Beispiel #1
0
        private static ISpace[,] AttackDrone(int currentX, int currentY, int targetX, int targetY, ISpace[,] previousMap)
        {
            var map = previousMap;

            //Validate currentCoords are actually a drone
            if (!(map[currentX, currentY] is Drone))
            {
                throw new Exception($"Failed to attack with drone at {map[currentX, currentY]} as it is not a drone");
            }
            //Validate target is a drone
            if (map[targetX, targetY] is Drone == false)
            {
                throw new Exception($"Failed to attack drone at {map[targetX, targetY]} as that space is not a drone");
            }

            //Move drone into the target space, swapping with a drone if moving into it's space
            var targetDrone = map[targetX, targetY] as Drone;

            if (targetDrone != null)
            {
                map[targetX, targetY] = new Explored(100);
            }

            return(map);
        }
Beispiel #2
0
        private static ISpace[,] MoveDrone(int currentX, int currentY, int targetX, int targetY, ISpace[,] previousMap)
        {
            var map = previousMap;

            //Validate currentCoords are actually a drone
            if (!(map[currentX, currentY] is Drone))
            {
                return(map);
            }
            //Validate target is not solid
            if (map[targetX, targetY].IsSolid())
            {
                throw new Exception($"Failed to move drone into {map[targetX, targetY]} as that space is solid");
            }

            //Move drone into the target space, swapping with a drone if moving into it's space
            var targetDrone  = map[targetX, targetY] as Drone;
            var currentDrone = map[currentX, currentY] as Drone;

            if (targetDrone != null)
            {
                var temp = map[targetX, targetY];
                map[currentX, currentY] = map[targetX, targetY];
                map[targetX, targetY]   = temp;
            }
            else
            {
                map[targetX, targetY]   = map[currentX, currentY];
                map[currentX, currentY] = new Explored(currentDrone.State == EntityType.UngroupedDrone ? 100 : 0);
            }

            return(map);
        }