Beispiel #1
0
        public byte[] SerializeGame(int cid)
        {
            GameCommon gameClient = game.GetInfo();

            gameClient.SetFractionId(cid);

            Stream str = new MemoryStream();


            BinaryFormatter bf = new BinaryFormatter();

            bf.Serialize(str, gameClient);

            str.Seek(0, SeekOrigin.Begin);

            List <byte> buffer = new List <byte>();

            while (!(str.Position == str.Length))
            {
                buffer.Add((byte)str.ReadByte());
            }

            str.Close();

            return(buffer.ToArray());
        }
Beispiel #2
0
        public void Run()
        {
            while (!gameEnd)
            {
                Update();
                foreach (Connection c in connections.Values)
                {
                    GameCommon   gc  = GetInfo();
                    MemoryStream str = new MemoryStream();

                    gc.SetFractionId(c.id);


                    BinaryFormatter bf = new BinaryFormatter();
                    bf.Serialize(str, gc);

                    str.Seek(0, SeekOrigin.Begin);

                    List <byte> buffer = new List <byte>();
                    while (!(str.Position == str.Length))
                    {
                        buffer.Add((byte)str.ReadByte());
                    }

                    str.Close();

                    c.socket.Send(buffer.ToArray());
                }

                Thread.Sleep(1);
            }
        }
Beispiel #3
0
 public void NetworkLoop()
 {
     byte[] buffer = new byte[256];
     while (tcpclient.Connected)
     {
         do
         {
             BinaryFormatter bf = new BinaryFormatter();
             GameCommon      gc = bf.Deserialize(stream) as GameCommon;
             gm.SetInfo(gc);
             //size = stream.Read(buffer, 0, buffer.Length);
             //Console.WriteLine(size);
         }while (stream.DataAvailable);
     }
 }
Beispiel #4
0
        public async void AcceptAsync()
        {
            if (socket != null)
            {
                Socket connection = await AsyncTask();

                if (connection != null)
                {
                    Console.WriteLine("Connection from " + (connection.RemoteEndPoint as IPEndPoint));

                    int        connectionId = connectionIds.getId();
                    Connection c            = new Connection(connection, connectionId, connectionId);

                    connections.TryAdd(connectionId, c);
                    c.SetupConnection(ref connections, ref connectionIds);

                    GameCommon gameClient = game.GetInfo();

                    gameClient.SetFractionId(connectionId);

                    Stream str = new MemoryStream();


                    BinaryFormatter bf = new BinaryFormatter();
                    bf.Serialize(str, gameClient);

                    str.Seek(0, SeekOrigin.Begin);

                    List <byte> buffer = new List <byte>();
                    while (!(str.Position == str.Length))
                    {
                        buffer.Add((byte)str.ReadByte());
                    }

                    str.Close();


                    c.socket.Send(buffer.ToArray());
                    RecieveDataAsync(c);
                }
                AcceptAsync();
            }
        }
Beispiel #5
0
        public GameCommon GetInfo()
        {
            GameCommon gc = new GameCommon();

            foreach (Fraction f in fractions)
            {
                FractionCommon fc = new FractionCommon();
                foreach (Entity e in f.Entities)
                {
                    EntityCommon ec = new EntityCommon(e.X, e.Y, e.Mass, e.id);
                    ec.moving = e.Moving;
                    ec.speed  = e.Speed;
                    fc.entities.Add(ec);
                }
                gc.AddFraction(fc);
            }

            return(gc);
        }
Beispiel #6
0
        public void SetInfo(GameCommon gc)
        {
            List <Fraction> nf = new List <Fraction>();

            int count = 0;

            foreach (FractionCommon fc in gc.Fractions)
            {
                Fraction f = new Fraction(fractionColors[count], this);
                count++;

                foreach (EntityCommon ec in fc.entities)
                {
                    Entity e = new Entity(new Vector2f(ec.x, ec.y), ec.id, ec.mass);
                    e.SetFraction(f);

                    /*  if (fractions.Count > 0)
                     *    foreach (Entity es in fractions[gc.FractionId].entities)
                     *        if (es.Id == e.Id)
                     *        {
                     *            if (es.Selected)
                     *
                     *            if (es.DrawMoving)
                     *                e.DrawMoving = true;
                     *        }*/

                    f.AddEntity(e);
                }
                nf.Add(f);
            }
            fractions = nf;

            Fraction pf = fractions[gc.FractionId];

            ec.SetPlayersFraction(ref pf);
        }