internal void CreateSpatialInitiationMultiplierMap() { if (this.m_TransitionSpatialInitiationMultipliers.Count > 0) { Debug.Assert(this.m_TransitionSpatialInitiationMultiplierMap == null); this.m_TransitionSpatialInitiationMultiplierMap = new TransitionSpatialInitiationMultiplierMap( this.m_Scenario, this.m_TransitionSpatialInitiationMultipliers); } }
internal void ClearSpatialInitiationMultiplierMap() { this.m_TransitionSpatialInitiationMultipliers.Clear(); this.m_TransitionSpatialInitiationMultiplierMap = null; }