Beispiel #1
0
 //======================================
 //	Save file handling
 //======================================
 //	Saving actual game
 private void buttonSaveGame_Click(object sender, EventArgs e)
 {
     if (gameState < 0)                          //	0=not playing / 1=playing / -1-play stopped
     //	here stopped - restart playing
     {
         buttonSaveGame.Text = "Megállítás";
         gameState           = 1;
     }
     else if (gameState == 1)
     {
         //	here playing - stop playing
         buttonSaveGame.Text = "Folytatás";
         gameState           = -1;
     }
     else
     {
         //	here not playing - start game saving
         string gameName = textGameName.Text;
         if (string.IsNullOrWhiteSpace(gameName))
         {
             string msgid   = chlang.GetLocalizedString("MB_msg_MISSname");
             string msgtype = chlang.GetLocalizedString("MB_caption_err");
             MessageBox.Show(msgid, msgtype, MessageBoxButtons.OK, MessageBoxIcon.Error);
             return;
         }
         int    gameIndex = GameFile.GetGameIndex(gameName);
         string oLine     = string.Format("[{0}]\t={1}{2}*{3}\t({4}*{4}\t#{5}\t; {6})",
                                          textGameName.Text,
                                          (actGameDef.gxCross != 0)?"X":"",
                                          actGameDef.gxCells,
                                          actGameDef.gyCells,
                                          actGameDef.gtabSize,
                                          numericLevel.Value,
                                          textGameComment.Text);
         gameIndex = GameFile.AddGame(gameIndex, 0, oLine);
         int ch0 = (gameTable.tabSize > 9)?Constants.chrBase:Constants.numBase;                  //	show '1' if table <= 3x3 else 'A'
         for (int ii = 0; ii < gameTable.tabSize; ii++)
         {
             oLine = "";
             for (int jj = 0; jj < gameTable.tabSize; jj++)
             {
                 int num = gameTable.cell(jj, ii).fixNum;
                 oLine += ((char)((num > 0)?(num + ch0):0x20)).ToString();
             }
             GameFile.AddGame(gameIndex, 1, oLine);
         }
         GameFile.AddGame(gameIndex, 2, "*");
     }
 }
Beispiel #2
0
        private void buttonSaveFile_Click(object sender, EventArgs e)
        {
            if (gameState != 0)                         //	0=not playing / 1=playing / -1-play stopped
            {
                return;
            }
            //	here not playing
            OpenFileDialog saveFileDlg = new OpenFileDialog();

            saveFileDlg.InitialDirectory = ".\\";
            saveFileDlg.Filter           = "txt files (*.txt)|*.txt|All files (*.*)|*.*";
            saveFileDlg.FilterIndex      = 2;
            saveFileDlg.RestoreDirectory = true;
            if (saveFileDlg.ShowDialog() == DialogResult.OK)
            {
                GameFile.SaveFile(saveFileDlg.FileName);
            }
        }
Beispiel #3
0
        private void comboGameName_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (comboGameName.SelectedIndex < 0)
            {
                return;
            }
            int gameIndex = GameFile.GetGameIndexFull((string)comboGameName.Items[comboGameName.SelectedIndex]);

            if (gameIndex < 0)
            {
                return;
            }
            GameParams pars = GameFile.GetGameParameters(gameIndex);

            if (pars == null)
            {
                return;
            }
            textGameName.Text    = pars.pName;
            comboGameType.Text   = string.Format("={0}{1}*{2}\t({3}*{3})", (pars.pDiag != 0)?"X":"", pars.pX, pars.pY, pars.pSize);
            numericLevel.Value   = pars.pLevel;
            textGameComment.Text = pars.pComment;
            if ((actGameDef.gxCells != pars.pX) || (actGameDef.gyCells != pars.pY) || (actGameDef.gxCross != pars.pDiag))
            {
                actGameDef = new GameDef(pars.pX, pars.pY, pars.pDiag, comboGameType.Text);
                gameTable.InitTable(pars.pX, pars.pY, pars.pDiag);
            }
            for (int yy = 0; yy < pars.pSize; yy++)
            {
                string rowLine = GameFile.GetGameRow(gameIndex, yy);
                gameTable.FillTableRow(yy, ((rowLine.Length > 0) && (rowLine[0] != '*'))?rowLine:"");
            }
            int nErr = gameTable.CheckTable(true);

            pictureTable_Resize(null, null);
            //int errnum=gameTable.CheckTable(true);
        }
Beispiel #4
0
        private void buttonLoadFile_Click(object sender, EventArgs e)
        {
            if (gameState != 0)                         //	0=not playing / 1=playing / -1-play stopped
            {
                return;
            }
            //	here not playing
            OpenFileDialog loadFileDlg = new OpenFileDialog();

            loadFileDlg.InitialDirectory = ".\\";
            loadFileDlg.Filter           = "txt files (*.txt)|*.txt|All files (*.*)|*.*";
            loadFileDlg.FilterIndex      = 2;
            loadFileDlg.RestoreDirectory = true;
            if (loadFileDlg.ShowDialog() == DialogResult.OK)
            {
                List <string> names = GameFile.LoadFile(loadFileDlg.FileName);
                if (names.Count > 0)
                {
                    comboGameName.Items.Clear();
                    comboGameName.Items.AddRange(names.ToArray());
                    comboGameName.SelectedIndex = 0;
                }
            }
        }