public static OCICharMale Add(string _path)
        {
            ChaControl chara = Singleton <Character> .Instance.CreateChara((byte)0, Singleton <Scene> .Instance.commonSpace, -1, (ChaFileControl)null);

            chara.chaFile.LoadCharaFile(_path, byte.MaxValue, true, true);
            chara.fileStatus.neckLookPtn = 3;
            OICharInfo _info = new OICharInfo(chara.chaFile, Studio.Studio.GetNewIndex());

            return(AddObjectMale.Add(chara, _info, (ObjectCtrlInfo)null, (TreeNodeObject)null, true, Studio.Studio.optionSystem.initialPosition));
        }
        public static OCICharMale Load(
            OICharInfo _info,
            ObjectCtrlInfo _parent,
            TreeNodeObject _parentNode)
        {
            OCICharMale ociCharMale = AddObjectMale.Add(Singleton <Character> .Instance.CreateChara((byte)0, Singleton <Scene> .Instance.commonSpace, -1, _info.charFile), _info, _parent, _parentNode, false, -1);

            foreach (KeyValuePair <int, List <ObjectInfo> > keyValuePair in _info.child)
            {
                KeyValuePair <int, List <ObjectInfo> > v = keyValuePair;
                AddObjectAssist.LoadChild(v.Value, (ObjectCtrlInfo)ociCharMale, ociCharMale.dicAccessoryPoint.First <KeyValuePair <TreeNodeObject, int> >((Func <KeyValuePair <TreeNodeObject, int>, bool>)(x => x.Value == v.Key)).Key);
            }
            return(ociCharMale);
        }
Beispiel #3
0
        public void AddMale(string _path)
        {
            OCICharMale ociCharMale = AddObjectMale.Add(_path);

            Singleton <UndoRedoManager> .Instance.Clear();

            if (Studio.Studio.optionSystem.autoHide)
            {
                this.rootButtonCtrl.OnClick(-1);
            }
            if (!Studio.Studio.optionSystem.autoSelect || ociCharMale == null)
            {
                return;
            }
            this.m_TreeNodeCtrl.SelectSingle(ociCharMale.treeNodeObject, true);
        }
        public static void LoadChild(
            ObjectInfo _child,
            ObjectCtrlInfo _parent     = null,
            TreeNodeObject _parentNode = null)
        {
            switch (_child.kind)
            {
            case 0:
                OICharInfo _info = _child as OICharInfo;
                if (_info.sex == 1)
                {
                    AddObjectFemale.Load(_info, _parent, _parentNode);
                    break;
                }
                AddObjectMale.Load(_info, _parent, _parentNode);
                break;

            case 1:
                AddObjectItem.Load(_child as OIItemInfo, _parent, _parentNode);
                break;

            case 2:
                AddObjectLight.Load(_child as OILightInfo, _parent, _parentNode);
                break;

            case 3:
                AddObjectFolder.Load(_child as OIFolderInfo, _parent, _parentNode);
                break;

            case 4:
                AddObjectRoute.Load(_child as OIRouteInfo, _parent, _parentNode);
                break;

            case 5:
                AddObjectCamera.Load(_child as OICameraInfo, _parent, _parentNode);
                break;
            }
        }