public AccountStatusWidget(Account account, RosterWidget parent, MainWindow parentWindow)
            : base(parent)
        {
            SetupUi();

            m_ParentWindow = parentWindow;

            m_EditProfileDialog = new EditProfileDialog(account, this.TopLevelWidget());

            m_AvatarLabel.Cursor = new QCursor(CursorShape.PointingHandCursor);
            m_AvatarLabel.Clicked += delegate {
                if (m_Account.ConnectionState == AccountConnectionState.Connected) {
                    m_EditProfileDialog.Show(2);
                    m_EditProfileDialog.ActivateWindow();
                } else {
                    // FIXME: It really wouldn't be so hard to make this work.
                    // On connect, check to see if it was changed and update server.
                    QMessageBox.Warning(this.TopLevelWidget(), "Synapse", "Cannot edit avatar when you're not connected.");
                }
            };

            m_Account = account;
            m_Account.ConnectionStateChanged += OnAccountStateChanged;
            m_Account.StatusChanged += OnAccountStateChanged;
            m_Account.MyVCardUpdated += HandleMyVCardUpdated;
            m_Account.AvatarManager.AvatarUpdated += HandleAvatarUpdated;
            OnAccountStateChanged(account);

            HandleAvatarUpdated(m_Account.Jid.Bare, null);

            HandleMyVCardUpdated(null, EventArgs.Empty);
            m_NameLabel.TextFormat = TextFormat.RichText;

            HandleAvatarUpdated(m_Account.Jid.Bare, m_Account.GetProperty("AvatarHash"));

            m_PresenceMenu = new QMenu(this);
            QObject.Connect(m_PresenceMenu, Qt.SIGNAL("aboutToShow()"), HandlePresenceMenuAboutToShow);
            QObject.Connect<QAction>(m_PresenceMenu, Qt.SIGNAL("triggered(QAction*)"), HandlePresenceMenuTriggered);

            QActionGroup group = new QActionGroup(this);
            group.Exclusive = true;

            m_AvailableAction = m_PresenceMenu.AddAction("Available");
            group.AddAction(m_AvailableAction);
            m_AvailableAction.Checkable = true;

            m_FreeToChatAction = m_PresenceMenu.AddAction("Free To Chat");
            group.AddAction(m_FreeToChatAction);
            m_FreeToChatAction.Checkable = true;

            m_AwayAction = m_PresenceMenu.AddAction("Away");
            group.AddAction(m_AwayAction);
            m_AwayAction.Checkable = true;

            m_ExtendedAwayAction = m_PresenceMenu.AddAction("Extended Away");
            group.AddAction(m_ExtendedAwayAction);
            m_ExtendedAwayAction.Checkable = true;

            m_DoNotDisturbAction = m_PresenceMenu.AddAction("Do Not Disturb");
            group.AddAction(m_DoNotDisturbAction);
            m_DoNotDisturbAction.Checkable = true;

            m_PresenceMenu.AddSeparator();

            m_OfflineAction = m_PresenceMenu.AddAction("Offline");
            group.AddAction(m_OfflineAction);
            m_OfflineAction.Checkable = true;
        }
Beispiel #2
0
 void HandleEditProfileActionTriggered()
 {
     // FIXME: Using ShowAccountMenu here looks really bad.
     // Need to add the accounts into the menu under the action instead.
     var account = Gui.ShowAccountSelectMenu(null);
     if (account != null) {
         var dialog = new EditProfileDialog(account, Gui.MainWindow);
         dialog.Show();
     }
 }