throw;
            }
        }
        protected override void Dispose(bool disposing)
        {
            if (!_disposed)
            {
                try
                {
                    if (disposing)
                    {
                        _canRead = false;
                        _canWrite = false;
                        _canSeek = false;
                    }

                    if (_nativeFileStream != null)
                    {
                        _nativeFileStream.Close();
                    }
                }
                finally
                {
                    if (_fileRecord != null)
                    {
                        FileSystemManager.RemoveFromOpenList(_fileRecord);
                        _fileRecord = null;
                    }

                    _nativeFileStream = null;
                    _disposed = true;
                }
            }
        }