public static Vector3 noise(float x, float y) { return(new Vector3(PerlinScalar.noise(x + P1x, y + P1y), PerlinScalar.noise(x + P2x, y + P2y), PerlinScalar.noise(x + P3x, y + P3y))); }
public static Vector3 noise(float x, float y, float z, float t) { return(new Vector3(PerlinScalar.noise(x + P1x, y + P1y, z + P1z, t), PerlinScalar.noise(x + P2x, y + P2y, z + P2z, t), PerlinScalar.noise(x + P3x, y + P3y, z + P3z, t))); }
public static Vector3 noise(float x) { return(new Vector3(PerlinScalar.noise(x + P1x), PerlinScalar.noise(x + P2x), PerlinScalar.noise(x + P3x))); }