Beispiel #1
0
        public void Run()
        {
            SetupCSharpDefaults();
            SetupParamStudioConfig();
            //new StudioServer();
            long      previousFrameTicks = 0;
            Stopwatch sw = new Stopwatch();

            sw.Start();
            while (_window.Exists)
            {
                bool focused = _window.Focused;
                if (!focused)
                {
                    _desiredFrameLengthSeconds = 1.0 / 20.0f;
                }
                else
                {
                    _desiredFrameLengthSeconds = 1.0 / 60.0f;
                }
                long   currentFrameTicks = sw.ElapsedTicks;
                double deltaSeconds      = (currentFrameTicks - previousFrameTicks) / (double)Stopwatch.Frequency;

                while (_limitFrameRate && deltaSeconds < _desiredFrameLengthSeconds)
                {
                    currentFrameTicks = sw.ElapsedTicks;
                    deltaSeconds      = (currentFrameTicks - previousFrameTicks) / (double)Stopwatch.Frequency;
                    System.Threading.Thread.Sleep(focused ? 0 : 1);
                }

                previousFrameTicks = currentFrameTicks;

                InputSnapshot snapshot = null;
                Sdl2Events.ProcessEvents();
                snapshot = _window.PumpEvents();
                InputTracker.UpdateFrameInput(snapshot, _window);
                Update((float)deltaSeconds);
                if (!_window.Exists)
                {
                    break;
                }

                if (_window.Focused)
                {
                    Draw();
                }
                else
                {
                    // Flush the background queues
                    Renderer.Frame(null, true);
                }
            }

            //DestroyAllObjects();
            _gd.Dispose();
            SaveParamStudioConfig();
            CFG.Save();
            System.Windows.Forms.Application.Exit();
        }
Beispiel #2
0
        public void Run()
        {
            /*Task.Run(() =>
             * {
             *  while (true)
             *  {
             *      Thread.Sleep(5000);
             *      GC.Collect();
             *      GC.WaitForPendingFinalizers();
             *
             *      GC.Collect();
             *  }
             * });*/

            // Flush geometry megabuffers for editor geometry
            //Renderer.GeometryBufferAllocator.FlushStaging();

            long      previousFrameTicks = 0;
            Stopwatch sw = new Stopwatch();

            sw.Start();
            while (_window.Exists)
            {
                bool focused = _window.Focused;
                if (!focused)
                {
                    _desiredFrameLengthSeconds = 1.0 / 20.0f;
                }
                else
                {
                    _desiredFrameLengthSeconds = 1.0 / 60.0f;
                }
                long   currentFrameTicks = sw.ElapsedTicks;
                double deltaSeconds      = (currentFrameTicks - previousFrameTicks) / (double)Stopwatch.Frequency;

                while (_limitFrameRate && deltaSeconds < _desiredFrameLengthSeconds)
                {
                    currentFrameTicks = sw.ElapsedTicks;
                    deltaSeconds      = (currentFrameTicks - previousFrameTicks) / (double)Stopwatch.Frequency;
                    System.Threading.Thread.Sleep(focused ? 0 : 1);
                }

                previousFrameTicks = currentFrameTicks;

                InputSnapshot snapshot = null;
                Sdl2Events.ProcessEvents();
                snapshot = _window.PumpEvents();
                InputTracker.UpdateFrameInput(snapshot, _window);
                Update((float)deltaSeconds);
                if (!_window.Exists)
                {
                    break;
                }

                if (_window.Focused)
                {
                    Draw();
                }
                else
                {
                    // Flush the background queues
                    Renderer.Frame(null, true);
                }
            }

            //DestroyAllObjects();
            Resource.ResourceManager.Shutdown();
            _gd.Dispose();
            CFG.Save();

            System.Windows.Forms.Application.Exit();
        }