/// <summary>
        /// A bare bones WAV file header writer
        /// </summary>        
        private static void WriteWavHeader(Stream stream)
        {
            // Data length to be fixed up later
            int dataLength = 0;

            // We need to use a memory stream because the BinaryWriter will close the underlying stream when it is closed
            MemoryStream memStream = null;
            BinaryWriter bw = null;

            // FXCop note: This try/finally block may look strange, but it is
            // the recommended way to correctly dispose a stream that is used
            // by a writer to avoid the stream from being double disposed.
            // For more information see FXCop rule: CA2202
            try
            {
                memStream = new MemoryStream(64);

                WAVEFORMATEX format = new WAVEFORMATEX
                {
                    FormatTag = 1,
                    Channels = 1,
                    SamplesPerSec = 16000,
                    AvgBytesPerSec = 32000,
                    BlockAlign = 2,
                    BitsPerSample = 16,
                    Size = 0
                };

                bw = new BinaryWriter(memStream);

                // RIFF header
                WriteHeaderString(memStream, RiffHeaderTag);
                bw.Write(dataLength + FullHeaderSize - 8); // File size - 8
                WriteHeaderString(memStream, "WAVE");
                WriteHeaderString(memStream, "fmt ");
                bw.Write(WaveformatExSize);

                // WAVEFORMATEX
                bw.Write(format.FormatTag);
                bw.Write(format.Channels);
                bw.Write(format.SamplesPerSec);
                bw.Write(format.AvgBytesPerSec);
                bw.Write(format.BlockAlign);
                bw.Write(format.BitsPerSample);
                bw.Write(format.Size);

                // data header
                WriteHeaderString(memStream, DataHeaderTag);
                bw.Write(dataLength);
                memStream.WriteTo(stream);
            }
            finally
            {
                if (bw != null)
                {
                    memStream = null;
                    bw.Dispose();
                }

                if (memStream != null)
                {
                    memStream.Dispose();
                }
            }
        }