Beispiel #1
0
        public bool Init(string path)
        {
            if (!string.IsNullOrEmpty(path) && File.Exists(path))
            {
                savegame = Helpers.FileGetBytes(path, 10000);

                if (savegame != null && savegame.Length > 0)
                {
                    Chapters = new List<SMBChapter>();

                    for (int chapterNumber = 1; chapterNumber <= 7; chapterNumber++)
                    {
                        SMBChapter chapter = new SMBChapter(this, chapterNumber);
                        Chapters.Add(chapter);
                    }

                    TotalDeaths = BitConverter.ToInt32(savegame, TotalDeathsOffset);
                    TotalProgress = Chapters.Sum(x => x.TotalCount);
                    TotalTime = Chapters.Sum(x => x.TotalTime);
                    TotalParTime = Chapters.Sum(x => x.TotalCompletedParTime);
                    TotalLevelsCompleted = Chapters.Sum(x => x.TotalLevelCompleted);
                    TotalLightCompleted = Chapters.Sum(x => x.LightCompleted);
                    TotalDarkCompleted = Chapters.Sum(x => x.DarkCompleted);
                    TotalWarpCompleted = Chapters.Sum(x => x.WarpCompleted);
                    TotalGlitchCompleted = Chapters.Count(x => x.IsGlitchCompleted);
                    TotalBandages = Chapters.Sum(x => x.Bandages);
                    TotalLightGradeA = Chapters.Sum(x => x.TotalLightGradeA);
                    TotalDarkGradeA = Chapters.Sum(x => x.TotalDarkGradeA);
                    LeaderboardScore = (int)(((TotalLevelsCompleted - TotalGlitchCompleted) * 1000000) - (TotalTime * 1000));

                    MaxTotalProgress = Chapters.Sum(x => x.MaxTotalCount);
                    MaxTotalAllLevels = Chapters.Sum(x => x.MaxTotalLevelCount);
                    MaxTotalLevels = Chapters.Sum(x => x.MaxLevelCount);
                    MaxTotalWarp = Chapters.Sum(x => x.MaxWarpCount);
                    MaxTotalGlitchLevels = 6;
                    MaxTotalBandages = Chapters.Sum(x => x.MaxBandagesCount);

                    LoadCharacters();

                    LeaderboardScoreText = string.Format("{0:N0}", LeaderboardScore);
                    TotalDeathsText = string.Format("{0}", TotalDeaths);
                    TotalTimeText = string.Format("{0:0.000} / {1:0.000}", TotalTime, TotalParTime);
                    TotalProgressText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalProgress - TotalGlitchCompleted, MaxTotalProgress - MaxTotalGlitchLevels) + TotalGlitchCompleted, TotalProgress, MaxTotalProgress);
                    TotalLevelsCompletedText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalLevelsCompleted, MaxTotalAllLevels), TotalLevelsCompleted, MaxTotalAllLevels);
                    TotalLightCompletedText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalLightCompleted, MaxTotalLevels), TotalLightCompleted, MaxTotalLevels);
                    TotalDarkCompletedText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalDarkCompleted, MaxTotalLevels), TotalDarkCompleted, MaxTotalLevels);
                    TotalWarpCompletedText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalWarpCompleted, MaxTotalWarp), TotalWarpCompleted, MaxTotalWarp);
                    TotalGlitchCompletedText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalGlitchCompleted, MaxTotalGlitchLevels), TotalGlitchCompleted, MaxTotalGlitchLevels);
                    TotalBandagesText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalBandages, MaxTotalBandages), TotalBandages, MaxTotalBandages);
                    TotalLightGradeAText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalLightGradeA, MaxTotalLevels), TotalLightGradeA, MaxTotalLevels);
                    TotalDarkGradeAText = string.Format("{0:0.##}% ( {1} / {2} )", Helpers.GetPercentage(TotalDarkGradeA, MaxTotalLevels), TotalDarkGradeA, MaxTotalLevels);

                    savegamePath = path;
                    IsLoaded = true;
                    return true;
                }
            }

            IsLoaded = false;
            return false;
        }
Beispiel #2
0
 private string GetLeaderboardName(SMBChapter chapter, int level, LevelType type)
 {
     int id = 100 + ((chapter.Number - 1) * 50) + (level - 1);
     if (type == LevelType.Dark) id += chapter.MaxLevelCount;
     return "SMB_LEADERBOARD_" + id;
 }
Beispiel #3
0
        private string GetChapterInfoText(SMBChapter chapterInfo)
        {
            StringBuilder str = new StringBuilder();
            str.AppendLine(chapterInfo.ToString());

            if (chapterInfo.LightLevels.Count(x => x.IsCompleted) > 0) str.AppendLine();

            foreach (SMBLevel levelInfo in chapterInfo.LightLevels)
            {
                if (levelInfo != null && levelInfo.IsCompleted)
                {
                    str.AppendLine(levelInfo.ToString());
                }
            }

            if (chapterInfo.DarkLevels.Count(x => x.IsCompleted) > 0) str.AppendLine();

            foreach (SMBLevel levelInfo in chapterInfo.DarkLevels)
            {
                if (levelInfo != null && levelInfo.IsCompleted)
                {
                    str.AppendLine(levelInfo.ToString());
                }
            }

            if (chapterInfo.WarpLevels.Count(x => x.IsCompleted) > 0) str.AppendLine();

            foreach (SMBLevel levelInfo in chapterInfo.WarpLevels)
            {
                if (levelInfo != null && levelInfo.IsCompleted)
                {
                    str.AppendLine(levelInfo.ToString());
                }
            }

            return str.ToString();
        }