Beispiel #1
0
        protected override void LoadContent()
        {
            spriteBatch           = new SpriteBatch(GraphicsDevice);
            Content.RootDirectory = "Content";
            Texture2D map = Content.Load <Texture2D>("Map");

            Ressources.LoadContent(Content);
            int largeur = 0;
            int hauteur = 0;

            Lecture.lire(ref largeur, ref hauteur);
            editeur = new Editeur(Ressources.Map, Ressources.valide, Ressources.invalide, hauteur, largeur);
        }
Beispiel #2
0
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Ressources.LoadContent(Content);
     // Chargement musique
     GamePlayMusic = Ressources.GamePlayMusic;
     MenuMusic     = Ressources.MenuMusic;
     // Chargement effet
     introEffect = Ressources.mIntroEffect;
     loseEffect  = Ressources.mLoseEffect;
     winEffect   = Ressources.mWinEffect;
     introEffect.Play();
 }