protected virtual Color FinalizeColor(Color color)
 {
     // Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
     // Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
     // THIS IS NOT A HSB CALCULATION!!!
     float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness));
     byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity)));
     return ColorHelper.ColorFromHSV(color.GetHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha);
 }