Beispiel #1
0
 public FallPoint(GameModel model, Vector loc)
 {
     ThisEntity = MovingEntity.CreateEntity(model, loc);
     LeanPoints = new List <List <Vector> >();
     _data      = model.Data;
     Location   = loc;
 }
Beispiel #2
0
 public void Init(int scores)//defining game field and all the things related
 {
     ScoresGained = scores;
     Murphy       = MovingEntity.CreateEntity(this, MurfLoc());
     for (int i = 0; i < Data.Length; i++)
     {
         for (int j = 0; j < Data[0].Length; j++)
         {
             var loc = new Vector(j, i);
             if (loc.Get(Data).TypeOfCell == CellType.Murphy)
             {
                 continue;
             }
             var newEnt = MovingEntity.CreateEntity(this, loc);
             if (!MovingEntities.ContainsKey(newEnt.Loc))
             {
                 MovingEntities.Add(newEnt.Loc, newEnt);
             }
         }
     }
     CheckMoving();
 }