AddChildSwitch() private method

private AddChildSwitch ( LogSwitch child ) : void
child LogSwitch
return void
Beispiel #1
0
 	// Constructs a LogSwitch.  A LogSwitch is used to categorize log messages.
 	// 
 	// All switches (except for the global LogSwitch) have a parent LogSwitch.
 	//
 	/// <include file='doc\LogSwitch.uex' path='docs/doc[@for="LogSwitch.LogSwitch"]/*' />
 	public LogSwitch(String name, String description, LogSwitch parent)
 	{
 		if ((name != null) && (parent != null) )
 		{
 			if (name.Length == 0)
 				throw new ArgumentOutOfRangeException (
 				"Name", Environment.GetResourceString(
 					"Namelength_0"));
 				
 			strName = name;
 			strDescription = description;
 			iLevel = LoggingLevels.ErrorLevel;
 			iOldLevel = iLevel;
 
 			// update the parent switch to reflect this child switch
 			parent.AddChildSwitch (this);
 
 			ParentSwitch = parent;
 
 			ChildSwitch  = null;
 			iNumChildren = 0;
 			iChildArraySize = 0;
 
 			Log.m_Hashtable.Add (strName, this);			
 
 			// Call into the EE to let it know about the creation of
 			// this switch
 			Log.AddLogSwitch (this);
 
 			// update switch count
 			Log.iNumOfSwitches++;
 		}
 		else
 			throw new ArgumentNullException ((name==null ? "name" : "parent"));
 	}
 public LogSwitch(string name, string description, LogSwitch parent)
 {
     if ((name != null) && (name.Length == 0))
     {
         throw new ArgumentOutOfRangeException("Name", Environment.GetResourceString("Argument_StringZeroLength"));
     }
     if ((name == null) || (parent == null))
     {
         throw new ArgumentNullException((name == null) ? "name" : "parent");
     }
     this.strName = name;
     this.strDescription = description;
     this.iLevel = LoggingLevels.ErrorLevel;
     this.iOldLevel = this.iLevel;
     parent.AddChildSwitch(this);
     this.ParentSwitch = parent;
     this.ChildSwitch = null;
     this.iNumChildren = 0;
     this.iChildArraySize = 0;
     Log.m_Hashtable.Add(this.strName, this);
     Log.AddLogSwitch(this);
     Log.iNumOfSwitches++;
 }