Beispiel #1
0
        public static int CountDuplicates <T>(this SCG.IEnumerable <T> enumerable, T item, SCG.IEqualityComparer <T> equalityComparer = null)
        {
            // Argument must be non-null
            Requires(enumerable != null, ArgumentMustBeNonNull);


            if (equalityComparer == null)
            {
                equalityComparer = SCG.EqualityComparer <T> .Default;
            }
            return(enumerable.Count(x => equalityComparer.Equals(x, item)));
        }
Beispiel #2
0
        private void worldLoad()
        {
            processJobAdds();

            /**
             * Load the world tiles around the camera and their objects
             */
            int tileX = Mathf.FloorToInt(telaraWorldCamPos.x / 256.0f);
            int tileY = Mathf.FloorToInt(telaraWorldCamPos.z / 256.0f);

            int[][] v =
            {
                new int[] { -1,  1 }, new int[] { 0,  1 }, new int[] { 1,  1 },
                new int[] { -1,  0 }, new int[] { 0,  0 }, new int[] { 1,  0 },
                new int[] { -1, -1 }, new int[] { 0, -1 }, new int[] { 1, -1 },
            };
            int range = ProgramSettings.get("TERRAIN_VIS", 10);

            submitCDRJob(tileX, tileY);
            for (int txx = tileX - range; txx <= tileX + range; txx++)
            {
                for (int txy = tileY - range; txy <= tileY + range; txy++)
                {
                    submitCDRJob(txx, txy);
                }
            }
            processCDRQueue();

            if (availThreads() > 0)
            {
                Vector3 camPos = cameraWorldCamPos;
                //getWorldCamPos();
                float[] camPosF = new float[] { camPos.x, camPos.z };

                lock (terraintree)
                {
                    lock (postree)
                    {
                        KdTreeNode <float, SCG.List <NifLoadJob> >[] tercandidates = this.terraintree.RadialSearch(camPosF, Math.Max(256, ProgramSettings.get("TERRAIN_VIS", 10) * 256), 200);
                        KdTreeNode <float, SCG.List <NifLoadJob> >[] candidates    = this.postree.RadialSearch(camPosF, ProgramSettings.get("OBJECT_VISIBLE", 500), 200);
                        SCG.IEnumerable <NifLoadJob> terjobs = tercandidates.SelectMany(e => e.Value);
                        // always have a terrain job running

                        if (terjobs.Count() > 0)
                        {
                            lock (camPlaneLock)
                            {
                                terjobs = terjobs.OrderBy(n => Vector3.Distance(n.parentPos, camPos));
                            }
                            SCG.List <NifLoadJob> jobs = terjobs.ToList();
                            lock (terrainRunningList)
                            {
                                if (terrainRunningList.Count <= 1)
                                {
                                    startJob(jobs[0], terrainRunningList, tercandidates);
                                }
                            }
                        }
                        lock (terrainRunningList)
                        {
                            tListCountEstimate = terrainRunningList.Count;
                        }
                        foreach (KdTreeNode <float, SCG.List <NifLoadJob> > n in tercandidates)
                        {
                            if (n.Value.Count == 0)
                            {
                                terraintree.RemoveAt(n.Point);
                            }
                        }

                        if (availThreads() > 0)
                        {
                            oListCountEstimate = objectRunningList.Count;
                            SCG.IEnumerable <NifLoadJob> otherjobs = candidates.SelectMany(e => e.Value);
                            lock (camPlaneLock)
                            {
                                otherjobs = otherjobs.OrderBy(n => !TestPlanesAABB(camPlanes, n.parentPos)).ThenBy(n => Vector3.Distance(n.parentPos, camPos));
                            }
                            foreach (NifLoadJob job in otherjobs)
                            {
                                if (availThreads() > 0)
                                {
                                    lock (objectRunningList)
                                    {
                                        startJob(job, objectRunningList, candidates);
                                    }
                                }
                                else
                                {
                                    break;
                                }
                            }

                            foreach (KdTreeNode <float, SCG.List <NifLoadJob> > n in candidates)
                            {
                                if (n.Value.Count == 0)
                                {
                                    postree.RemoveAt(n.Point);
                                }
                            }
                        }
                    }
                }
            }
        }