Beispiel #1
0
        public void Show(SelectableTile tile)
        {
            currentTile        = tile;
            transform.position = Camera.main.WorldToScreenPoint(currentTile.transform.position);

            scale = 0f;

            UpdateButtonList();
            StartCoroutine(_Show());
        }
        public SelectableTile GetRandomFreeFloorTile()
        {
            SelectableTile tile = null;

            do
            {
                tile = cells.GeRandom();
            } while (!tile.Selectable);

            return(tile);
        }
Beispiel #3
0
        public void SpawnEnemy(GameObject enemyPrefab)
        {
            SelectableTile spawnTile = spawnTiles [Random.Range(0, spawnTiles.Count)];

            /*do {
             *      spawnTile = spawnTiles [Random.Range (0, spawnTiles.Count)];
             * } while (!spawnTile.Selectable)*/
            ;

            var pos = spawnTile.transform.position;

            AddEnemy(enemyPrefab.name, pos);
        }
 private void HideOtherSelectableTiles(SelectableTile tileToKeep)
 {
     foreach (var tile in tiles)
     {
         if (!tile.Equals(tileToKeep))
         {
             tile.ShowNormal();
         }
         else
         {
             tile.ShowSelectable();
         }
     }
 }
        private void SetBounds(SelectableTile tile)
        {
            if (tile.Coordinates.X == enemySpawnArea.X && !playerXBounds [0].HasValue)
            {
                playerXBounds [0] = tile.transform.position.x;
            }
            else if (tile.Coordinates.X == (RoomSize.width - enemySpawnArea.X - 1) && !playerXBounds [1].HasValue)
            {
                playerXBounds [1] = tile.transform.position.x;
            }

            if (tile.Coordinates.Y == enemySpawnArea.Y && !playerYBounds [0].HasValue)
            {
                playerYBounds [0] = tile.transform.position.y;
            }
            else if (tile.Coordinates.Y == (RoomSize.height - enemySpawnArea.Y - 1) && !playerYBounds [1].HasValue)
            {
                playerYBounds [1] = tile.transform.position.y;
            }
        }
        // Update is called once per frame
        void Update()
        {
            if (CashTotal.instance.CurrentCash < menu.cheapestPopupMenuItem)
            {
                if (Input.GetButtonUp("HighlightTiles"))
                {
                    if (cannotAffordText)
                    {
                        StartCoroutine(UpdateTextForSeconds("Cannot Afford Turrets"));
                    }
                }

                if (CashTotal.instance.CurrentCash == 0)
                {
                    if (menu.IsMenuVisible())
                    {
                        menu.HideAll();

                        if (_selectedTile != null)
                        {
                            _selectedTile.ShowNormal();
                        }
                    }
                }
                return;
            }



            if (Input.GetButtonUp("HighlightTiles"))
            {
                if (!menu.IsMenuVisible())
                {
                    if (!selectableTilesShown)
                    {
                        foreach (var tile in tiles)
                        {
                            tile.ShowSelectable();
                        }
                        selectableTilesShown = true;
                    }
                    else
                    {
                        foreach (var tile in tiles)
                        {
                            tile.ShowNormal();
                        }
                        selectableTilesShown = false;
                    }
                }
                else
                {
                    menu.HideAll();

                    if (_selectedTile != null)
                    {
                        _selectedTile.ShowNormal();
                    }
                }
            }



            if (selectableTilesShown && Input.GetMouseButtonDown(0))
            {
                var hit = GetTileHit();

                if (hit.collider != null)
                {
                    _selectedTile = hit.collider.GetComponent <SelectableTile> ();
                    if (_selectedTile != null && _selectedTile.Selectable)
                    {
                        ShowPlacementMenu(_selectedTile);
                        HideOtherSelectableTiles(_selectedTile);
                        selectableTilesShown = false;
                    }
                }
            }
            else if (Input.GetMouseButtonDown(0) && menu.IsMenuVisible())
            {
                //	menu.RegisterMenuToClose ();
                menu.HideAll();

                if (_selectedTile != null)
                {
                    _selectedTile.ShowNormal();
                }
            }
        }
 public void RegisterTile(SelectableTile tile)
 {
     tiles.Add(tile);
 }
 public void ShowPlacementMenu(SelectableTile tile)
 {
     menu.Show(tile);
 }
 private void PlaceInCentre()
 {
     _currentTile            = FloorManager.instance.GetCentreTile();
     _currentTile.Selectable = false;
     transform.position      = _currentTile.transform.position;
 }
Beispiel #10
0
        private void SetCentreTile()
        {
            var centre = new Vector2i((int)FloorManager.instance.RoomSize.width / 2, (int)FloorManager.instance.RoomSize.height / 2);

            centreTile = FloorManager.instance.GetFloorTile(centre);
        }
Beispiel #11
0
 public void RegisterTile(SelectableTile tile)
 {
     spawnTiles.Add(tile);
     tile.transform.SetParent(transform);
 }
 public void Show(SelectableTile tile)
 {
     popupMenus [currentMenu].Hide();
     currentMenu = (currentMenu + 1) % popupMenus.Length;
     popupMenus [currentMenu].Show(tile);
 }