Beispiel #1
0
 //If the result is true this method also sets the currently active edit point.
 public bool EditPointsHitTest(Point pt)
 {
     if (this.EditPoints.Count > 0)
     {
         foreach (EditPoint editPoint in this.EditPoints)
         {
             if (DesignerGeometryHelper.DistanceBetweenPoints(pt, editPoint.Location) <= EditPointHitTestRadius)
             {
                 this.activeEditPoint = editPoint;
                 return(true);
             }
         }
     }
     return(false);
 }
        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            PathSegmentCollection retVal          = new PathSegmentCollection();
            PointCollection       pointCollection = value as PointCollection;

            if (RoundRadius > 0)
            {
                if (pointCollection != null && pointCollection.Count > 0)
                {
                    retVal.Add(new LineSegment(pointCollection[0], true));
                    double curSegmentArcUsed = 0;
                    for (int i = 1; i < pointCollection.Count - 1; i++)
                    {
                        double dist1 = DesignerGeometryHelper.DistanceBetweenPoints(pointCollection[i - 1], pointCollection[i]);
                        double dist2 = DesignerGeometryHelper.DistanceBetweenPoints(pointCollection[i], pointCollection[i + 1]);
                        if (dist1 - curSegmentArcUsed > RoundRadius &&
                            dist2 > RoundRadius)
                        {
                            //build rounded arc at line join.
                            curSegmentArcUsed = RoundRadius;
                            Vector firstSegmentPointingVector  = new Vector(pointCollection[i].X - pointCollection[i - 1].X, pointCollection[i].Y - pointCollection[i - 1].Y);
                            Vector secondSegmentPointingVector = new Vector(pointCollection[i + 1].X - pointCollection[i].X, pointCollection[i + 1].Y - pointCollection[i].Y);
                            firstSegmentPointingVector.Normalize();
                            secondSegmentPointingVector.Normalize();
                            Point  turningPoint1 = Point.Add(pointCollection[i - 1], Vector.Multiply(dist1 - RoundRadius, firstSegmentPointingVector));
                            Point  turningPoint2 = Point.Add(pointCollection[i], Vector.Multiply(RoundRadius, secondSegmentPointingVector));
                            double crossProductZ = firstSegmentPointingVector.X * secondSegmentPointingVector.Y - firstSegmentPointingVector.Y * secondSegmentPointingVector.X;
                            retVal.Add(new LineSegment(turningPoint1, true));
                            retVal.Add(new ArcSegment(turningPoint2, new Size(RoundRadius, RoundRadius), 0, false, crossProductZ > 0 ? SweepDirection.Clockwise : SweepDirection.Counterclockwise, true));
                        }
                        else
                        {
                            curSegmentArcUsed = 0;
                            retVal.Add(new LineSegment(pointCollection[i], true));
                        }
                    }
                    retVal.Add(new LineSegment(pointCollection[pointCollection.Count - 1], true));
                }
            }
            return(retVal);
        }
Beispiel #3
0
        public static ConnectionPoint GetClosestConnectionPoint(List <ConnectionPoint> connectionPoints, Point refPoint, out double minDist)
        {
            minDist = double.PositiveInfinity;
            if (connectionPoints == null || connectionPoints.Count == 0)
            {
                return(null);
            }
            double          dist         = 0;
            ConnectionPoint closestPoint = null;

            foreach (ConnectionPoint point in connectionPoints)
            {
                dist = DesignerGeometryHelper.DistanceBetweenPoints(refPoint, point.Location);
                if (dist < minDist)
                {
                    minDist      = dist;
                    closestPoint = point;
                }
            }

            return(closestPoint);
        }
Beispiel #4
0
 public static bool IsEqualTo(this Point point1, Point point2)
 {
     return(DesignerGeometryHelper.DistanceBetweenPoints(point1, point2) < DesignerGeometryHelper.EPS);
 }
Beispiel #5
0
        void UpdateEditPoints(Point newPoint)
        {
            if (this.editPoints.Count < 2 ||
                this.editPoints[0].Type != EditPoint.EditPointTypes.ConnectionEditPoint ||
                this.editPoints[this.editPoints.Count - 1].Type != EditPoint.EditPointTypes.ConnectionEditPoint)
            {
                Fx.Assert(false, "EditPoints are invalid");
                return;
            }

            if (this.activeEditPoint != null)
            {
                int       activeEditPointIndex = this.editPoints.IndexOf(this.activeEditPoint);
                EditPoint previous             = (activeEditPointIndex > 0) ? this.editPoints[activeEditPointIndex - 1] : null;
                EditPoint next = (activeEditPointIndex < this.editPoints.Count - 1) ? this.editPoints[activeEditPointIndex + 1] : null;

                //Note that extra edit points are only added if we are connected to connection point
                if (previous != null && previous.Type == EditPoint.EditPointTypes.ConnectionEditPoint)
                {
                    double      slopeOfLine = DesignerGeometryHelper.SlopeOfLineSegment(previous.Location, this.activeEditPoint.Location);
                    Orientation orientation = (Math.Abs(slopeOfLine) < 1) ? Orientation.Horizontal : Orientation.Vertical;

                    int editPointOffset = Convert.ToInt32(DesignerGeometryHelper.DistanceBetweenPoints(previous.Location, (next != null) ? next.Location : this.activeEditPoint.Location)) / 4;
                    if (orientation == Orientation.Horizontal)
                    {
                        editPointOffset *= (previous.Location.X < this.activeEditPoint.Location.X) ? 1 : -1;
                    }
                    else
                    {
                        editPointOffset *= (previous.Location.Y < this.activeEditPoint.Location.Y) ? 1 : -1;
                    }

                    activeEditPointIndex = this.editPoints.IndexOf(this.activeEditPoint);
                    Point editPointLocation = (orientation == Orientation.Horizontal) ? new Point(previous.Location.X + editPointOffset, previous.Location.Y) : new Point(previous.Location.X, previous.Location.Y + editPointOffset);
                    previous = new EditPoint(EditPoint.EditPointTypes.MultiSegmentEditPoint, editPointLocation);
                    this.editPoints.InsertRange(activeEditPointIndex, new EditPoint[] { new EditPoint(EditPoint.EditPointTypes.MultiSegmentEditPoint, editPointLocation), previous });
                }

                if (next != null && next.Type == EditPoint.EditPointTypes.ConnectionEditPoint)
                {
                    double      slopeOfLine = DesignerGeometryHelper.SlopeOfLineSegment(this.activeEditPoint.Location, next.Location);
                    Orientation orientation = (Math.Abs(slopeOfLine) < 1) ? Orientation.Horizontal : Orientation.Vertical;

                    int editPointOffset = Convert.ToInt32(DesignerGeometryHelper.DistanceBetweenPoints((previous != null) ? previous.Location : this.activeEditPoint.Location, next.Location)) / 4;
                    if (orientation == Orientation.Horizontal)
                    {
                        editPointOffset *= (this.activeEditPoint.Location.X < next.Location.X) ? -1 : 1;
                    }
                    else
                    {
                        editPointOffset *= (this.activeEditPoint.Location.Y < next.Location.Y) ? -1 : 1;
                    }

                    activeEditPointIndex = this.editPoints.IndexOf(this.activeEditPoint);
                    Point editPointLocation = (orientation == Orientation.Horizontal) ? new Point(next.Location.X + editPointOffset, next.Location.Y) : new Point(next.Location.X, next.Location.Y + editPointOffset);
                    next = new EditPoint(EditPoint.EditPointTypes.MultiSegmentEditPoint, editPointLocation);
                    this.editPoints.InsertRange(activeEditPointIndex + 1, new EditPoint[] { next, new EditPoint(EditPoint.EditPointTypes.MultiSegmentEditPoint, editPointLocation) });
                }

                if (this.activeEditPoint.Type == EditPoint.EditPointTypes.ConnectionEditPoint)
                {
                    Fx.Assert(this.editPoints[0].Type == EditPoint.EditPointTypes.ConnectionEditPoint, "EditPoint type is wrong.");
                    Fx.Assert(this.editPoints[editPoints.Count - 1].Type == EditPoint.EditPointTypes.ConnectionEditPoint, "EditPoint type is wrong.");
                    this.activeEditPoint.Location = newPoint;

                    Fx.Assert(this.editPoints.Count > 0, "Some edit point should exist");
                    ConnectionPoint targetConnPt = null;
                    Point[]         points       = null;
                    Point           begin        = this.editPoints[0].Location;
                    Point           end          = this.editPoints[this.editPoints.Count - 1].Location;

                    if (typeof(ConnectionPointsAdorner).IsAssignableFrom(Mouse.DirectlyOver.GetType()))
                    {
                        ConnectionPointsAdorner connPtsAdorner = Mouse.DirectlyOver as ConnectionPointsAdorner;
                        targetConnPt = FreeFormPanel.ConnectionPointHitTest(newPoint, connPtsAdorner);
                    }

                    if (activeEditPointIndex == 0)
                    {
                        // We are dragging the source point of a connector.
                        ConnectionPoint destConnPt = FreeFormPanel.GetDestinationConnectionPoint(this.editedConnector);
                        if (targetConnPt != null)
                        {
                            points = ConnectorRouter.Route(parentPanel, targetConnPt, destConnPt);
                            this.activeEditPoint.Location = targetConnPt.Location;
                        }
                        else
                        {
                            points = ConnectorRouter.Route(parentPanel, begin, destConnPt);
                        }
                    }
                    else
                    {
                        // We are dragging the destination point of a connector.
                        ConnectionPoint srcConnPt = FreeFormPanel.GetSourceConnectionPoint(this.editedConnector);
                        if (targetConnPt != null)
                        {
                            points = ConnectorRouter.Route(parentPanel, srcConnPt, targetConnPt);
                            this.activeEditPoint.Location = targetConnPt.Location;
                        }
                        else
                        {
                            points = ConnectorRouter.Route(parentPanel, srcConnPt, end);
                        }
                    }

                    //When we start editing the end point we need to clear the slate and start over
                    List <EditPoint> newEditPoints = new List <EditPoint>();
                    if (points != null && points.Length > 1)
                    {
                        RemoveEditPoints(EditPoint.EditPointTypes.MultiSegmentEditPoint);
                        for (int i = 1; i < points.Length - 1; ++i)
                        {
                            newEditPoints.Add(new EditPoint(EditPoint.EditPointTypes.MultiSegmentEditPoint, points[i]));
                        }
                        this.editPoints.InsertRange(1, newEditPoints.ToArray());
                    }
                }
                else if (this.activeEditPoint.Type == EditPoint.EditPointTypes.MultiSegmentEditPoint)
                {
                    if (previous != null && previous.Type != EditPoint.EditPointTypes.ConnectionEditPoint && next != null && next.Type != EditPoint.EditPointTypes.ConnectionEditPoint)
                    {
                        //Update the previous point
                        double      slopeOfLine = DesignerGeometryHelper.SlopeOfLineSegment(previous.Location, this.activeEditPoint.Location);
                        Orientation orientation = (Math.Abs(slopeOfLine) < 1) ? Orientation.Horizontal : Orientation.Vertical;
                        previous.Location = (orientation == Orientation.Horizontal) ? new Point(previous.Location.X, newPoint.Y) : new Point(newPoint.X, previous.Location.Y);

                        //Update the next point
                        slopeOfLine   = DesignerGeometryHelper.SlopeOfLineSegment(this.activeEditPoint.Location, next.Location);
                        orientation   = (Math.Abs(slopeOfLine) < 1) ? Orientation.Horizontal : Orientation.Vertical;
                        next.Location = (orientation == Orientation.Horizontal) ? new Point(next.Location.X, newPoint.Y) : new Point(newPoint.X, next.Location.Y);

                        //Update the current point
                        this.activeEditPoint.Location = newPoint;
                    }
                    else
                    {
                        Fx.Assert(false, "Should not be here. UpdateEditPoints failed.");
                    }
                }
            }

            // Remove all the redundant edit points
            RemoveCoincidingEditPoints();

            bool validEditPoints = ValidateEditPoints();

            Fx.Assert(validEditPoints, "Validating EditPoints failed.");
        }