public abstract GetBrush ( |
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styleOwner | The owner |
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opacity | float | The opacity of the brush. |
return |
public override Brush GetBrush(SvgVisualElement styleOwner, ISvgRenderer renderer, float opacity, bool forStroke = false) { try { _primary.GetCallback = () => _fallbacks.FirstOrDefault(); return(_primary.GetBrush(styleOwner, renderer, opacity, forStroke)); } finally { _primary.GetCallback = null; } }
/// <summary> /// Common code for rendering a marker once the orientation angle has been calculated /// </summary> /// <param name="fAngle"></param> /// <param name="pRenderer"></param> /// <param name="pOwner"></param> /// <param name="pMarkerPoint"></param> private void RenderPart2(float fAngle, ISvgRenderer pRenderer, SvgVisualElement pOwner, PointF pMarkerPoint) { using (var pRenderPen = CreatePen(pOwner, pRenderer)) { using (var markerPath = GetClone(pOwner)) { using (var transMatrix = new Matrix()) { transMatrix.Translate(pMarkerPoint.X, pMarkerPoint.Y); if (Orient.IsAuto) { transMatrix.Rotate(fAngle); } else { transMatrix.Rotate(Orient.Angle); } switch (MarkerUnits) { case SvgMarkerUnits.strokeWidth: transMatrix.Translate(AdjustForViewBoxWidth(-RefX.ToDeviceValue(pRenderer, UnitRenderingType.Horizontal, this) * pOwner.StrokeWidth.ToDeviceValue(pRenderer, UnitRenderingType.Other, this)), AdjustForViewBoxHeight(-RefY.ToDeviceValue(pRenderer, UnitRenderingType.Vertical, this) * pOwner.StrokeWidth.ToDeviceValue(pRenderer, UnitRenderingType.Other, this))); break; case SvgMarkerUnits.userSpaceOnUse: transMatrix.Translate(-RefX.ToDeviceValue(pRenderer, UnitRenderingType.Horizontal, this), -RefY.ToDeviceValue(pRenderer, UnitRenderingType.Vertical, this)); break; } markerPath.Transform(transMatrix); if (pRenderPen != null) { pRenderer.DrawPath(pRenderPen, markerPath); } SvgPaintServer pFill = this.Children.First().Fill; SvgFillRule pFillRule = FillRule; // TODO: What do we use the fill rule for? float fOpacity = FillOpacity; if (pFill != null) { using (var pBrush = pFill.GetBrush(this, pRenderer, fOpacity)) { pRenderer.FillPath(pBrush, markerPath); } } } } } }
/// <summary> /// Common code for rendering a marker once the orientation angle has been calculated /// </summary> /// <param name="fAngle"></param> /// <param name="pRenderer"></param> /// <param name="pOwner"></param> /// <param name="pMarkerPoint"></param> private void RenderPart2(float fAngle, SvgRenderer pRenderer, SvgPath pOwner, PointF pMarkerPoint) { Pen pRenderPen = CreatePen(pOwner); GraphicsPath markerPath = GetClone(pOwner); Matrix transMatrix = new Matrix(); transMatrix.Translate(pMarkerPoint.X, pMarkerPoint.Y); if (Orient.IsAuto) { transMatrix.Rotate(fAngle); } else { transMatrix.Rotate(Orient.Angle); } switch (MarkerUnits) { case SvgMarkerUnits.strokeWidth: transMatrix.Translate(AdjustForViewBoxWidth(-RefX * pOwner.StrokeWidth), AdjustForViewBoxHeight(-RefY * pOwner.StrokeWidth)); break; case SvgMarkerUnits.userSpaceOnUse: transMatrix.Translate(-RefX, -RefY); break; } markerPath.Transform(transMatrix); pRenderer.DrawPath(pRenderPen, markerPath); SvgPaintServer pFill = Fill; SvgFillRule pFillRule = FillRule; // TODO: What do we use the fill rule for? float fOpacity = FillOpacity; if (pFill != null) { Brush pBrush = pFill.GetBrush(this, fOpacity); pRenderer.FillPath(pBrush, markerPath); pBrush.Dispose(); } pRenderPen.Dispose(); markerPath.Dispose(); transMatrix.Dispose(); }
/// <summary> /// Common code for rendering a marker once the orientation angle has been calculated /// </summary> /// <param name="fAngle"></param> /// <param name="pRenderer"></param> /// <param name="pOwner"></param> /// <param name="pMarkerPoint"></param> private void RenderPart2(float fAngle, ISvgRenderer pRenderer, SvgVisualElement pOwner, PointF pMarkerPoint) { using (var pRenderPen = CreatePen(pOwner, pRenderer)) { using (var markerPath = GetClone(pOwner, pRenderer)) { using (var transMatrix = new Matrix()) { transMatrix.Translate(pMarkerPoint.X, pMarkerPoint.Y); if (Orient.IsAuto) { transMatrix.Rotate(fAngle); } else { transMatrix.Rotate(Orient.Angle); } switch (MarkerUnits) { case SvgMarkerUnits.StrokeWidth: if (ViewBox.Width > 0 && ViewBox.Height > 0) { transMatrix.Scale(MarkerWidth, MarkerHeight); var strokeWidth = pOwner.StrokeWidth.ToDeviceValue(pRenderer, UnitRenderingType.Other, this); transMatrix.Translate(AdjustForViewBoxWidth(-RefX.ToDeviceValue(pRenderer, UnitRenderingType.Horizontal, this) * strokeWidth), AdjustForViewBoxHeight(-RefY.ToDeviceValue(pRenderer, UnitRenderingType.Vertical, this) * strokeWidth)); } else { // SvgMarkerUnits.UserSpaceOnUse // TODO: We know this isn't correct. // But use this until the TODOs from AdjustForViewBoxWidth and AdjustForViewBoxHeight are done. // MORE see Unit Test "MakerEndTest.TestArrowCodeCreation()" transMatrix.Translate(-RefX.ToDeviceValue(pRenderer, UnitRenderingType.Horizontal, this), -RefY.ToDeviceValue(pRenderer, UnitRenderingType.Vertical, this)); } break; case SvgMarkerUnits.UserSpaceOnUse: transMatrix.Translate(-RefX.ToDeviceValue(pRenderer, UnitRenderingType.Horizontal, this), -RefY.ToDeviceValue(pRenderer, UnitRenderingType.Vertical, this)); break; } if (MarkerElement != null && MarkerElement.Transforms != null) { using (var matrix = MarkerElement.Transforms.GetMatrix()) transMatrix.Multiply(matrix); } markerPath.Transform(transMatrix); if (pRenderPen != null) { pRenderer.DrawPath(pRenderPen, markerPath); } SvgPaintServer pFill = this.Children.First().Fill; SvgFillRule pFillRule = FillRule; // TODO: What do we use the fill rule for? if (pFill != null) { using (var pBrush = pFill.GetBrush(this, pRenderer, FixOpacityValue(FillOpacity))) { pRenderer.FillPath(pBrush, markerPath); } } } } } }
public override Brush GetBrush(SvgVisualElement styleOwner, ISvgRenderer renderer, float opacity, bool forStroke = false) { EnsureServer(styleOwner); return(_concreteServer.GetBrush(styleOwner, renderer, opacity, forStroke)); }
public override System.Drawing.Brush GetBrush(SvgVisualElement styleOwner, SvgRenderer renderer, float opacity) { EnsureServer(styleOwner); return(_concreteServer.GetBrush(styleOwner, renderer, opacity)); }