Beispiel #1
0
        /// <summary>
        /// Re-initialize reacts, lotions, sunscreen and burn data. Refresh TV channel data. Raised when a save is loaded.
        /// </summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void onSaveLoaded(object sender, SaveLoadedEventArgs e)
        {
            //initialize new instances of Burn and Sunscreen
            Reacts    = new Reactions();
            Lotion    = new Lotions();
            Sunscreen = new SunscreenProtection();
            Burn      = new Sunburn();

            Helper.Content.InvalidateCache("Strings\\StringsFromCSFiles"); //Refresh TV weather info

            IsSaveReady = true;
        }
Beispiel #2
0
        /*********
        ** Private methods
        *********/
        /****
        ** GameLoop Event handlers
        ****/
        /// <summary>
        /// Set up API integrations and instatiate Lotions (to handle JA items). Raised after the game is launched.
        /// </summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void onGameLaunched(object sender, GameLaunchedEventArgs e)
        {
            ModConfig.SetUpMenu();

            JA = Helper.ModRegistry.GetApi <JsonAssets.IApi>("spacechase0.JsonAssets");
            if (JA != null)
            {
                JA.LoadAssets(Path.Combine(Helper.DirectoryPath, "assets", "JA"));
            }
            else
            {
                Monitor.LogOnce("Could not connect to Json Assets. It may not be installed or working properly.", LogLevel.Error);
            }

            Lotion = new Lotions();
        }