Beispiel #1
0
        public void Start()
        {
            initialBoard.Refactor();
            currentBoard = SudokuBoard.DeepCopy(initialBoard);
            blankCells = currentBoard.GetPossibleGuesses();

            if( !currentBoard.Solved())
                GetPossibleGuesses();

            Console.WriteLine("\n\tSolving....");
            while (!currentBoard.Solved())
            {
                int numBlankCells = currentBoard.GetNumberOfBlank();

                TrySolving();

                if (numBlankCells == currentBoard.GetNumberOfBlank())
                    RecursiveGuess(currentBoard, 0);

                if (currentBoard.Finished() && !currentBoard.Solved())
                    Restart();
            }

            if (currentBoard.Finished() && currentBoard.Solved())
            {
                sw.Stop();
                Console.Clear();
                Console.WriteLine("\n\tElapsed: {0}", sw.Elapsed);
                Console.WriteLine("\t{0} SOLUTION'S FOUND", solutions);
                currentBoard.PrintEverything();
            }
        }
Beispiel #2
0
        public void RecursiveGuess(SudokuBoard previous, int previousGuess)
        {
            bool blocked = false;
            bool fullyBlocked = false;
            int currentGuess = 0;
            SudokuBoard tempBoard = null;

            double seconds = sw.Elapsed.TotalSeconds;

            if (seconds % 5 < 0.001)
            {
                Console.WriteLine("\n\tElapsed: {0}", sw.Elapsed);
                Console.WriteLine("\t{0} solutions", solutions);
            }

            if (previous.CurrentlyVerified())
            {
                if (!previous.Finished())
                {
                    tempBoard = SudokuBoard.DeepCopy(previous);

                    blankCells = tempBoard.GetPossibleGuesses();
                    if (previousGuess != 0)
                    {
                        currentGuess = blankCells.First().possibilities.Find(x => x > previousGuess);
                        if (currentGuess == 0)
                            fullyBlocked = true;
                    }
                    else if (currentGuess < blankCells.First().possibilities.First())
                    {
                        currentGuess = blankCells.First().possibilities.First();
                    }

                    if (currentGuess != 0)
                        blankCells.First().ForceCellValue(currentGuess);
                    else
                        blocked = true;

                    if (tempBoard.Finished() && !tempBoard.Solved())
                        blocked = true;

                    if (!blocked)
                        RecursiveGuess(tempBoard, 0);
                }
                else if (previous.Solved())
                {
                    fullyBlocked = true;

                    if (!previous.Equals(tempBoard))
                        currentBoard = SudokuBoard.DeepCopy(previous);

                    solutions++;
                }
            }
            else
                fullyBlocked = true;

            if (!fullyBlocked)
                RecursiveGuess(previous, currentGuess);
        }
Beispiel #3
0
 public Solve(SudokuBoard initial)
 {
     initialBoard = initial;
     solutions = 0;
     sw = new Stopwatch();
     sw.Start();
 }
Beispiel #4
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        private void btnPlay_Click(object sender, EventArgs e)
        {
            btnPlay.Enabled         = false;
            btnPlay.Visible         = false;
            btnNewBoard.Enabled     = true;
            btnNewBoard.Visible     = true;
            btnCheck.Enabled        = true;
            btnCheck.Visible        = true;
            btnSolve.Enabled        = true;
            btnSolve.Visible        = true;
            btnReset.Enabled        = true;
            btnReset.Visible        = true;
            lblInstructions.Visible = true;

            game        = new SudokuBoard(9, difficulty);
            cardSize    = 9;
            boardCell   = new Button[cardSize, cardSize];
            solvedBoard = new int[cardSize, cardSize];
            game.printSudoku();
            generateBoard();
            game.getCells(ref boardCell);
        }
Beispiel #5
0
        public void Start()
        {
            initialBoard.Refactor();
            currentBoard = SudokuBoard.DeepCopy(initialBoard);
            blankCells   = currentBoard.GetPossibleGuesses();

            if (!currentBoard.Solved())
            {
                GetPossibleGuesses();
            }

            Console.WriteLine("\n\tSolving....");
            while (!currentBoard.Solved())
            {
                int numBlankCells = currentBoard.GetNumberOfBlank();

                TrySolving();

                if (numBlankCells == currentBoard.GetNumberOfBlank())
                {
                    RecursiveGuess(currentBoard, 0);
                }

                if (currentBoard.Finished() && !currentBoard.Solved())
                {
                    Restart();
                }
            }

            if (currentBoard.Finished() && currentBoard.Solved())
            {
                sw.Stop();
                Console.Clear();
                Console.WriteLine("\n\tElapsed: {0}", sw.Elapsed);
                Console.WriteLine("\t{0} SOLUTION'S FOUND", solutions);
                currentBoard.PrintEverything();
            }
        }
Beispiel #6
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        static SudokuBoard ReadBoard(int[] rawBoard)
        {
            int n = rawBoard.Length;
            if(n != SudokuBoard.ROW * SudokuBoard.COLUM) throw new ArgumentException("raw board is not valid");

            var rows = new List<int>();
            var cols = new List<int>();
            var vals = new List<int>();

            for (int i = 0; i < n; i++)
            {
                if (rawBoard[i] != 0)
                {
                    rows.Add(i / 9);
                    cols.Add(i % 9);
                    vals.Add(rawBoard[i]);
                }
            }

            var ret = new SudokuBoard();
            ret.Init(rows.ToArray(), cols.ToArray(), vals.ToArray());
            return ret;
        }
Beispiel #7
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        public SudokuBoard(SudokuBoard copy)
        {
            _maxValue = copy._maxValue;
            tiles     = new SudokuTile[copy.Width, copy.Height];
            CreateTiles();
            // Copy the tile values
            foreach (var pos in SudokuBoard.Box(Width, Height))
            {
                tiles[pos.Item1, pos.Item2]       = new SudokuTile(pos.Item1, pos.Item2, _maxValue);
                tiles[pos.Item1, pos.Item2].Value = copy.tiles[pos.Item1, pos.Item2].Value;
            }

            // Copy the rules
            foreach (SudokuRule rule in copy.rules)
            {
                var ruleTiles = new HashSet <SudokuTile>();
                foreach (SudokuTile tile in rule)
                {
                    ruleTiles.Add(tiles[tile.X, tile.Y]);
                }
                rules.Add(new SudokuRule(ruleTiles, rule.Description));
            }
        }
Beispiel #8
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        public void ParserText(string text, SudokuBoard sudokuBoard)
        {
            string[] lines = text.TrimEnd().Split(LineTermnation);
            if (lines.Length != sudokuBoard.SquareSize)
            {
                throw new ParseException("Text row count does not match board size");
            }

            for (int i = 0; i < lines.Length; i++)
            {
                // List<string> characterColumns = new List<string>();
                if (string.Join("", LineRegex.Split(lines[i])) != "")
                {
                    throw new ParseException("Unknow characters");
                }
                MatchCollection matches = LineRegex.Matches(lines[i]);
                if (matches.Count != sudokuBoard.SquareSize)
                {
                    throw new ParseException("Text column count does not match board size");
                    //throw something here
                }
                foreach (Match match in matches)
                {
                    sudokuBoard.AddSudokuSpace(
                        new SudokuSpace()
                    {
                        SpaceCharter = match.Value,
                        KnownValue   = match.Value != UnknownTextValue,
                        SpaceValue   = match.Value != UnknownTextValue?int.Parse(match.Value):0
                    },
                        i,
                        match.Index
                        );
                }
            }
        }
Beispiel #9
0
        //Získá platné řešení aktuálního SudokuBoard
        public SudokuBoard GetSolution()
        {
            if (!IsValid())
            {
                return(null);
            }

            if (IsSolved())
            {
                return(this);
            }

            SolveBoard(this);

            if (solution == null)
            {
                return(null);
            }

            SudokuBoard board = new SudokuBoard();

            board.data = board.solution = solution;
            return(board);
        }
Beispiel #10
0
        public object Clone()
        {
            SudokuBoard clonedBoard = this.MemberwiseClone() as SudokuBoard;

            clonedBoard.Rows = new List <SudokuRow>();

            foreach (SudokuRow row in Rows)
            {
                SudokuRow clonedRow = new SudokuRow();
                clonedRow.SudokuRows.Clear();
                foreach (SudokuElement element in row.SudokuRows)
                {
                    SudokuElement clonedElemnt = new SudokuElement
                    {
                        Value = element.Value
                    };
                    clonedElemnt.PossibleValues.Clear();
                    element.PossibleValues.ForEach(e => clonedElemnt.PossibleValues.Add(e));
                    clonedRow.SudokuRows.Add(clonedElemnt);
                }
                clonedBoard.Rows.Add(clonedRow);
            }
            return(clonedBoard);
        }
Beispiel #11
0
        public void RecursiveGuess(SudokuBoard previous, int previousGuess)
        {
            bool        blocked      = false;
            bool        fullyBlocked = false;
            int         currentGuess = 0;
            SudokuBoard tempBoard    = null;

            double seconds = sw.Elapsed.TotalSeconds;

            if (seconds % 5 < 0.001)
            {
                Console.WriteLine("\n\tElapsed: {0}", sw.Elapsed);
                Console.WriteLine("\t{0} solutions", solutions);
            }

            if (previous.CurrentlyVerified())
            {
                if (!previous.Finished())
                {
                    tempBoard = SudokuBoard.DeepCopy(previous);

                    blankCells = tempBoard.GetPossibleGuesses();
                    if (previousGuess != 0)
                    {
                        currentGuess = blankCells.First().possibilities.Find(x => x > previousGuess);
                        if (currentGuess == 0)
                        {
                            fullyBlocked = true;
                        }
                    }
                    else if (currentGuess < blankCells.First().possibilities.First())
                    {
                        currentGuess = blankCells.First().possibilities.First();
                    }

                    if (currentGuess != 0)
                    {
                        blankCells.First().ForceCellValue(currentGuess);
                    }
                    else
                    {
                        blocked = true;
                    }

                    if (tempBoard.Finished() && !tempBoard.Solved())
                    {
                        blocked = true;
                    }

                    if (!blocked)
                    {
                        RecursiveGuess(tempBoard, 0);
                    }
                }
                else if (previous.Solved())
                {
                    fullyBlocked = true;

                    if (!previous.Equals(tempBoard))
                    {
                        currentBoard = SudokuBoard.DeepCopy(previous);
                    }

                    solutions++;
                }
            }
            else
            {
                fullyBlocked = true;
            }

            if (!fullyBlocked)
            {
                RecursiveGuess(previous, currentGuess);
            }
        }
Beispiel #12
0
 public static void PrintBoard(SudokuBoard board)
 {
     Console.WriteLine("Board:\n\n" + board.ToString());
 }
Beispiel #13
0
 public SudokuResolve(SudokuBoard board)
 {
     this.sudokuBoard = board;
 }
Beispiel #14
0
        /// <summary>
        /// Creates a solver object for the specified Sudoku object.
        /// </summary>
        /// <param name="sudoku">The sudoku game object to use.</param>
        public SudokuSolver(SudokuBoard sudoku)
        {
            SudokuBoard = sudoku ?? new SudokuBoard();

            InitializeBlackList();
        }
Beispiel #15
0
 public OneStepSudokuSolver(SudokuBoard startSudokuBoard, SudokuPossibleToSetItem sudokuPossibleToSetItem)
 {
     _sudokuPossibleToSetItem = sudokuPossibleToSetItem;
 }
Beispiel #16
0
        private SolveResult SolveForManyWithIndicesToCheck(ISudokuSquare[] group, ref SolveResult result, List <int> indicesToCheck, GroupKind groupKind, List <List <int> > allNoteNumbers)
        {
            // We want to add the new logic!
            if (groupKind == GroupKind.Column || groupKind == GroupKind.Row)
            {
                // TODO: Group by block

                Dictionary <int, List <int> > blockMap = new Dictionary <int, List <int> >();

                foreach (int index in indicesToCheck)
                {
                    int key = group[index].Block;
                    if (!blockMap.ContainsKey(key))
                    {
                        blockMap.Add(key, new List <int>());
                    }

                    List <int> allBlockNotes = blockMap[key];
                    List <int> notes         = GetNumbers(group[index].Notes);
                    foreach (int note in notes)
                    {
                        if (allBlockNotes.IndexOf(note) < 0)
                        {
                            allBlockNotes.Add(note);
                        }
                    }
                }

                if (blockMap.Count > 1)
                {
                    foreach (int key in blockMap.Keys)
                    {
                        List <int> targetBlock = blockMap[key];
                        List <int> resultsForThisSubtraction = new List <int>();
                        resultsForThisSubtraction = targetBlock.ToList();
                        foreach (int sourceKey in blockMap.Keys)
                        {
                            List <int> sourceBlock = blockMap[sourceKey];
                            if (targetBlock == sourceBlock)
                            {
                                continue;
                            }

                            // We need to subtract!!
                            foreach (int note in sourceBlock)
                            {
                                if (resultsForThisSubtraction.IndexOf(note) >= 0)
                                {
                                    resultsForThisSubtraction.Remove(note);
                                }
                            }
                        }

                        // Subtraction for this block is done!

                        if (resultsForThisSubtraction.Count > 0)
                        {
                            // Magic!!! We can remove these from other squares in the targetBlock!
                            ISudokuSquare[] blocks = SudokuBoard.GetBlock(key);

                            // We need to make sure that any blocks we examine are not among those already in group[indicesToCheck]
                        }
                    }
                }

                //foreach (List<int> noteNumbers in allNoteNumbers)
                //{

                //}

                // TODO: Do we have more than one block?
                // Yes? It's magic!!!
                // TODO: Set Subtraction (e.g., b1 - b2) - b1 is the first block we subtract from
                // TODO: Set Subtraction the other (b2 - b1) - so b2 is the first block we subtract from
                // TODO: Anything left over???
                // Yes? Then we can remove those leftover numbers from **all the other squares** in the first block we subtracted from.
                // LaterCommands.Add(new RemoveCommand(b2, "1, 3"));
            }

            List <int> allNumbersFound = new List <int>();

            foreach (List <int> noteNumbers in allNoteNumbers)
            {
                AddNumbersTo(allNumbersFound, noteNumbers);
            }

            if (allNumbersFound.Count > indicesToCheck.Count)
            {
                return(SolveResult.None);
            }
            else
            {
                for (int i = 0; i < group.Length; i++)
                {
                    if (indicesToCheck.Contains(i))
                    {
                        continue;
                    }

                    // We can actually remove!!!
                    if (RemoveNotesFrom(group[i], string.Join(", ", allNumbersFound)) == SolveResult.SquaresSolved)
                    {
                        result = SolveResult.SquaresSolved;
                    }
                }
            }

            return(result);
        }
Beispiel #17
0
        public static SudokuBoard ReturnSudokuBoard(string sudoku, out ArrayList originalData, out string errorMessage)
        {
            string[] u, v;
            bool     noErrorFound;
            int      i, j, n;

            errorMessage = null;
            originalData = new ArrayList();

            SudokuBoard sudokuBoard = new SudokuBoard();

            u = sudoku.Split(new string[] { "\r\n" }, StringSplitOptions.None);

            if (u.Length != 9)
            {
                errorMessage = "Not exactly 9 rows";
                return(null);
            }

            i            = 1;
            noErrorFound = true;

            while (noErrorFound && (i <= 9))
            {
                v = u[i - 1].Split(' ');

                if (v.Length != 9)
                {
                    errorMessage = "Row " + i.ToString() + " does not contain exactly 9 columns one blank separated";
                    noErrorFound = false;
                }
                else
                {
                    j = 1;

                    while (noErrorFound && (j <= 9))
                    {
                        if (!int.TryParse(v[j - 1], out n))
                        {
                            errorMessage = "The value \"" + v[j - 1] + "\" in row " + i.ToString() + " and column " + j.ToString() + " is not a valid integer";
                            noErrorFound = false;
                        }
                        else
                        {
                            if ((n < 0) || (n > 9))
                            {
                                errorMessage = "The integer " + v[j - 1] + " in row " + i.ToString() + " and column " + j.ToString() + " is not in the range 0-9";
                                noErrorFound = false;
                            }
                            else if (n != 0)
                            {
                                try
                                {
                                    sudokuBoard.SetItem(i - 1, j - 1, n);
                                    originalData.Add(new ThreeTupleOfIntegers(i - 1, j - 1, n));
                                }
                                catch (Exception e)
                                {
                                    errorMessage = e.Message;
                                    noErrorFound = false;
                                }
                            }
                        }

                        j++;
                    }
                }

                i++;
            }

            if (!noErrorFound)
            {
                return(null);
            }

            return(sudokuBoard);
        }
Beispiel #18
0
 void SelectSquare(int row, int column)
 {
     SudokuBoard.SelectSquare(row, column);
 }
Beispiel #19
0
        static void Main(string[] args)
        {
            const string LOGO = @"
             _____           _       _             _____       _                
            /  ___|         | |     | |           /  ___|     | |               
            \ `--. _   _  __| | ___ | | ___   _   \ `--.  ___ | |_   _____ _ __ 
             `--. \ | | |/ _` |/ _ \| |/ / | | |   `--. \/ _ \| \ \ / / _ \ '__|
            /\__/ / |_| | (_| | (_) |   <| |_| |  /\__/ / (_) | |\ V /  __/ |   
            \____/ \__,_|\__,_|\___/|_|\_\\__,_|  \____/ \___/|_| \_/ \___|_|   
            
                                       by Daniel Herschel
                                           December 2020
                                        ";

            Console.WriteLine(LOGO);

            string input;

            while (true)
            {
                string boardString = IOManager.GetBoard();

                if (boardString.Equals("-1"))
                {
                    Console.WriteLine("Did not get a board. Exiting...");
                    break;
                }

                SudokuBoard board = new SudokuBoard(boardString);

                if (board.Validate())     // Check if board is a valid Sudoku board
                {
                    if (board.Size <= 16) // Check if the size is smaller that 16x16
                    {
                        // Solving the board.
                        IOManager.PrintBoard(board);
                        Console.WriteLine("Press any key to solve the board.");
                        _ = Console.ReadKey();
                        Console.WriteLine("\nSolving the board...");

                        // Create a stopwatch and start it.
                        Stopwatch stopwatch = new Stopwatch();
                        stopwatch.Start();
                        if (board.Solve()) // Try to solve the Sudoku.
                        {
                            // Check time elapsed from the start of solving.
                            stopwatch.Stop();
                            TimeSpan elapsed = stopwatch.Elapsed;

                            // Print the board and time solved.
                            IOManager.PrintBoard(board);
                            Console.WriteLine("Board as one-line string: ");
                            Console.WriteLine(board.ToOneLineString());
                            Console.WriteLine("Solved the board in " + elapsed.TotalMilliseconds + " ms.");

                            // Export the board to text file if the user wants to.
                            Console.WriteLine("\nDo you want to export the board into a text file? Y/N");
                            input = Console.ReadLine();

                            while (!input.ToLower().Equals("y") && !input.ToLower().Equals("n"))
                            {
                                Console.WriteLine("Invalid input. Please try again.");
                                Console.WriteLine("Do you want to export the board into a text file? Y/N");
                                input = Console.ReadLine();
                            }

                            if (input.ToLower().Equals("y"))
                            {
                                IOManager.ExportToFile(board.ToOneLineString());
                            }
                        }
                        else // If couldn't solve the Sudoku.
                        {
                            stopwatch.Stop(); // Stop the stopwatch.
                            Console.WriteLine("Could not solve the Sudoku.");
                        }
                    }
                    else   // If the board is greater than 16x16.
                    {
                        Console.WriteLine("Board is too big (max 16x16).");
                    }
                }
                else   // If the board is not a valid Sudoku board
                {
                    Console.WriteLine("Invalid Sudoku board.");
                }

                Console.WriteLine("\nDo you want to enter another board? Y/N");
                input = Console.ReadLine();

                while (!input.ToLower().Equals("y") && !input.ToLower().Equals("n"))
                {
                    Console.WriteLine("Invalid input. Please try again.");
                    Console.WriteLine("Do you want to enter another board? Y/N");
                    input = Console.ReadLine();
                }

                if (input.ToLower().Equals("n"))
                {
                    break;
                }
            } // End while
        }     // End main
        public static SudokuBoard DeepCopy(SudokuBoard copy)
        {
            SudokuBoard other = (SudokuBoard) copy.MemberwiseClone();
            other.board = new Cell[9,9];
            other.rows = new List<Section>();
            other.columns = new List<Section>();
            other.regions = new List<Section>();

            for (int i = 0; i < 9; i++)
            {
                other.rows.Add(new Section(SectionType.ROW));                     // initialize each Row
                other.columns.Add(new Section(SectionType.COLUMN));                  // initalize each Column
                other.regions.Add(new Section(SectionType.REGION));                  // initialize each Region
            }

            // Initalize each cell with it's preset value and whether or not it's a blank (modifiable) square
            for (int i = 0; i < other.board.GetLength(0); i++)
            {
                for (int j = 0; j < other.board.GetLength(1); j++)
                {
                    if ((copy.board[i, j].value > 0) && (copy.board[i, j].value <= 9))              // if coordinate is a preset cell, set it to value and isBlank false
                        other.board[i, j] = new Cell(copy.board[i, j].value, false, j, i);
                    else                                                        // else set it to zero and isBlank true
                        other.board[i, j] = new Cell(0, true, j, i);
                }
            }

            //  Assign each row and column it's group of cells
            List<Cell> rowCells = new List<Cell>();
            List<Cell> colCells = new List<Cell>();
            for (int i = 0; i < other.board.GetLength(0); i++)
            {
                for (int j = 0; j < other.board.GetLength(1); j++)
                {
                    rowCells.Add(other.board[i, j]);         // load up all cells in row
                    colCells.Add(other.board[j, i]);         // load up all cells in column
                }
                other.rows[i].AssignCells(rowCells);          // set each rows cells
                other.columns[i].AssignCells(colCells);       // set each columns cells
                rowCells = new List<Cell>();           // generate new List after each row as to not delete from memory
                colCells = new List<Cell>();           // generate new List after each column as to not delete from memory
            }

            // Assign each region it's group of cells
            List<Cell> regCells = new List<Cell>();
            int reg = 0;
            for (int i = 0; i < other.board.GetLength(0); i += 3)
            {
                for (int j = 0; j < other.board.GetLength(1); j += 3)
                {
                    for (int k = i; k < i + 3; k++)
                        for (int l = j; l < j + 3; l++)
                            regCells.Add(other.board[k, l]);  // load up all cells in region

                    other.regions[reg].AssignCells(regCells);  // set each regions cells
                    ++reg;                              // increment counter for List of regions
                    regCells = new List<Cell>();        // generate new List after each region as to not delete from memory
                }
            }

            //  Assign each cell their sections
            int regNum = 0;
            for (int i = 0; i < other.board.GetLength(0); i++)
            {
                for (int j = 0; j < other.board.GetLength(1); j++)
                {
                    if ((j % 3 == 0) && (j != 0))   // step over one region horizontally every 3 cells
                        regNum++;

                    other.board[i, j].SetSections(other.rows[i], other.columns[j], other.regions[regNum]);
                }
                if (i < 2)                          // bring region back to 0
                    regNum = 0;
                else if (i < 5)                     // bring region back to 3
                    regNum = 3;
                else if (i < 8)                     // bring region back to 6
                    regNum = 6;
            }
            other.Refactor();
            return other;
        }
Beispiel #21
0
        //Načtení dat ze souboru do GameFormu
        public static void LoadIntoGameForm(GameForm gameForm, string fileName)
        {
            string saveFolder = Path.Combine(Program.SAVE_PATH, "games");

            if (!Directory.Exists(saveFolder))
            {
                Directory.CreateDirectory(saveFolder);
            }

            string saveFile = Path.Combine(saveFolder, fileName + ".sudoku");

            if (!File.Exists(saveFile))
            {
                return;
            }

            using (StreamReader reader = new StreamReader(new FileStream(saveFile, FileMode.Open)))
            {
                gameForm.name = reader.ReadLine().Trim();
                int selectedIndex = int.Parse(reader.ReadLine().Trim());
                gameForm.selectedField = new Point(selectedIndex % 9, selectedIndex / 9);

                SudokuBoard originalBoard = new SudokuBoard();
                string      sudokuText = reader.ReadLine().Trim();
                int         col = 0, row = 0;

                foreach (char letter in sudokuText)
                {
                    int val = int.Parse(letter.ToString());
                    originalBoard.SetValue(col++, row, val);

                    if (col == 9)
                    {
                        col = 0;
                        row++;
                    }
                }

                gameForm.originalBoard = originalBoard.Clone();

                SudokuBoard board = new SudokuBoard();
                string      boardText = reader.ReadLine().Trim();
                int         bcol = 0, brow = 0;

                foreach (char bletter in boardText)
                {
                    int bval = int.Parse(bletter.ToString());
                    board.SetValue(bcol++, brow, bval);

                    if (bcol == 9)
                    {
                        bcol = 0;
                        brow++;
                    }
                }

                gameForm.board = board.Clone();

                reader.Close();
            }
        }
Beispiel #22
0
 private static void CompleteSolve(int selectedPuzzle, SudokuBoard board)
 {
     Console.WriteLine("\nOriginal Board:");
     board.Output();
     SudokuFiles.WriteSolution(selectedPuzzle, board);
 }
Beispiel #23
0
        static void Main(string[] args)
        {
            SudokuBoard board = new SudokuBoard("examples.txt", 0);

            board.Print();
        }
Beispiel #24
0
        static void Main(string[] args)
        {
            int[,] board = new int[9, 9];

            board[0, 2] = 2;
            board[0, 4] = 3;
            board[0, 5] = 6;
            board[0, 8] = 5;

            //board[1, 1] = 5;
            board[1, 3] = 9;
            //board[1, 7] = 2;

            board[2, 1] = 6;
            board[2, 4] = 2;
            board[2, 7] = 4;

            board[3, 7] = 1;
            //board[3, 8] = 2;

            board[4, 0] = 1;
            board[4, 3] = 5;
            board[4, 5] = 7;
            board[4, 8] = 6;

            board[5, 0] = 3;
            //board[5, 1] = 7;

            //board[6, 1] = 3;
            board[6, 4] = 6;
            board[6, 7] = 8;

            board[7, 1] = 1;
            board[7, 5] = 2;
            //board[7, 7] = 6;

            board[8, 0] = 6;
            board[8, 3] = 4;
            board[8, 4] = 1;
            board[8, 6] = 2;

            /*board[0, 0] = 8;
            board[1, 2] = 3;
            board[1, 3] = 6;
            board[2, 1] = 7;
            board[2, 4] = 9;
            board[2, 6] = 2;
            board[3, 1] = 5;
            board[3, 5] = 7;
            board[4, 4] = 4;
            board[4, 5] = 5;
            board[4, 6] = 7;
            board[5, 3] = 1;
            board[5, 7] = 3;
            board[6, 2] = 1;
            board[6, 7] = 6;
            board[6, 8] = 8;
            board[7, 2] = 8;
            board[7, 3] = 5;
            board[7, 7] = 1;
            board[8, 1] = 9;
            board[8, 6] = 4;*/
            

            SudokuBoard sudokuBoard = new SudokuBoard(board);
            sudokuBoard.Refactor();
            sudokuBoard.PrintEverything();
            Solve solve = new Solve(sudokuBoard);
            solve.Start();
        }
Beispiel #25
0
        private void InitializeSquares()
        {
            SudokuBoard.AddSquare(0, 0, tbx0_0);
            SudokuBoard.AddSquare(0, 1, tbx0_1);
            SudokuBoard.AddSquare(0, 2, tbx0_2);
            SudokuBoard.AddSquare(0, 3, tbx0_3);
            SudokuBoard.AddSquare(0, 4, tbx0_4);
            SudokuBoard.AddSquare(0, 5, tbx0_5);
            SudokuBoard.AddSquare(0, 6, tbx0_6);
            SudokuBoard.AddSquare(0, 7, tbx0_7);
            SudokuBoard.AddSquare(0, 8, tbx0_8);
            SudokuBoard.AddSquare(1, 0, tbx1_0);
            SudokuBoard.AddSquare(1, 1, tbx1_1);
            SudokuBoard.AddSquare(1, 2, tbx1_2);
            SudokuBoard.AddSquare(1, 3, tbx1_3);
            SudokuBoard.AddSquare(1, 4, tbx1_4);
            SudokuBoard.AddSquare(1, 5, tbx1_5);
            SudokuBoard.AddSquare(1, 6, tbx1_6);
            SudokuBoard.AddSquare(1, 7, tbx1_7);
            SudokuBoard.AddSquare(1, 8, tbx1_8);
            SudokuBoard.AddSquare(2, 0, tbx2_0);
            SudokuBoard.AddSquare(2, 1, tbx2_1);
            SudokuBoard.AddSquare(2, 2, tbx2_2);
            SudokuBoard.AddSquare(2, 3, tbx2_3);
            SudokuBoard.AddSquare(2, 4, tbx2_4);
            SudokuBoard.AddSquare(2, 5, tbx2_5);
            SudokuBoard.AddSquare(2, 6, tbx2_6);
            SudokuBoard.AddSquare(2, 7, tbx2_7);
            SudokuBoard.AddSquare(2, 8, tbx2_8);
            SudokuBoard.AddSquare(3, 0, tbx3_0);
            SudokuBoard.AddSquare(3, 1, tbx3_1);
            SudokuBoard.AddSquare(3, 2, tbx3_2);
            SudokuBoard.AddSquare(3, 3, tbx3_3);
            SudokuBoard.AddSquare(3, 4, tbx3_4);
            SudokuBoard.AddSquare(3, 5, tbx3_5);
            SudokuBoard.AddSquare(3, 6, tbx3_6);
            SudokuBoard.AddSquare(3, 7, tbx3_7);
            SudokuBoard.AddSquare(3, 8, tbx3_8);
            SudokuBoard.AddSquare(4, 0, tbx4_0);
            SudokuBoard.AddSquare(4, 1, tbx4_1);
            SudokuBoard.AddSquare(4, 2, tbx4_2);
            SudokuBoard.AddSquare(4, 3, tbx4_3);
            SudokuBoard.AddSquare(4, 4, tbx4_4);
            SudokuBoard.AddSquare(4, 5, tbx4_5);
            SudokuBoard.AddSquare(4, 6, tbx4_6);
            SudokuBoard.AddSquare(4, 7, tbx4_7);
            SudokuBoard.AddSquare(4, 8, tbx4_8);
            SudokuBoard.AddSquare(5, 0, tbx5_0);
            SudokuBoard.AddSquare(5, 1, tbx5_1);
            SudokuBoard.AddSquare(5, 2, tbx5_2);
            SudokuBoard.AddSquare(5, 3, tbx5_3);
            SudokuBoard.AddSquare(5, 4, tbx5_4);
            SudokuBoard.AddSquare(5, 5, tbx5_5);
            SudokuBoard.AddSquare(5, 6, tbx5_6);
            SudokuBoard.AddSquare(5, 7, tbx5_7);
            SudokuBoard.AddSquare(5, 8, tbx5_8);
            SudokuBoard.AddSquare(6, 0, tbx6_0);
            SudokuBoard.AddSquare(6, 1, tbx6_1);
            SudokuBoard.AddSquare(6, 2, tbx6_2);
            SudokuBoard.AddSquare(6, 3, tbx6_3);
            SudokuBoard.AddSquare(6, 4, tbx6_4);
            SudokuBoard.AddSquare(6, 5, tbx6_5);
            SudokuBoard.AddSquare(6, 6, tbx6_6);
            SudokuBoard.AddSquare(6, 7, tbx6_7);
            SudokuBoard.AddSquare(6, 8, tbx6_8);
            SudokuBoard.AddSquare(7, 0, tbx7_0);
            SudokuBoard.AddSquare(7, 1, tbx7_1);
            SudokuBoard.AddSquare(7, 2, tbx7_2);
            SudokuBoard.AddSquare(7, 3, tbx7_3);
            SudokuBoard.AddSquare(7, 4, tbx7_4);
            SudokuBoard.AddSquare(7, 5, tbx7_5);
            SudokuBoard.AddSquare(7, 6, tbx7_6);
            SudokuBoard.AddSquare(7, 7, tbx7_7);
            SudokuBoard.AddSquare(7, 8, tbx7_8);
            SudokuBoard.AddSquare(8, 0, tbx8_0);
            SudokuBoard.AddSquare(8, 1, tbx8_1);
            SudokuBoard.AddSquare(8, 2, tbx8_2);
            SudokuBoard.AddSquare(8, 3, tbx8_3);
            SudokuBoard.AddSquare(8, 4, tbx8_4);
            SudokuBoard.AddSquare(8, 5, tbx8_5);
            SudokuBoard.AddSquare(8, 6, tbx8_6);
            SudokuBoard.AddSquare(8, 7, tbx8_7);
            SudokuBoard.AddSquare(8, 8, tbx8_8);

            SudokuBoard.Initialize();
        }
 public SudokuSolver(SudokuBoard board)
 {
     this.board = board;
 }
 public SudokuBoard(SudokuBoard curboard)
 {
     Array.Copy(curboard.Board, this.Board, this.Board.Length);
 }
        protected SudokuBoard SolvePuzzleRecursion(ref SudokuBoard board)
        {
            bool        foundKnow         = false;
            bool        deadSpace         = false;
            SudokuSpace spaceWithPossbile = null;
            int         rowOfLeast        = -1;
            int         colOfLeast        = -1;

            if (board is null)
            {
                return(board);
            }
            if (!board.GetSpaces().All(i => i.KnownValue))
            {
                for (int i = 0; i < board.SquareSize; i++)
                {
                    IEnumerable <int> rowSpaces = SpacesValuesKnown(board.GetRowValues(i));

                    for (int j = 0; j < board.SquareSize; j++)
                    {
                        SudokuSpace space = board.GetSudokuSpace(i, j);


                        if (!space.KnownValue)

                        {
                            IEnumerable <int> colSpaces = SpacesValuesKnown(board.GetColumnValues(j));
                            int uppperRow           = i / 3;
                            int upperColumn         = j / 3;
                            IEnumerable <int> block = SpacesValuesKnown(board.GetBlockValues(uppperRow * 3, upperColumn * 3, 3));
                            space.PosibleValues = (from pos in board.NumberRange.AsEnumerable()
                                                   where !rowSpaces.Contains(pos) &&
                                                   !colSpaces.Contains(pos) &&
                                                   !block.Contains(pos)
                                                   select pos).ToList();
                            if (space.PosibleValues.Count == 0)
                            {
                                deadSpace = true;
                            }
                            else if (space.PosibleValues.Count == 1)
                            {
                                foundKnow          = true;
                                space.KnownValue   = true;
                                space.SpaceValue   = space.PosibleValues.First();
                                space.SpaceCharter = space.PosibleValues.First().ToString();
                            }
                            else
                            {
                                if (spaceWithPossbile == null ||
                                    spaceWithPossbile.PosibleValues.Count > space.PosibleValues.Count)
                                {
                                    rowOfLeast        = i;
                                    colOfLeast        = j;
                                    spaceWithPossbile = space;
                                }
                            }
                        }
                    }
                }


                if (deadSpace)
                {
                    board = null;
                }
                else if (foundKnow)
                {
                    SolvePuzzleRecursion(ref board);
                }
                else if (rowOfLeast != -1)
                {
                    SudokuSpace space = board.GetSudokuSpace(rowOfLeast, colOfLeast);
                    foreach (int posibleValue in  space.PosibleValues)
                    {
                        if (!(Solved is null))
                        {
                            break;
                        }

                        SudokuBoard clone      = board.Copy();
                        SudokuSpace cloneSpace = clone.GetSudokuSpace(rowOfLeast, colOfLeast);
                        cloneSpace.PosibleValues = null;
                        cloneSpace.KnownValue    = true;
                        cloneSpace.SpaceValue    = posibleValue;
                        cloneSpace.SpaceCharter  = posibleValue.ToString();
                        SolvePuzzleRecursion(ref clone);
                        if (Solved is null &&
                            !(clone is null) &&
                            clone.GetSpaces().All(i => i.KnownValue))
                        {
                            Solved = clone;
                            break;
                        }
                    }
                }
            }
            return(Solved is null? board:Solved);
        }
Beispiel #29
0
        public static SudokuBoard DeepCopy(SudokuBoard copy)
        {
            SudokuBoard other = (SudokuBoard)copy.MemberwiseClone();

            other.board   = new Cell[9, 9];
            other.rows    = new List <Section>();
            other.columns = new List <Section>();
            other.regions = new List <Section>();

            for (int i = 0; i < 9; i++)
            {
                other.rows.Add(new Section(SectionType.ROW));                     // initialize each Row
                other.columns.Add(new Section(SectionType.COLUMN));               // initalize each Column
                other.regions.Add(new Section(SectionType.REGION));               // initialize each Region
            }

            // Initalize each cell with it's preset value and whether or not it's a blank (modifiable) square
            for (int i = 0; i < other.board.GetLength(0); i++)
            {
                for (int j = 0; j < other.board.GetLength(1); j++)
                {
                    if ((copy.board[i, j].value > 0) && (copy.board[i, j].value <= 9))              // if coordinate is a preset cell, set it to value and isBlank false
                    {
                        other.board[i, j] = new Cell(copy.board[i, j].value, false, j, i);
                    }
                    else                                                        // else set it to zero and isBlank true
                    {
                        other.board[i, j] = new Cell(0, true, j, i);
                    }
                }
            }

            //  Assign each row and column it's group of cells
            List <Cell> rowCells = new List <Cell>();
            List <Cell> colCells = new List <Cell>();

            for (int i = 0; i < other.board.GetLength(0); i++)
            {
                for (int j = 0; j < other.board.GetLength(1); j++)
                {
                    rowCells.Add(other.board[i, j]);    // load up all cells in row
                    colCells.Add(other.board[j, i]);    // load up all cells in column
                }
                other.rows[i].AssignCells(rowCells);    // set each rows cells
                other.columns[i].AssignCells(colCells); // set each columns cells
                rowCells = new List <Cell>();           // generate new List after each row as to not delete from memory
                colCells = new List <Cell>();           // generate new List after each column as to not delete from memory
            }

            // Assign each region it's group of cells
            List <Cell> regCells = new List <Cell>();
            int         reg      = 0;

            for (int i = 0; i < other.board.GetLength(0); i += 3)
            {
                for (int j = 0; j < other.board.GetLength(1); j += 3)
                {
                    for (int k = i; k < i + 3; k++)
                    {
                        for (int l = j; l < j + 3; l++)
                        {
                            regCells.Add(other.board[k, l]);  // load up all cells in region
                        }
                    }
                    other.regions[reg].AssignCells(regCells); // set each regions cells
                    ++reg;                                    // increment counter for List of regions
                    regCells = new List <Cell>();             // generate new List after each region as to not delete from memory
                }
            }

            //  Assign each cell their sections
            int regNum = 0;
            for (int i = 0; i < other.board.GetLength(0); i++)
            {
                for (int j = 0; j < other.board.GetLength(1); j++)
                {
                    if ((j % 3 == 0) && (j != 0))   // step over one region horizontally every 3 cells
                    {
                        regNum++;
                    }

                    other.board[i, j].SetSections(other.rows[i], other.columns[j], other.regions[regNum]);
                }
                if (i < 2)                          // bring region back to 0
                {
                    regNum = 0;
                }
                else if (i < 5)                     // bring region back to 3
                {
                    regNum = 3;
                }
                else if (i < 8)                     // bring region back to 6
                {
                    regNum = 6;
                }
            }
            other.Refactor();
            return(other);
        }
Beispiel #30
0
        public ThreeTupleOfIntegers[] Process(
            SudokuBoard sudokuBoard,
            Random r,
            bool isDebug,
            out int numberOfItemsSetDueToAloneInCell,
            out int numberOfItemsSetDueToAlonePossibleInRowColumnAndOrSquare,
            out int totalNumberOfItemsPossibleToSetWithoutCausingConflict,
            out int numberOfErrorsNotPossibleToSetAnyItemInCell,
            out int numberOfErrorsNotUniqueItemAlonePossible,
            out bool simulated,
            out string debugString)
        {
            int           i, j, k, n, numberOfItemsSetInIteration, squareIndex;
            string        str = "", commaSeparatedStringOfIntegers, sudokuPossibleToSetItemStr;
            StringBuilder sb1, sb2, tmpStringBuilder;
            ArrayList     itemsSet = new ArrayList();
            ArrayList     itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare = new ArrayList();

            ThreeTupleOfIntegers[] ArrayOfThreeTupleOfIntegers;
            ThreeTupleOfIntegers   threeTupleOfIntegers;

            int[] tmpIntArray = new int[9];
            numberOfItemsSetInIteration      = 0;
            numberOfItemsSetDueToAloneInCell = 0;
            numberOfItemsSetDueToAlonePossibleInRowColumnAndOrSquare = 0;
            numberOfErrorsNotPossibleToSetAnyItemInCell = 0;
            numberOfErrorsNotUniqueItemAlonePossible    = 0;
            simulated = false;

            totalNumberOfItemsPossibleToSetWithoutCausingConflict = _sudokuPossibleToSetItem.totalNumberOfItemsPossibleToSetWithoutCausingConflict;
            sudokuPossibleToSetItemStr = _sudokuPossibleToSetItem.ToString();


            if (totalNumberOfItemsPossibleToSetWithoutCausingConflict == 0)
            {
                debugString = "Not possible to set anything!!";
                return(null);
            }

            sb1 = new StringBuilder();
            sb2 = new StringBuilder("Result: The following ####REPLACE_NUMBER_OF_ITEMS##### item(s) are possible to set, {row, column, item}:\r\n\r\n");
            tmpStringBuilder = new StringBuilder();

            sb1.Append("\r\n------------------------Find cells to set------------------------\r\n\r\n");

            for (i = 0; i < 9; i++)
            {
                for (j = 0; j < 9; j++)
                {
                    threeTupleOfIntegers = null;
                    sb1.Append(string.Format("[{0}, {1}]: ", i + 1, j + 1));
                    squareIndex = (3 * (i / 3)) + (j / 3);

                    if (sudokuBoard.ItemIsSet(i, j))
                    {
                        sb1.Append(string.Format("Cell already set with item {0}.\r\n", sudokuBoard.ReturnItem(i, j).ToString()));
                    }
                    else
                    {
                        if (_sudokuPossibleToSetItem.numberOfPossibleItemsRows[i, j] == 0)
                        {
                            sb1.Append("ERROR!! Not possible to set any item in cell that does not cause conflict!\r\n");
                            numberOfErrorsNotPossibleToSetAnyItemInCell++;
                        }
                        else if (_sudokuPossibleToSetItem.numberOfPossibleItemsRows[i, j] == 1)
                        {
                            numberOfItemsSetDueToAloneInCell++;
                            threeTupleOfIntegers = new ThreeTupleOfIntegers(i, j, _sudokuPossibleToSetItem.rows[i, j, 0]);
                            itemsSet.Add(threeTupleOfIntegers);
                            numberOfItemsSetInIteration++;

                            sb1.Append(string.Format("CAN SET ITEM {0}. The item is alone in cell.\r\n", _sudokuPossibleToSetItem.rows[i, j, 0].ToString()));
                            sb2.Append("{" + string.Format("{0}, {1}, {2}", i + 1, j + 1, _sudokuPossibleToSetItem.rows[i, j, 0]) + "}\r\n");
                        }
                        else
                        {
                            tmpStringBuilder.Clear();
                            itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare.Clear();

                            for (k = 0; k < _sudokuPossibleToSetItem.numberOfPossibleItemsRows[i, j]; k++)
                            {
                                n = _sudokuPossibleToSetItem.rows[i, j, k];

                                if (IsItemAloneInRow(i, n))
                                {
                                    Utility.AddIfNotExistsAlready(itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare, _sudokuPossibleToSetItem.rows[i, j, k]);
                                    tmpStringBuilder.Append(string.Format("Item {0} alone possible in row. ", n.ToString()));
                                }

                                if (IsItemAloneInColumn(j, n))
                                {
                                    Utility.AddIfNotExistsAlready(itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare, _sudokuPossibleToSetItem.rows[i, j, k]);
                                    str = string.IsNullOrEmpty(tmpStringBuilder.ToString()) ? "" : ", ";
                                    tmpStringBuilder.Append(string.Format("Item {0} alone possible in column. ", n.ToString()));
                                }

                                if (IsItemAloneInSquare(squareIndex, n))
                                {
                                    Utility.AddIfNotExistsAlready(itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare, _sudokuPossibleToSetItem.rows[i, j, k]);
                                    tmpStringBuilder.Append(string.Format("Item {0} alone possible in squre. ", n.ToString()));
                                }
                            }

                            if (itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare.Count == 0)
                            {
                                FillTempIntArray(_sudokuPossibleToSetItem.rows, i, j, _sudokuPossibleToSetItem.numberOfPossibleItemsRows[i, j], tmpIntArray);
                                sb1.Append(string.Format("Unable to set item. Item(s) not causing conflict: {0}.\r\n", Utility.ReturnString(tmpIntArray, _sudokuPossibleToSetItem.numberOfPossibleItemsRows[i, j])));
                            }
                            else
                            {
                                n = (int)itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare[0];

                                if (itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare.Count == 1)
                                {
                                    numberOfItemsSetDueToAlonePossibleInRowColumnAndOrSquare++;
                                }
                                else
                                {
                                    numberOfErrorsNotUniqueItemAlonePossible++;
                                }

                                threeTupleOfIntegers = new ThreeTupleOfIntegers(i, j, n);
                                itemsSet.Add(threeTupleOfIntegers);

                                numberOfItemsSetInIteration++;

                                sb2.Append("{" + string.Format("{0}, {1}, {2}", i + 1, j + 1, n) + "}\r\n");

                                if (itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare.Count == 1)
                                {
                                    sb1.Append(string.Format("CAN SET ITEM {0}. The item is alone possible (in row, column and/or cell). {1} \r\n", n.ToString(), tmpStringBuilder.ToString()));
                                }
                                else
                                {
                                    commaSeparatedStringOfIntegers = Utility.ReturnCommaSeparatedStringOfIntegers(itemsPossibleToSetDueToAlonePossibleInRowColumnAndOrSquare);
                                    sb1.Append(string.Format("ERROR!! Not unique alone possible. The following items are possible to set with that rule: {0}. Anyway, set item {1}. {2}\r\n", commaSeparatedStringOfIntegers, n.ToString(), tmpStringBuilder.ToString()));
                                }
                            }
                        }
                    }

                    if (threeTupleOfIntegers != null)
                    {
                        sudokuBoard.Set(threeTupleOfIntegers);
                        _sudokuPossibleToSetItem.Update(sudokuBoard, threeTupleOfIntegers.rowIndex, threeTupleOfIntegers.columnIndex);
                    }
                }

                sb1.Append("\r\n");
            }

            if (numberOfItemsSetInIteration == 0)
            {
                simulated = true;
                ArrayOfThreeTupleOfIntegers = new ThreeTupleOfIntegers[1];
                SudokuSimulateItem sudokuSimulateItem = new SudokuSimulateItem();
                ArrayOfThreeTupleOfIntegers[0] = sudokuSimulateItem.ReturnItem(r, _sudokuPossibleToSetItem, out str);
                sudokuBoard.Set(ArrayOfThreeTupleOfIntegers[0]);
                _sudokuPossibleToSetItem.Update(sudokuBoard, ArrayOfThreeTupleOfIntegers[0].rowIndex, ArrayOfThreeTupleOfIntegers[0].columnIndex);
            }
            else
            {
                ArrayOfThreeTupleOfIntegers = new ThreeTupleOfIntegers[numberOfItemsSetInIteration];

                for (i = 0; i < numberOfItemsSetInIteration; i++)
                {
                    ArrayOfThreeTupleOfIntegers[i] = (ThreeTupleOfIntegers)itemsSet[i];
                }

                if (isDebug)
                {
                    SudokuSimulateItem   sudokuSimulateItem      = new SudokuSimulateItem();
                    ThreeTupleOfIntegers tmpThreeTupleOfIntegers = sudokuSimulateItem.ReturnItem(r, _sudokuPossibleToSetItem, out str);
                }
            }

            if (simulated)
            {
                debugString = sudokuPossibleToSetItemStr + sb1.ToString() + "\r\n\r\n----------------------------------- Simulate one item -----------------------------------\r\n\r\n" + str + "\r\n\r\n---------- Sudoku board after iteration ----------\r\n\r\n" + sudokuBoard.SudokuBoardString;
            }
            else
            {
                if (!isDebug)
                {
                    debugString = sudokuPossibleToSetItemStr + sb1.ToString() + sb2.ToString().Replace("####REPLACE_NUMBER_OF_ITEMS#####", numberOfItemsSetInIteration.ToString()).TrimEnd() + "\r\n\r\n---------- Sudoku board after iteration ----------\r\n\r\n" + sudokuBoard.SudokuBoardString;
                }
                else
                {
                    debugString = sudokuPossibleToSetItemStr + sb1.ToString() + sb2.ToString().Replace("####REPLACE_NUMBER_OF_ITEMS#####", numberOfItemsSetInIteration.ToString()).TrimEnd() + "\r\n\r\n---------- Sudoku board after iteration ----------\r\n\r\n" + sudokuBoard.SudokuBoardString + "\r\n\r\n----------------------------------- DEBUG Simulate one item -----------------------------------\r\n\r\n" + str;
                }
            }

            return(ArrayOfThreeTupleOfIntegers);
        }
Beispiel #31
0
 internal IEnumerable <SudokuTile> TileBox(int startX, int startY, int sizeX, int sizeY)
 {
     return(from pos in SudokuBoard.Box(sizeX, sizeY) select tiles[startX + pos.Item1, startY + pos.Item2]);
 }
        static void Main(string[] args)
        {
            int         userInput = 0;
            SudokuBoard board     = new SudokuBoard(" ");

            do
            {
                board.PrintBoard();
                Console.WriteLine();
                Console.WriteLine("Pick a menu option:");
                Console.WriteLine("1. Verify the board.");
                Console.WriteLine("2. Place a value on the board.");
                Console.WriteLine("3. Find legal digits for a given row/column.");
                Console.WriteLine("4. Solve the board completely.");
                Console.WriteLine("5. Exit program.");
                if (!int.TryParse(Console.ReadLine(), out userInput) || userInput < 1 || userInput > 4)
                {
                    Console.WriteLine();
                    Console.WriteLine("You have entered an incorrect input. Please try again.");
                    Console.WriteLine("Press any key to continue...");
                    Console.ReadKey();
                    Console.Clear();
                    continue;
                }

                switch (userInput)
                {
                case 1:
                    VerifyBoard(board);
                    break;

                case 2:
                    PlaceValue(board);
                    break;

                case 3:
                    FindLegalDigits(board);
                    Console.WriteLine("Press any key to continue...");
                    Console.ReadKey();
                    break;

                case 4:
                    if (SolveBoardIterativelyWithQueue(ref board))
                    {
                        Console.WriteLine("The board was solved successfully!");
                        board.PrintBoard();
                        Console.WriteLine("Press any key to continue...");
                        Console.ReadKey();
                    }
                    else
                    {
                        Console.WriteLine("The board was not solved correctly.");
                        board.PrintBoard();
                        Console.WriteLine("Press any key to continue...");
                        Console.ReadKey();
                    }
                    userInput = 5;
                    break;

                case 5:
                    Console.WriteLine("Thanks for playing");
                    break;
                }
                Console.Clear();
            } while (userInput != 5);
        }
Beispiel #33
0
 public void Restart()
 {
     currentBoard = SudokuBoard.DeepCopy(initialBoard);
     blankCells   = currentBoard.GetPossibleGuesses();
     Start();
 }
Beispiel #34
0
        bool CheckForConflicts(int r, int c, bool setHasConflictedProperty = true)
        {
            ISudokuSquare thisSquare = SudokuBoard.squares[r, c];
            string        text       = thisSquare.GetText();

            if (string.IsNullOrWhiteSpace(text))
            {
                return(false);
            }

            ISudokuSquare[] column = SudokuBoard.GetColumn(c);
            ISudokuSquare[] row    = SudokuBoard.GetRow(r);
            ISudokuSquare[] block  = SudokuBoard.GetBlock(r, c);

            bool isConflicted = false;

            for (int rowIndex = 0; rowIndex < 9; rowIndex++)
            {
                if (rowIndex != r && column[rowIndex].GetText() == text)
                {
                    if (setHasConflictedProperty)
                    {
                        thisSquare.HasConflict       = true;
                        column[rowIndex].HasConflict = true;
                    }
                    isConflicted = true;
                }
            }

            for (int colIndex = 0; colIndex < 9; colIndex++)
            {
                if (colIndex != c && row[colIndex].GetText() == text)
                {
                    if (setHasConflictedProperty)
                    {
                        thisSquare.HasConflict    = true;
                        row[colIndex].HasConflict = true;
                    }
                    isConflicted = true;
                }
            }

            for (int squareIndex = 0; squareIndex < 9; squareIndex++)
            {
                GetSquarePosition(block[squareIndex], out int blockRow, out int blockColumn);
                if (blockRow == r && blockColumn == c)
                {
                    continue;
                }

                if (block[squareIndex].GetText() == text)
                {
                    if (setHasConflictedProperty)
                    {
                        thisSquare.HasConflict         = true;
                        block[squareIndex].HasConflict = true;
                    }
                    isConflicted = true;
                }
            }

            return(isConflicted);
        }
Beispiel #35
0
 public void Restart()
 {
     currentBoard = SudokuBoard.DeepCopy(initialBoard);
     blankCells = currentBoard.GetPossibleGuesses();
     Start();
 }
Beispiel #36
0
        static void Main(string[] args)
        {
            int[,] board = new int[9, 9];

            board[0, 2] = 2;
            board[0, 4] = 3;
            board[0, 5] = 6;
            board[0, 8] = 5;

            //board[1, 1] = 5;
            board[1, 3] = 9;
            //board[1, 7] = 2;

            board[2, 1] = 6;
            board[2, 4] = 2;
            board[2, 7] = 4;

            board[3, 7] = 1;
            //board[3, 8] = 2;

            board[4, 0] = 1;
            board[4, 3] = 5;
            board[4, 5] = 7;
            board[4, 8] = 6;

            board[5, 0] = 3;
            //board[5, 1] = 7;

            //board[6, 1] = 3;
            board[6, 4] = 6;
            board[6, 7] = 8;

            board[7, 1] = 1;
            board[7, 5] = 2;
            //board[7, 7] = 6;

            board[8, 0] = 6;
            board[8, 3] = 4;
            board[8, 4] = 1;
            board[8, 6] = 2;

            /*board[0, 0] = 8;
            *  board[1, 2] = 3;
            *  board[1, 3] = 6;
            *  board[2, 1] = 7;
            *  board[2, 4] = 9;
            *  board[2, 6] = 2;
            *  board[3, 1] = 5;
            *  board[3, 5] = 7;
            *  board[4, 4] = 4;
            *  board[4, 5] = 5;
            *  board[4, 6] = 7;
            *  board[5, 3] = 1;
            *  board[5, 7] = 3;
            *  board[6, 2] = 1;
            *  board[6, 7] = 6;
            *  board[6, 8] = 8;
            *  board[7, 2] = 8;
            *  board[7, 3] = 5;
            *  board[7, 7] = 1;
            *  board[8, 1] = 9;
            *  board[8, 6] = 4;*/


            SudokuBoard sudokuBoard = new SudokuBoard(board);

            sudokuBoard.Refactor();
            sudokuBoard.PrintEverything();
            Solve solve = new Solve(sudokuBoard);

            solve.Start();
        }
Beispiel #37
0
        // cooling constant = .7
        public SudokuBoard recurseSolve(SudokuBoard board, double temperature, int iteration)
        {
            int initConflicts = numConflicts(board);
            var rng           = new Random();
            int square        = (int)(rng.NextDouble() * 9);
            int xOffset       = 0;
            int yOffset       = 0;

            if (initConflicts == 0)
            {
                Console.WriteLine("Solution found!");
                return(board);
            }

            switch (square)
            {
            case 0:
                xOffset = 0;
                yOffset = 0;
                break;

            case 1:
                xOffset = 0;
                yOffset = 3;
                break;

            case 2:
                xOffset = 0;
                yOffset = 6;
                break;

            case 3:
                xOffset = 3;
                yOffset = 0;
                break;

            case 4:
                xOffset = 3;
                yOffset = 3;
                break;

            case 5:
                xOffset = 3;
                yOffset = 6;
                break;

            case 6:
                xOffset = 6;
                yOffset = 0;
                break;

            case 7:
                xOffset = 6;
                yOffset = 3;
                break;

            case 8:
                xOffset = 6;
                yOffset = 6;
                break;
            }

            int x1, y1, x2, y2;

            do
            {
                x1 = (int)(rng.NextDouble() * 3);
                y1 = (int)(rng.NextDouble() * 3);
                x2 = (int)(rng.NextDouble() * 3);
                y2 = (int)(rng.NextDouble() * 3);
            } while (squaresUnchangable[(xOffset + x1) * 9 + (yOffset + y1)] || squaresUnchangable[(xOffset + x2) * 9 + (yOffset + y2)]);

            Console.WriteLine("x1: " + (xOffset + x1) + " y1: " + (yOffset + y1));
            Console.WriteLine("x2: " + (xOffset + x2) + " y2: " + (yOffset + y2));
            Console.WriteLine("iteration Number: " + iteration);
            iteration++;

            var boardCandidate = board.Clone();

            boardCandidate[xOffset + x1, yOffset + y1] = board[xOffset + x2, yOffset + y2];
            boardCandidate[xOffset + x2, yOffset + y2] = board[xOffset + x1, yOffset + y1];

            int newConflicts = numConflicts(boardCandidate);

            if (newConflicts < initConflicts)
            {
                board = boardCandidate.Clone();
            }
            else
            {
                double probability = Math.Exp((initConflicts - newConflicts) / temperature);
                double random      = rng.NextDouble();
                if (random <= probability)
                {
                    board = boardCandidate.Clone();
                }
            }

            /*
             * for(int i = 0; i < 9; i++) //print out the new board
             * {
             *  for(int j = 0; j < 9; j++)
             *  {
             *      Console.Write(board[i][j] + " ");
             *  }
             *  Console.WriteLine();
             * }
             * Console.WriteLine();
             */
            for (int row = 0; row < 9; row++)
            {
                Console.WriteLine();
                if (row == 0)
                {
                    Console.WriteLine("\n -----------------------");
                }
                for (int col = 0; col < 9; col++)
                {
                    if (board[row, col] != 0)
                    {
                        if (col == 0)
                        {
                            Console.Write("| ");
                        }
                        Console.Write(board[row, col] + " ");
                        if (col == 2 | col == 5 | col == 8)
                        {
                            Console.Write("| ");
                        }
                    }
                    else
                    {
                        if (col == 0)
                        {
                            Console.Write("| ");
                        }
                        Console.Write("-" + " ");
                        if (col == 2 | col == 5 | col == 8)
                        {
                            Console.Write("| ");
                        }
                    }
                }
                if (row == 2 | row == 5 | row == 8)
                {
                    Console.Write("\n -----------------------");
                }
            }
            Console.WriteLine();



            if (iteration > 4450) //added. 20000 before, 4450
            {
                return(board);
            }

            double nextTemperature = updateTemp(temperature);

            return(recurseSolve(board, nextTemperature, iteration));
        }